(edited by Kebtiz.8370)
tPvP uneven odds
An out manned buff would be nice. The chances of winning a 4 vs 5 are extremely low. Even with a 15% buff to all stats you would be at a disadvantage. This holds true for hotjoin as well.
I like the idea of not losing much rating when losing while down a man. I can’t get myself to solo que for this very reason. The odds are not in your favor.
Honestly, 15% might be low, a 5 man team is 500% of a player, so 4 man could be 500% (125% each) and 3 (when someone leaves from a leaver) would be 167%. I don’t think it is really that unreasonable, out manned, even with buff, you still lack the mobility and diversity of having 5 players. Though, certain bunkers with big boost would be nightmares.
If you lose 400 to 500 on a 4v5, you did very well and don’t deserve to lose rating. Being a man down is so much worse than having 20% fewer total stats, imo. If you take 2 fairly even teams and remove a player from one of them I doubt you are going to see 400 to 500, more likely 300-350 (maybe lower) to 500.
This is a band aid. There needs to be penalties for leaving or abandoning a que after it’s popped. This would make 4v5 matches very rare and the few times it does happen are basically nullified by your overall record.
You get into a very messy area when you start giving 15% more stats to the team that’s down. You could potentially turn good specs into one shot monsters that, despite mobility (You only have to hold 2 points to win a game, which means you only REALLY need 2 people, and if those 2 are unkillable). I could see something like Guard, ranger, Mesmer where it’s basically unbeatable by a team of 5 because you can’t kill a guardian/ranger with 30% more overall stats and the Mesmer is constantly porting back and forth with a one shot shatter combo because they have 30% more stats.
It’s just much easier and cleaner to address the REAL problem, which is there’s no penalty for abandoning tPVP at all.
(edited by Pandabro.8743)
It is a bandaid, and bandaids can be removed when they cut is healed =P
But I do see what you mean, and it was what I was talking about nightmare bunkers. Harsh penalties would be ideal.