the reds hates balanced stats amulets

the reds hates balanced stats amulets

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

minstrel stats pvp amulet as balanced, but the reds removed it so quickly.

also, we will never see such amulet implemented in sPvP ever

1050 Power
1050 Precision
560 vitality
560 Toughness

and they refuse to say anything either.

discuss.

and i dare say no reds will ever post in this topic either.
worse, they will simply remove this topic.

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

I feel ya man, minstrel removal was premature. They didnt even attempt to shave some stats off before canning it

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

the reds hates balanced stats amulets

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Posted by: Morwath.9817

Morwath.9817

What you want to discuss here?
Bad development is bad development.

the reds hates balanced stats amulets

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Posted by: brannigan.9831

brannigan.9831

We want to discuss the murky bs they call the balance process at A-net and how it appears they let a few top players influence there balance decisions unduly. How certain things never/take forever to be addressed and how a pretty innocent looking amulet gets canned after a week.

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Posted by: Exedore.6320

Exedore.6320

Minstrel amulet spent all its stat points in defensive stats. It would be similar to adding Nomad to PvP. Tanky builds could stay alive forever and stalemate matches. That’s why it was removed.

Kirrena Rosenkreutz

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Posted by: Morwath.9817

Morwath.9817

Minstrel amulet spent all its stat points in defensive stats. It would be similar to adding Nomad to PvP. Tanky builds could stay alive forever and stalemate matches. That’s why it was removed.

So? Thats not any problem, there are few solutions:
→ Give much more points for kills.
→ Give more points for additional objectives.
→ Let node be capped even when defender is alive if you outnumber him.
→ Reduce timer.

Why Stronghold has to suffer because of horrible Conquest mechanics?

the reds hates balanced stats amulets

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Posted by: Exedore.6320

Exedore.6320

Why Stronghold has to suffer because of horrible Conquest mechanics?

Um, the stalemate problem was in Conquest. You’d have a bunker from each team on a node with minstrels, keeping the node neutral for extended periods of time. Games ran to timer and no one was near 500.

Kirrena Rosenkreutz

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Posted by: Morwath.9817

Morwath.9817

Why Stronghold has to suffer because of horrible Conquest mechanics?

Um, the stalemate problem was in Conquest. You’d have a bunker from each team on a node with minstrels, keeping the node neutral for extended periods of time. Games ran to timer and no one was near 500.

Indeed. So why I can’t use Minstrel in Stronghold?

the reds hates balanced stats amulets

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Posted by: glaphen.5230

glaphen.5230

Why Stronghold has to suffer because of horrible Conquest mechanics?

Um, the stalemate problem was in Conquest. You’d have a bunker from each team on a node with minstrels, keeping the node neutral for extended periods of time. Games ran to timer and no one was near 500.

I still have not seen videos of said games.

the reds hates balanced stats amulets

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Posted by: Exedore.6320

Exedore.6320

Indeed. So why I can’t use Minstrel in Stronghold?

Stronghold is casual mode. Balance is done around conquest.

Kirrena Rosenkreutz

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Posted by: Morwath.9817

Morwath.9817

Indeed. So why I can’t use Minstrel in Stronghold?

Stronghold is casual mode. Balance is done around conquest.

Wrong. Conquest is casual mode since launch, which barely has any viewers. I haven’t seen any tournament with more views than Minecraft streams or Goat Simulator streams, so I guess it has to be casual.

Also there aren’t any competitive teams. I may be wrong, but when I last time tracked CQ (before Stronghold was announced), then NA had only one winning team, which is proof that there is no competition at all.

Edit: I think its right time to Anet to abandon CQ and leave this fail mode which always has ‘not fun to play’ meta, because of its own horrible flaws.

(edited by Morwath.9817)