tPvP uneven odds

tPvP uneven odds

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Posted by: Kebtiz.8370

Kebtiz.8370

I have been in a several games over the past few days that have been 1 player down (most of them on my team, but that is basically irrelevant). I also noticed a while back that if you let your queuing message in hotm expire while signed up for tpvp that it automatically joins you to the match, so people could queue then have to go afk and come into the game only to leave because they were no longer able to play, but I think that is a small portion of the people leaving in pvp games. If the autojoin on expire function was disabled and it then immediately started searching for replacement it would be helpful.

But more than that, people who leave after the start of a tpvp match need to be detrimented in some way beyond a minimal change to their rating and no change to their w:l. Leaving a tpvp match should count fully as a loss, and a count should be kept with some sort of punishment for leaving x number of times within some time frame, perhaps being unable to join queue without full team for some a period of time, or temp ban from tpvp.

One option could be an outmanned general buff while teams were outnumbered, bonus 15% to all stats or something like that.

I had read in the past that games that where 4v5 would count differently towards your rating, but that doesn’t seem to be the case, I have been on the 4 team in a match that ended in a very close loss and I lost roughly the same %tile positions as I would lose being destroyed in a 5v5 match.

(edited by Kebtiz.8370)

tPvP uneven odds

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Posted by: Copenhagen.7015

Copenhagen.7015

An out manned buff would be nice. The chances of winning a 4 vs 5 are extremely low. Even with a 15% buff to all stats you would be at a disadvantage. This holds true for hotjoin as well.

I like the idea of not losing much rating when losing while down a man. I can’t get myself to solo que for this very reason. The odds are not in your favor.

tPvP uneven odds

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Posted by: Kebtiz.8370

Kebtiz.8370

Honestly, 15% might be low, a 5 man team is 500% of a player, so 4 man could be 500% (125% each) and 3 (when someone leaves from a leaver) would be 167%. I don’t think it is really that unreasonable, out manned, even with buff, you still lack the mobility and diversity of having 5 players. Though, certain bunkers with big boost would be nightmares.

If you lose 400 to 500 on a 4v5, you did very well and don’t deserve to lose rating. Being a man down is so much worse than having 20% fewer total stats, imo. If you take 2 fairly even teams and remove a player from one of them I doubt you are going to see 400 to 500, more likely 300-350 (maybe lower) to 500.

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Posted by: Pandabro.8743

Pandabro.8743

This is a band aid. There needs to be penalties for leaving or abandoning a que after it’s popped. This would make 4v5 matches very rare and the few times it does happen are basically nullified by your overall record.

You get into a very messy area when you start giving 15% more stats to the team that’s down. You could potentially turn good specs into one shot monsters that, despite mobility (You only have to hold 2 points to win a game, which means you only REALLY need 2 people, and if those 2 are unkillable). I could see something like Guard, ranger, Mesmer where it’s basically unbeatable by a team of 5 because you can’t kill a guardian/ranger with 30% more overall stats and the Mesmer is constantly porting back and forth with a one shot shatter combo because they have 30% more stats.

It’s just much easier and cleaner to address the REAL problem, which is there’s no penalty for abandoning tPVP at all.

(edited by Pandabro.8743)

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Posted by: Kebtiz.8370

Kebtiz.8370

It is a bandaid, and bandaids can be removed when they cut is healed =P

But I do see what you mean, and it was what I was talking about nightmare bunkers. Harsh penalties would be ideal.