the HGH Engi stacking teams...
Ele stacking teams have been around for 5 months, nothings been done about them so far. And ele stacking > engy stacking.
Ele stacking teams have been around for 5 months, nothings been done about them so far. And ele stacking > engy stacking.
then what you have on your hands is just bad game design
False. Engineers can add more boons than can be removed/converted. The fact that you posted that discredits you.
False. Engineers can add more boons than can be removed/converted. The fact that you posted that discredits you.
Remove a stack of might from a HGH Engineer midfight and then it’ll either fight you without might or take a lot of time out of attacking you in order to regain 9x~ might. Either way it’s a fight changing move and a weakness of the HGH Engineer.
False. Engineers can add more boons than can be removed/converted. The fact that you posted that discredits you.
Remove a stack of might from a HGH Engineer midfight and then it’ll either fight you without might or take a lot of time out of attacking you in order to regain 9x~ might. Either way it’s a fight changing move and a weakness of the HGH Engineer.
Because you get to pick which boon gets removed, right? Oh wait…
so bring a necro. At least HgH engies have a hard counter other then zerging them with 3+ people
I main Necro. Engineers are not countered by Necro.
so bring a necro. At least HgH engies have a hard counter other then zerging them with 3+ people
I can see you don’t have very much experience in tournament pvp.
Necros do not counter HGH engineers.
I wouldn’t go so far as to say a condi Necro counters condi Engis but they do fare very well against them. Corrupt Boon and Putrid Mark are incredible vs condi Engis. I would most definitely go 1 necro 1 engi over 2 engis. I have seen a few double engi comps around but it isn’t even as close to the number of double ele comps I’ve seen in the past.
so bring a necro. At least HgH engies have a hard counter other then zerging them with 3+ people
I can see you don’t have very much experience in tournament pvp.
Necros do not counter HGH engineers.
Actually Zone, a properly played Carrion, Condition Necro is the hardest fight for an HGH Condi-Nade Engi. Condi nade HGH Engies do not win an equal skill 1v1 duel vs. a conditionmancer.
You’d need to seriously outplay them to win, IE, predict and dodge at least putrid mark, sometimes both Staff4 & Dagger4. If the Necro uses his flips badly, or misses, and the Engineer blows supply crate, thats when the Engineer wins. A necro’s common plague form is completely useless in a 1v1.
Here are the main determinants:
- Condition Flips: If a necro flips a blowtorch and 1-2 shrapnel tosses, all he needs to do is corrupt boon and its an auto-lose. You can start channeling your condition removal, but in my experience, removing 1 condition at a time in panic mode rarely saves you, unless you RNG remove the burning and bleeding first. As soon as this happens, I’m forced to run while removing conditions, and typically reset combat with little health.
- Damage avoidance: Engineers get to nullify one rotation of conditions around every 25s by casting elixirs for about 3 seconds. In that duel, a Necromancer can Consume Conditions on the Engineer’s first rotation, and Putrid Mark the next rotation, and Death Shroud soak or Deathly swarm any residual.
- Health Differences: Carrion > Rabid in a condition fight. The Necro should be sitting at around 24k, and the Engineer at 18k.
- Control: During the fight, the Engineer is going to have a decent amount of fear dropped on him. Elixir S is the only counter, but multiple fears.
I’ve gotten like, 15k putrid marks to the face after really putting the hurt on a Necro who I thought had nothing left. There’s no telegraph or projectile for Putrid mark, so, hope you get lucky.
Alchemy Engineers do die to overwhelming conditions. Engineer condition removal handles a full bar of conditions poorly, you can’t just Cleansing Flame 4 conditions off, or Contemplation of Purity, or Consume Conditions. HGH Engineers have smaller, but persistent condition removal.
Necros on the other hand, handle full bars of conditions quite well, with Consume Conditions & flips. That’s the main reason why the Engi will go down before the Necro in a condition damage slug-fest.
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(edited by Chaith.8256)
Someone should start a “how-to-counter” thread or something. We made threads on how to counter HB warriors, backstab thieves, d/d eles, trap rangers, and every other build that got a sudden jump in popularity for a short time.
It’s a counter-bunker build, so that’s obviously ruffling some feathers. Can’t say it’s really a bad thing, though. I wouldn’t recommend taking 3-4 bunkers to a match against a 2-engi team.
False. Engineers can add more boons than can be removed/converted. The fact that you posted that discredits you.
Remove a stack of might from a HGH Engineer midfight and then it’ll either fight you without might or take a lot of time out of attacking you in order to regain 9x~ might. Either way it’s a fight changing move and a weakness of the HGH Engineer.
False. Sigil of Battle + HGH.
Thief has ONLY Flanking strike, which is a high cost ability that requires a sword in main hand and missed most of the time due to its “random direction movement”
very very VERY few thieves run around with sword and the ones that do can’t remove boons most of the time due to the init cost of the ability and high miss chance, even if it lands it removes 1 miserable boon -_-’
Thief has ONLY Flanking strike, which is a high cost ability that requires a sword in main hand and missed most of the time due to its “random direction movement”
very very VERY few thieves run around with sword and the ones that do can’t remove boons most of the time due to the init cost of the ability and high miss chance, even if it lands it removes 1 miserable boon -_-’
You forgot bountiful theft. However yeah.
An individual hit of FS isn’t really that hard to land (but if you want both you can expect complications), however your right its just 1 boon. It’s pretty common for Might to be covered by another boon, which means if FS is all you have (ignoring Bountiful) you’re going to need 2-3 casts.
Even if for some unknown reason a thief was running Nullification sigil needing 2 hits of FS is still quite likely and that is again hoping an engi doesn’t just cover the boon before then.
Even if you strip it, the engi doesn’t actually hit for nothing even without might at least if you’re a thief, given the opportunity cost of using our skills vs swapping kits. Even in a team fight, it’s not hard for you to be pressured out due to thief nature, by the engi themself let alone stray-aoe and need to do a shadow return for cleanse/retreat. At which point if an engi actually knew how the sword plays, they’d simply create distance to force you to either over-extend your Inf strike, or significantly consider a bow swap.
Boon removal isn’t the key.
Pre-haste I saw HGH I could just smash them down with S/x quite non-nonchalantly.
The immediate answer is of course to roll D/P and just spike regardless /buildwars. Unless someones burst speccing with Flanking strike or co-ordinating something in the short window Tactical strike supplies (which you could do just as easily and for cheaper with Headshot) boon removal is relatively pointless from a thief against Engi.
/reinforcingyourstatement.
(edited by ensoriki.5789)