tPvP 5v4
You’re not in 5vs4, you’re in 5vs5. But your 5° player log out. Then you’re f*****d.
ANet can’t do anything if players log-out or crash.
ANet can only kick afk players during normal matches, but no more.
But if you join a tpvp match and log out or leave the match for X times, you receive a debuff that unable you to join pvp matches for 48+ hours. That’s all they can do.
yep lose strike cause that kitten 4vs5!!!!
Permaban them after leaving/afking 5 times in less than a month.
Such dumb measures won’t solve anything because 4v5’s will still happen, people will keep getting frustrated, and unfair bans will be handed out. Did you even think about that?
The FIRST priority should be creating a system that guarantees 5v5 matches – THEN we can look at punishing repeat/deliberate offenders.
Solution – if the 5th person isn’t available shortly before the match starts (ready check), then the match should not start at all and everyone in that round should be returned to the front of the queue with high priority.
That is what World Of Warcraft did back in 2009 with it’s 5-man dungeon finder system (and it’s still working fine!). Find 5 people, do a ready check, if someone isn’t ready then it go back to the queue. I would rather keep sitting queue than enter a match that is already lost.
In any group-finding system you’re going to have AFK’ers and disconnects, it’s an unavoidable part of online gaming…so it blows my mind how ArenaNet could implement Solo Queue without any measures to deal with stuff like that.
(edited by Wintel.4873)
If people will keep getting frustrated and afk then it is not an unfair ban.
Ever thought about someone getting kicked, because their internet decided to die? Or a power outage. I can be fine for 99% of my matches, but there is always a chance that I would be booted more than 5 times a month, but clearly I shouldn’t play PvP so that you don’t have a 4v5 once in a while. Starting a game with 4 people is a different story though.
Unstable Shield, Unstable Light