the biggest SPvP killer: lack of matchmaking

the biggest SPvP killer: lack of matchmaking

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Posted by: McAwesomeville.9578

McAwesomeville.9578

Title explains alot.

I don’t want to kitten. I expected me and the guild I am in to have played this game much more and much longer. Tournament games are always so lopsided it isn’t even fun. Victories are stomps, or losses are us getting stomped. There is the rare close well played game, but it’s too rare to matter.

Probably my last forum post until things change. I just enjoy the game enough to express my idea. Without legitimate matchmaking there are noobs, normals, and pros playing together and not enjoying the challenge/lack of challenge.

This game has the potential to be an actual e-sport or serious PvP type game. This will never happen without matchmaking systems

And to be honest. Whatever SPvP content/feature has priority over this is wrong. This should have been there at release, and needs to be there ASAP

(edited by McAwesomeville.9578)

the biggest SPvP killer: lack of matchmaking

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Posted by: longbawl.5072

longbawl.5072

Ignoring the underwhelming flavor of the other aspects of this patch, the lack of mmr is what, to me, will address the status quo of the game in the most positive way; and the lack thereof is what has me the most disappointed thus far.

I try my best to see the forest for the trees and not get too worked up. I think rational gamers realize this is a process and those of us that appreciate the core of this game play will stick it out.

However, it is getting harder and harder each day with the lack of disparity in the current format. There is no more frustrating feeling than wasting 20-30 mins both in queue and in game, only to get the kitteny end of the stick. The other dimension is how ability affects hotjoin. Everyone is familiar with the perpetual join/leave cycle that inevitably follows when teams are unbalanced in terms of skill.

Until some sort of filing system is developed I can’t see my day to day playing being much different where the majority of games are either my team getting rolled or my team rolling the other. The exciting thing is that I’ve had a glimpse of what this game CAN be when there are competitive matches, and it is some of the best PvP I’ve ever played.

Fingers crossed for the future.

the biggest SPvP killer: lack of matchmaking

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Posted by: McAwesomeville.9578

McAwesomeville.9578

I agree. I just hope some dev can see. competition can only be had when players of similar skill levels play each other. you don’t have a minor league team play the Yankees. that won’t be fun for either team, or the fans.

the biggest SPvP killer: lack of matchmaking

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Posted by: Authority.4386

Authority.4386

Matchmaking system, solo/multi queue tPvP system, nerf guardians and im happy.

the biggest SPvP killer: lack of matchmaking

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Posted by: nurt.5401

nurt.5401

I agree with the OP.

Using server browser hot-join PvP as the primary game mode feels like a relic from the past. Almost every successful competitive game of the last 6 years or so has been built on automated matchmaking and usually a performance based ladder to rank players and let people track their progress.

I’m not really sure what advantage they saw in this system. Someone must have been wearing some rose colored nostalgia glasses or something.

(edited by nurt.5401)