tPvP Balanced Teams
Agree wholeheartedly. The game will be MUCH more inviting to newer players if they:
- Make at least half the Hotjoin servers 5v5.
- Add in matchmaking for Free Tournaments, where pugs are fighting pugs and teams are fighting teams.
- Add a ladder for Paid Tournaments so lower skill players aren’t paying cash money to get stomped by pros.
You would never get queues to pop during non-prime hours with multiple game types and/or a matchmaking algorithm. I don’t think people realize how few people are queuing for tourneys during off hours as it is. If this would’ve been implemented at launch we might still have a large enough PvP community to sustain this.
It has been suggested a billion times by now. Unfortunately it doesn’t seem like Anet is prepared to listen to anything tho.
However it is beyond my comprehension where they got the idea of matching up pugs vs full premades. It’s as stupid as it gets.
i believe ANet has stated that this is not currently on their agenda.
Custom Servers are coming. i’m sure that guilds will be running custom public servers to build community & recruit. this will at least help to alleviate the free tourney matchmaking problem, basically by giving you something other than the Free Tourney system to sink your time into & still feel progress.
http://www.youtube.com/channel/UCfhikZxZ-rtr_knUtXZNJMw
http://twitch.tv/cutsu
I believe that custom arenas should be something that gets implemented once sPvP has been sorted out and is very popular with big community. As it is right now sPvP is far from any of that and I can’t really see people doing much of custom arenas. Anet should sort their priorities out.
I hope I’m wrong though…
^ I agree with that guy.
PvP Gameplay Programmer
Thanks for your feedback guys. We’re definitely looking at solutions to this problem. There is a lot of work we have planned for PvP, it’s just a matter of prioritizing it all in a way we feel will most benefit the community.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
A matter of prioritizing? Atm you’ve done nothing at all for your PvP community… just take a look at your stats please, and you will see Mists are getting emptier and emptier… and WvsW is not that PvP, more a zergland
PuGs vs PuGs.
Teams vs Teams.
The way it should always be. Anything else is flawed.
hot-join = working
free tPvP = broken
paid tPvP = working
Hopefully ArenaNet implements this sooner than later.
i think that some kind of rating should be #1 in your list, because playing constantly against MUCH worse or MUCH better teams is terrible, frustrating and definitely not fun…
A matter of prioritizing? Atm you’ve done nothing at all for your PvP community… just take a look at your stats please, and you will see Mists are getting emptier and emptier… and WvsW is not that PvP, more a zergland
Less ppl on the mist , means less ppl playing GW2 or less ppl afk and doing something else ? :P
i think that some kind of rating should be #1 in your list, because playing constantly against MUCH worse or MUCH better teams is terrible, frustrating and definitely not fun…
Actually, there is matchmaking based on rank. If you’re constantly facing too good or bad of teams, it means there aren’t enough teams queuing and rather than making your team wait an extra hour for a queue it queues you with what’s available.
im not sure about this, waiting time is less then 10sec, so it cant be forced match…
and no need to mension that rank isnt always relevant factor, it can be farmed, it can be quite low due to bunker meta even when player is good, some people just have their limits and dont improve even after lots of time, etc…
(edited by MaXi.3642)
I have played about 700 spvp games but have never played tpvp because due to my life/work situation I can’t work with organized teams, I can only join as a single. There is no point in joining tpvp as a single if you are matched against organized teams.
On the hotjoin spvp front, I keep hearing that making it 5v5 will somehow magically fix the zerg mentality in this format. I disagree. I have played in spvp where there are fewer people but the zerg mentality continues. Its not due to numbers but a lack of comunication. If anything 8v8 increases the stratigic possibilities in hotjoin.
I think devs have got it right with the 8v8 (its fun) but we need more game formats, not just conquest. Obviously tpvp would be more attractive to single join players if queues were separated, but I am fine with one spvp being for non-guild/group players or the very brave and spvp being for people with no friends (like me). However, if the tpvp queue was split into single/group I would of course also play tpvp.
I have played about 700 spvp games but have never played tpvp because due to my life/work situation I can’t work with organized teams, I can only join as a single. There is no point in joining tpvp as a single if you are matched against organized teams.
On the hotjoin spvp front, I keep hearing that making it 5v5 will somehow magically fix the zerg mentality in this format. I disagree. I have played in spvp where there are fewer people but the zerg mentality continues. Its not due to numbers but a lack of comunication. If anything 8v8 increases the stratigic possibilities in hotjoin.
I think devs have got it right with the 8v8 (its fun) but we need more game formats, not just conquest. Obviously tpvp would be more attractive to single join players if queues were separated, but I am fine with one spvp being for non-guild/group players or the very brave and spvp being for people with no friends (like me). However, if the tpvp queue was split into single/group I would of course also play tpvp.
2000 games here(yea im taking a break now) and I think you are right about the zerg mentality of people in 8vs8 and that it wont change its indeed the lack of communication and if someone says something in team chat noone replies..
truth be told its not the 8 vs 8 or the whole spvp thing that promotes zerging its more the lame glory system that is in place that really rewards the zerg. 8 people easily overrun 1 or 2 people and you get basicly the same points for a lot less risk as a good 1 on 1 or 1 vs 2
its basicly just playing pacman where the people are the lill points and the capture points are the big powerpills and the bosses are the fruit that spawn in the center at random times .
Adding matchmaking to free tournaments is necessary…a 5-man premade should never fight a team of five randoms, especially not when the premade is all rank 30 and the randoms are rank 3-5
I definitely agree that premade groups shouldn’t be matched up against pugs. It is very rare that a random group beats a premade team. I don’t know why they didn’t use the system from GW1 where random teams played random teams until they won a certain amount of games…then they would be put in the team arena.
The way glory is acquired really needs to be changed too. Right now the most efficient method to get glory is just to run around in a zerg in 8v8 maps…doesn’t really matter if you win or lose.
There needs to be a more harsh penalty to glory gain if you don’t win the match…like if you lose you only get 50% glory or something. This would discourage the zerg fest since you won’t win games like that.
The maps also need to all be turned into 5v5 maps. 8 people on each team are just too much for these maps. The maps were balanced for tournaments of 5 player teams so they should only allow 5 player teams. If they want 8v8 then a new map needs to be made to factor in the extra people.
PuGs vs PuGs.
Teams vs Teams.The way it should always be. Anything else is flawed.
hot-join = working
free tPvP = broken
paid tPvP = workingHopefully ArenaNet implements this sooner than later.
And who si forcing anyone for pugging free tpvp ?
its basicly just playing pacman where the people are the lill points and the capture points are the big powerpills and the bosses are the fruit that spawn in the center at random times .
right now, there is very little opportunity for shifts in competitive meta, as a result of limited class mechanics and the format (conquest). winning comp seems to be: bunker/portal slave/three others (with a strong 1v1 class to run around tying up loose ends).
that’s it. how do you make a creative counter build to something that is already set as what works best?
a beautiful thing about pvp in guild wars 1 was that there was always a counter comp to any given team comp that (most of the time), did not involve mirroring the opponent’s.
tpvp is already a stale format(as far as build/comp meta is concerned).
how is this pvp format even comparable to the shadow of what pvp was in gw1? this one sucks giant swollen monkey kitten tbh.
edit: at least hotjoin is somewhat cool compared to, say, random arena because no one really gives two kittens about what someone is running. no monks + chaotic format = w/e works for ya man. that’s fun imho.
(edited by Coffee.6394)
While I do definitely agree with these changes you have to consider the differences in que times that would result. If there were some system set in place to allow said teams to be “mismatched” in order to help que times I would get behind this 100%.
Then again, this may promote more people to play in tournaments in general so there may not be as many problems with population in terms of tournament players.
The biggest problem with sPvP right now is the fact that it has stagnated. Conquest has bored alot of people, and with numbers dwindling, it’s primarily just premade teams running things while anyone running alone or even a smaller group of friend is getting destroyed. Kills the casual element that this game is supposed to be all about. I really do love the game, but all of my friends a moving back to World of Warcraft because it’s simply better right now (regardless of what’s been out for how long and all that, fact is it just kinda is… which is kittening hate). What’s a guy to do but follow his friends? November update is gonna make or break my loyalty to this game, and I think alot of others are thinking the same.
I 100% agree. It is very out of hand and depressing right now. I can play 40 games of sPvP and maybe win 2 games. Almost every match appears to be a premade.
Stevo nailed it with this comment
“The biggest problem with sPvP right now is the fact that it has stagnated. Conquest has bored alot of people, and with numbers dwindling, it’s primarily just premade teams running things while anyone running alone or even a smaller group of friend is getting destroyed. Kills the casual element that this game is supposed to be all about”.
The players are using the tools that Anet gave us and unfortunately this has turned sPvP into a very stale game which only leaves the “die hard” people who then roll in premades.
I consider myself a hardcore casual, play most nights but single, i have other commitments and there is no chance of playing in an organised team. There is basically no-where for me to really play PvP. Free tournis me and my PUG get farmed by premades. Paid tournis – ha, as if! 8v8 hotjoin zerg – no thanks, garbage, 80% there is just running in circles capping, decapping, yay! So I join small 6-7 person hotjoin games. Fun enough, but still not really playing the objectives, more a mix of objectives/1v1 or 2v2 duels. Fun enough, but my interest is definitely at its lowest. I continue to pray for hotjoin 5v5 to save us casuals. If it doesnt come soon i’ll be off to CoD or some other new game … along with the many other deserters. Which would be a great shame. Still i suppose $60 for 2 months of fun game is not bad. It’s just that… it could have gone on much longer!
(edited by Psikerlord.2569)
It’s not a question of solo queue, 2-man queue or whatever.
You’ll still get pawned by a group of 5 solos if they’re above your skill level.
What ANet needs to implement is an actual matchmaking system, which matches you against players of your own skill level (and not this pseudo-matchmaking based on accumulated rank, which is something which can be farmed and does not provide any indication of skill whatsoever).
They could do this at least for regular sPvP (and make them 5v5 max..).
And if they wanted they could do it for tourneys too. They’d need to have multiple tiers of tourneys., with higher tier tourneys requiring that your Elo is high enough and providing better rewards.
This way, “bad” players could still do tourneys and not get stomped all the time since they’d be matched again equivalently skilled players , and thus enjoy it a lot, even if ultimately the rewards are not on par with those from high tier tourneys.
(edited by admiralnlson.2380)