survey: assault and defend mode?
I think it could work, as long as they made sure to put secondary things into the game to still promote some kind of build diversity, instead of the defending team just being 5 ultra bunkers.
well i think this could work as a hot join 8 vs 8 map,
not 5 vs 5 arena map though.
http://wiki.teamfortress.com/wiki/Control_point_timing#Attack.2FDefend
4 pips control point maybe?
just to speed up the capture
refer
http://wiki.teamfortress.com/wiki/Control_Point_%28game_mode%29
Offense
Control points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control point timing).
Defense
If players from both teams are on the same, unlocked control point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.
I like the idea but it worked better in FPS games like Front Line Force mod or TFC where playerskill matter and not just picking mechanically effective builds.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
I think i’d rather them focus resources on KOTH and TDM (with objectives) first. Not that I would not enjoy the mode, but I would put it as lower priority.
…you basically took my thread and split it up into 2. The reason my suggestions make sense is because they are combined together.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)