switching utility skills while cooldown
I would assume it’s to prevent dropping combat to switch skills. I don’t see a major issue with this to be honest.
why are we not allowed to switch out elites and utilities when they are on cooldown but when we are out of combat? it would be convenient to be able to swap them, then just wait out the cooldown of the one you used first so that the newly selected one will be the one that you use if the cooldown expires while in combat. As a thief i find it very annoying having to switch in an out of thieves guild elite to solo bosses then getting locked out of my preferred elite because i’m always in combat as a roamer.
It could be exploited beyond belief…..what would be the purpose of limiting it just to a few skills if all you have to do is drop combat and lose the skill on the long CD…
You chose to use the skill now you wait for it to come back off CD…it is one of the few things working fine and as intended in the game.
why are we not allowed to switch out elites and utilities when they are on cooldown but when we are out of combat? it would be convenient to be able to swap them, then just wait out the cooldown of the one you used first so that the newly selected one will be the one that you use if the cooldown expires while in combat. As a thief i find it very annoying having to switch in an out of thieves guild elite to solo bosses then getting locked out of my preferred elite because i’m always in combat as a roamer.
It could be exploited beyond belief…..what would be the purpose of limiting it just to a few skills if all you have to do is drop combat and lose the skill on the long CD…
You chose to use the skill now you wait for it to come back off CD…it is one of the few things working fine and as intended in the game.
lol what? you’d still have to deal with the previous skill cool down. micromanagement of utilities is already a huge part of playing alot of the classes (switching out mesmer null field vs different dmg types/thiefs shadow refuge for passive movement signet when moving from point to point). not being able to switch the skills because of cool down just makes it more annoying when you enter combat and the utility you no longer need is taking up 1/4 spots for utilities.
for engi’s it could be exploited massively i could also be exploited for signets, maintaining passive effects until you need to use a specific utility in battle, id personally be fine with that, but would need to fix the engi issue
It’s one of the things keeping Guardians in check. You wanna try to cap a point using Sanctuary? That’s fine.
Now deal with the fact that for 2 minutes you have 2 utility slots.
well, what he means is you can switch the skills but the cooldown rolls over, so if you just casted haste for example you could switch out haste too shadowstep, but the cooldown would still be there. so no real advantage in that situation its just so you can swap out utilitys in battle really.. which is ok i dont care either way, it would make people mayb exploit passive effects more
I personally think it is really lame that you can switch skills or items at all while in a match… But that is just me