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Tarnished Coast Server- Anthrage Stormrider on Youtube
..then we have to.
I just had 3 matches in a row where one or more of the players disconnected. We all know why this happens and how completely horrible it is, and I would like to think ANet knows this as well. I have not however seen any indication they take this issue seriously or intend to do anything (downvotes, match join cooldown, have win count for full team but loss not count for undermanned team etc.) about it.
It would therefore fall to we the players to do whatever we can to minimize the damage this causes. I believe a reference list of habitual disconnects be maintained – and these scumbags are doing this repeatedly – so at the very least, before a match starts, if we see one of these people in our roster we can avoid the match loss and requeue.
I will not spend another dime on gems until ANet addresses this issue. In the meantime, we the community should do what we can to protect ourselves from this weakness in the solo queue mechanic and not have to pay the price for these kitten lack of character.
Yes, I am mad. I am also honestly suggesting a solution to this problem. I such a list practical? Obviously it would be abused, and would therefore be of dubious use…does anyone have any suggestions on how to do it so that this could be avoided, at least to some degree?
You realise that not all disconnects are intentional? Unless a proposed system managed to completely separate intentional from accidental disconnects (ISP cutoff, crash, server failures) and it was completely foolproof in that people that cannot help being disconnected are NOT punished in any way whatsoever, then I refuse to support such a system.
I also never see that happening.
Yes, I do realize that. Which is why in terms of game mechanics, some options take this into consideration and do not punish disconnecting players, only shield those remaining from the negative consequences – the cause of the disconnect in this context is not a factor.
In terms of player-driven solutions, in the majority of cases it is perfectly clear that a disconnect was a conscious decision, and obviously only in such cases would any kind of adding to a list be warranted.
You objectives thus being addressed. do you have anything constructive to say about how to address this real issue?
You realise that not all disconnects are intentional? Unless a proposed system managed to completely separate intentional from accidental disconnects (ISP cutoff, crash, server failures) and it was completely foolproof in that people that cannot help being disconnected are NOT punished in any way whatsoever, then I refuse to support such a system.
I also never see that happening.
Look to a system such as what LoL has. While not all disconnects are intentional, habitual disconnects for non-malicious reasons are just as bad as the other case. If you have horrible internet and you disconnect every 10 minutes, then you have no business playing competitive PvP. Unfortunately, that aspect of the game needs to be locked off from people with bad internet for the continued enjoyment of everyone else.
It is what it is. Solo q has weaknesses but its fun nonetheless. Often the people who whine about solo q are those who never do it often. Those who solo q alot just learn to accept the flaws and do it anyway
That is a horrible premise. If this attitude were taken towards class fixes and balance for example, nothing would ever be addressed. Yes, some things are unavoidable and it is best to accept them, but others can and should be countered through action.
There are a number of perfectly reasonable, relatively simple ways to address the problem. There is no reason why we should just accept something that is admittedly negative and not seek solutions. That’s a dismal position only a Necro could embrace.
edited because i am dumb :P
(edited by Punkins.2087)
Blacklists never work, there’s too many vindictive little kids on games like these that will add on people they don’t like.
How about a combination of the two approaches – ANet doing something and the community doing something. Just add an additional stat to those already collected and tracked, along with wins, losses and rank…simply display the number of disconnects.
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