(edited by Deimos Tel Arin.7391)
survey: will this make warrior viable in PvP?
Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average. Dont know if the last one is joke or not :p . In my opinion, the downed state from war is not problem – those ppl will still cry its not viable. If anything i would increase heal on shouts and regeneration on banners and maybe also regeneration on heal signet and as long as lyssa runes are as they are warrior dont need more condition removals :p. (<- my opinion).
(edited by Emapudapus.1307)
Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average.
ooo all right.
but i see a lot of people stating that
“warrior is weak in sPvP”
“warrior is useless in sPvP”
etc
why is that? O_O
Remove the cast time on Vengeance. Make it an instant effect upon activation.
Done.
Dont know if the last one is joke or not :p . In my opinion, the downed state from war is not problem – those ppl will still cry its not viable. If anything i would increase heal on shouts and regeneration on banners and maybe also regeneration on heal signet and as long as lyssa runes are as they are warrior dont need more condition removals :p. (<- my opinion).
joke? u mean break dance? oh, i can’t think up of a name that fits the description.
it was supposed to be an offering for the people who complained about stealth stomps. with the break dance, they can now stop non-stability-invulnerability stomps!
hmm but full x6 lyssa runes means remove all conditions every 48s with signet of rage. how to remove conditions in between? O_O
“- Increase duration from 15 to 20 seconds”
Lol even now its hard to use Vengeance.. you can knockdown someone 1 time (most of the time you dont because stability etc) but lets say you do knock him down 1 time.
After that he will try to stomp you down, at that time you still cant use Vengeance and you spend your knockdown..
So if you changed it to 20 sec.. well goodbye to vengeance because you will/can NEVER use it anymore
hmmm well, will need team mates to cover the warrior for the warrior to activate a sweet vengeance successfully then.
but in 1 vs 1 situation, the warrior will have better chances of pulling off sweet vengeance no? provided if the enemy is slow to start stomping.
how about increasing the knock down time to 3 seconds?
Remove the cast time on Vengeance. Make it an instant effect upon activation.
Done.
hmmm 0 seconds activation time seems too powerful. maybe 0.25 seconds?
all right i made some changes.
gave break dance a 3 seconds duration.
all foes within range of break dance will stay on the floor for 3 seconds.
now they better start dps-ing the warrior in those 3 seconds!
(edited by Deimos Tel Arin.7391)
Funny idea.
Though the warriors problems don’t rely on its downstate, but rather on its sustain and the concept of this melee-class in general. EG: no protection, no efficient condition remove, heavily affected by chill/cripple because they can’t land their gap-closers anymore.
If a warrior is slowed once he won’t do damage for its duration. Basically this is the issue why warriors can’t be on the same level as other classes.
Funny idea.
Though the warriors problems don’t rely on its downstate, but rather on its sustain and the concept of this melee-class in general. EG: no protection, no efficient condition remove, heavily affected by chill/cripple because they can’t land their gap-closers anymore.If a warrior is slowed once he won’t do damage for its duration. Basically this is the issue why warriors can’t be on the same level as other classes.
hmmm true. but that is the theme of the warrior, and those will not be changed much, i guess.
so i was wondering, why not focus on the rallying part a bit?
perhaps the warrior will be of some threat after all if the warriors need to be downed 4 times within a minute in order to defeat it completely. plus each time the warrior comes back, he comes back with full adrenaline and ready to unleash a burst skill!
provided that the warrior rallies 3 times due to 50% chance or each time he rallied, he killed someone.
hmmm not sure if this rallying concept works with the warrior theme or not:
https://www.guildwars2.com/en/the-game/professions/warrior/
http://wiki.guildwars2.com/wiki/Warrior
“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”
“Warriors inspire allies and demoralize enemies.”
would rallying from downed stated 3 times in a row demoralize enemies? XD
While this doesn’t really address the whole issue, downed state is one of the things that could really use improvement on warriors. If a warrior goes down, chances are he’s going to get stomped.
Now, if you made downed state 2 knockdown all enemies around him… we’d have a fighting chance there.
Another idea (not to be used in conjunction with the other idea, because I think it’d be a bit much) is for vengeance not procing to simply return you to down state instead of full death like illusion of life.
One of the funniest vengeance experiences I think I had was a couple days ago, where both teams went down at mid (3v3, everyone down) and I was able to vengeance stomp someone to rally my team and ultimately win the fight… of course, despite saving the day, I still died.
Jangeol – WvW Warrior
Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average. Dont know if the last one is joke or not :p . In my opinion, the downed state from war is not problem – those ppl will still cry its not viable. If anything i would increase heal on shouts and regeneration on banners and maybe also regeneration on heal signet and as long as lyssa runes are as they are warrior dont need more condition removals :p. (<- my opinion).
There are other ranger specs that are more op than the BM ranger btw. BM ranger is the most popular but anyways back to the idea presented. I don’t think it should be called “break dance” but it is a good start. The other ideas were pretty much solid ones though.
While this doesn’t really address the whole issue, downed state is one of the things that could really use improvement on warriors. If a warrior goes down, chances are he’s going to get stomped.
Now, if you made downed state 2 knockdown all enemies around him… we’d have a fighting chance there.
Another idea (not to be used in conjunction with the other idea, because I think it’d be a bit much) is for vengeance not procing to simply return you to down state instead of full death like illusion of life.
One of the funniest vengeance experiences I think I had was a couple days ago, where both teams went down at mid (3v3, everyone down) and I was able to vengeance stomp someone to rally my team and ultimately win the fight… of course, despite saving the day, I still died.
all right thanks for the feedback!
i made some changes!
I’d personally like it so that our gap closers are not affected by chilled/crippled.
If the downed state would be improved like this, than also necromancer and engineer needs improving. Tho it would be better to bring every downed state to this lvl or combat would get too silly.
If the downed state would be improved like this, than also necromancer and engineer needs improving. Tho it would be better to bring every downed state to this lvl or combat would get too silly.
indeed. perhaps i should start topics for those 2 professions too!
i got some survey …
Vengeance + Sweet Revenge = Sweet Vengeance
Sweet Revenge = Furious Return
Hammer Toss = Break DanceSweet Vengeance (Downed Skill)
- Originally known as Vengeance
- Duration: 20 seconds
- Activation time: 0.25 seconds
- 50% change to rally after 20 seconds
- 100% chance to rally if you kill someone within 20 seconds
- Enter downed state after 20 seconds if failed to rallySweet Revenge (Trait)
- Remove this trait entirely
- Combine this trait into VengeanceFurious Return (New Trait)
- Inspired by Vigorous Return
- Gain full adrenaline on rally
- All burst skills’ recharge timer are resetBreak Dance (Downed Skill)
- Originally known as Hammer Toss
- Spin around for 3 seconds
- Just like the Guild Wars 1 Male Ranger Break Dance
- Launch nearby foes into the air with a powerful break dance within 3 seconds.
- Activation time: 0.5 seconds
- Duration: 3 seconds
- Knockdown: 2 seconds
- Launch: 450
- Damage (2x): 236
- Combo Finisher: Whirl
- Range: 130Guild Wars 1 Male Ranger Break Dance Video:
http://www.youtube.com/watch?feature=player_detailpage&v=TxIEMuA1YA4#t=11sSo … will this make warrior more viable in sPvP?
Reference:
http://wiki.guildwars2.com/wiki/Vengeance
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vigorous_Return
Not even a chance.
So the solution is to continue UP just to be able to use those traits often? And they are not THAT good to put warrior something viable in PvP.
Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average.
ooo all right.
but i see a lot of people stating that
“warrior is weak in sPvP”
“warrior is useless in sPvP”
etcwhy is that? O_O
Nope, not viable. Sorry bro.
Vengeance + Sweet Revenge = Sweet Vengeance
Sweet Revenge = Furious Return
Hammer Toss = Break DanceSweet Vengeance (Downed Skill)
- Originally known as Vengeance
- Duration: 20 seconds
- Activation time: 0.25 seconds
- 50% change to rally after 20 seconds
- 100% chance to rally if you kill someone within 20 seconds
- Enter downed state after 20 seconds if failed to rallySweet Revenge (Trait)
- Remove this trait entirely
- Combine this trait into VengeanceFurious Return (New Trait)
- Inspired by Vigorous Return
- Gain full adrenaline on rally
- All burst skills’ recharge timer are resetBreak Dance (Downed Skill)
- Originally known as Hammer Toss
- Spin around for 3 seconds
- Just like the Guild Wars 1 Male Ranger Break Dance
- Launch nearby foes into the air with a powerful break dance within 3 seconds.
- Activation time: 0.5 seconds
- Duration: 3 seconds
- Knockdown: 2 seconds
- Launch: 450
- Damage (2x): 236
- Combo Finisher: Whirl
- Range: 130Guild Wars 1 Male Ranger Break Dance Video:
http://www.youtube.com/watch?feature=player_detailpage&v=TxIEMuA1YA4#t=11sSo … will this make warrior more viable in sPvP?
Reference:
http://wiki.guildwars2.com/wiki/Vengeance
http://wiki.guildwars2.com/wiki/Sweet_Revenge
http://wiki.guildwars2.com/wiki/Vigorous_ReturnNot even a chance.
So the solution is to continue UP just to be able to use those traits often? And they are not THAT good to put warrior something viable in PvP.
hmmm why not? what do you mean?
Warrior is viable in pvp, maybe not op as elemntalists or bm rangers but somewhere average.
ooo all right.
but i see a lot of people stating that
“warrior is weak in sPvP”
“warrior is useless in sPvP”
etcwhy is that? O_O
Nope, not viable. Sorry bro.
hmmm could you elaborate a bit more? O_O
thanks!
hmmm added another:
Empowered Slayer
- Originally known as Destruction of the Empowered
- Deal 30% bonus damage per boon on your target.
originally only 3% per boon? and they call this a grand master trait? too quaggan weak!
lets make it +30% dmg per boon!
so if guardians pop a “SAVE YOURSELVES!” expect an empowered slayer warrior to do quad damage on them!
(edited by Deimos Tel Arin.7391)
Because that means warrior to be viable?? needs to go to downedstate very often. That means that the solution to balance is to bring even more down class surviability?? to take advantage of those traits. And other classes will play with warrior even more.
Has i said thats a very poor way to help the class (if it will help in anyway.).