the mists needs a cash shop section
How to make sPvP more financially profitable to ArenaNet:
Open up the Heart of the Mists and make it free-to-play (people cannot leave the Mists without purchasing the game). Expand the cash shop to give cosmetic PvP gear like weapon skins, armor skins, outfits wearable in-combat, unique and interesting finishers, etc.
Making Heart of the Mists free-to-play will make the game so much more accessible to the general gaming community, much like how League of Legends does it.
i will not stop saying this and people need to start asking for it too
if spvp is going to get the attention it needs from anet it needs to make money and become economically viable this was mentioned a bit in the state of the game stream
and its very true.please anet make a tab in the cash shop for all the mist players
skins, weapons, graphical effects that display on weapons, heck you could sell the ability to use templates from gw1, come out with chest’s that can only be open with cash shop keys for the mists, i’m guaranteeing you people will want this look at other successful games that do this.
things take money to grow and mmo’s are expensive and a lot of times for a publisher it’s a big risk in profiting a developer studio to make an mmo.
so lets make pvp profitable
Cosmetic stuff should remain exclusive of the rewards system sorry, but a good idea would be to allows PvPers to obtain something in PvP which could be translated to gold, take this example:
- Glory essence
5k glory for one essence, 250 essences can be converted to 5G by using a special essence converter that can be bought only in the gemstore for 300 gems, something along this line
Let’s make PvP a profitable environment for PvErs so to attract more of them, in GW1 we had zkeys which were essential for PvPers in order to obtain moneys by selling them( ohh if I miss zkeys trade)
^ WTB rank 30! Would make things a lot easier!
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
i will not stop saying this and people need to start asking for it too
if spvp is going to get the attention it needs from anet it needs to make money and become economically viable this was mentioned a bit in the state of the game stream
and its very true.please anet make a tab in the cash shop for all the mist players
skins, weapons, graphical effects that display on weapons, heck you could sell the ability to use templates from gw1, come out with chest’s that can only be open with cash shop keys for the mists, i’m guaranteeing you people will want this look at other successful games that do this.
things take money to grow and mmo’s are expensive and a lot of times for a publisher it’s a big risk in profiting a developer studio to make an mmo.
so lets make pvp profitable
Cosmetic stuff should remain exclusive of the rewards system sorry, but a good idea would be to allows PvPers to obtain something in PvP which could be translated to gold, take this example:
- Glory essence
5k glory for one essence, 250 essences can be converted to 5G by using a special essence converter that can be bought only in the gemstore for 300 gems, something along this line
Let’s make PvP a profitable environment for PvErs so to attract more of them, in GW1 we had zkeys which were essential for PvPers in order to obtain moneys by selling them( ohh if I miss zkeys trade)
I agree and disagree,
I agree that there should be some sort of exchange system but not one that gives you currency in the way you speak of because exchanging glory and pvp items for gold would probably only serve to debunk the economy even further. I think pvp currency should stay pvp or convert it to other currencies or craftable items,
like a converter that you can buy for gems that gives you twice as many arcane crystals or slivers per use.
overall agree there should be items much like the converters and zkey’s you mentioned this games pvp disparately needs the support it deserves, it has such great potential.and what better support than one that pays off for the developers who develop it.
(edited by Kline.9561)
Copy planetside 2.