thief in water

thief in water

in PvP

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

was just playing the underwater map, thief was able to PERMANENTLY evade and do dmg at same time. working as intended?

thief in water

in PvP

Posted by: Dakarius.3284

Dakarius.3284

Our #5 evades while it damages. It’s channeled. just swim away from it and dps from afar.

thief in water

in PvP

Posted by: daydream.2938

daydream.2938

Its a channel ability that costs alot of init, so they wont be able to chain spam it more than 2×. Swim away from it (they cant pursue), then it runs out and you can re engage.

thief in water

in PvP

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

nope, this man did it for like 30 solid seconds

thief in water

in PvP

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

nope, this man did it for like 30 solid seconds

It has been in the game since the first BWE.

Setnnex-Necro

thief in water

in PvP

Posted by: Caino.7130

Caino.7130

Very easy to do. Used to do it before I deleted my thief.
Something along the lines of having Energy Sigil on Weapon.
Sequence:
Dodge-#5-Dodge-Switch Weapon-Dodge-#5-#5-Dodge-Switch Weapon.
Using the above sequence i think after 25seconds or so you have to throw a “roll for initiative” or some other utility in to carry on.
But yeah very easy to do.

Edit: Pretty sure it was roll for initiative i used….can’t remember its been a while

rank 500+ Piken / Rank 60 PvP
Warrior – Teined
Guardian – Nomoreroomformyname

thief in water

in PvP

Posted by: Razor.6392

Razor.6392

initiative charges while the channel is going on, so a thief can pretty much spam it 24/7.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

thief in water

in PvP

Posted by: Arekai.5698

Arekai.5698

Because they’re in perma stealth on land, it has to be compensated with perma evade underwater.
Can’t you properly into logic?

thief in water

in PvP

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

this was just use of one skill. no dodging. it was like he was gaining 5 initiative every 2 seconds.

thief in water

in PvP

Posted by: Walorx.5129

Walorx.5129

Underwater has no balance at all. Just look at ranger’s downstate, lol…

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

thief in water

in PvP

Posted by: Durzlla.6295

Durzlla.6295

Underwater has no balance at all. Just look at ranger’s downstate, lol…

Interrupt the pet or be a warrior and do your barrel role to kill the ranger and pet faster than the heal xD.

But yeah, underwater needs some fine tuning.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

thief in water

in PvP

Posted by: daydream.2938

daydream.2938

Or just play an underwater ranger, and never die ull wear em down eventually.

But overall, underwater combat is problematic as all hell.

thief in water

in PvP

Posted by: Kage.2389

Kage.2389

It’s pretty easy to do, and has been around since the game was put into beta. As previously stated, it’s our 5th skill with a spear (Shadow Assault).

With a thief, it makes no sense to use any other ability if you’re against multiple opponents underwater, and is far easier to spam than most people think. Running a 10/30/0/0/30 spec on my thief (no, I’m not specced for underwater fighting specifically, it just happens to work this way with my preferred build), I can evade for pretty close to a minute straight, and with the correct procs have fought 5 people underwater for 3 minutes 37 seconds straight, before killing two and chasing the rest off of ruins.

The way it works:

Underwater Heal/Utilities:
Withdraw,
Infiltrator’s Signet,
Signet of Agility,
Roll for Initiative

Spam Shadow Assault (SA), procs from Opportunist will give back 1-2 initiative points on average – you’ll generally get 4-6 uses of SA from this alone. Evade twice, Signet of Agility, evade twice more, spam 2-3 more SA, evade once more. Take a bit of damage, Withdraw downwards into the floor, steal back to target (returns 3 initiative, and 6 more if you get an egg from a ranger/shark), SA spam some more, evade twice, Roll for Initiative, SA spam more, evade twice, Signet of Agility… etc.

Now, after seeing that, it’s probably going to look at first glance like it’s impossible to fight. But it really isn’t. If you’re a Mesmer, you’ve got an area spell (the name of which escapes me) that will cc the thief between the SA spam. A few other classes have similar mechanics, but I’m not going to list it all out. Second bit of advice: Don’t stand right next to me while I use it. You’re going to be tempted to stay on the point and try to keep me from capping it, but that’s just going to get you killed, and give me the point. If you stay out of my range and use a spear gun, not only are you not taking damage, but the number of times I can chain SA drops drastically because I no longer get the Opportunist procs for bonus initiative. I may capture the point, but playing this way you’ll be far, far more likely to chase me off, as I’m really quite squishy and don’t do a whole lot of damage once my initiative is gone.

Question I’m asked the most: Is it a bannable offense?
Answer: I don’t know. Never seen or heard of anyone getting banned for it, as there are ways to defeat it, and it’s been around since beta. The developers would have fixed it by now if it was really that important.

(edited by Kage.2389)

thief in water

in PvP

Posted by: RedSpectrum.1975

RedSpectrum.1975

you guys keep saying #5 but neglect #2 which is what I think was being used

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

thief in water

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

I can evade for pretty close to a minute straight, and with the correct procs have fought 5 people underwater for 3 minutes 37 seconds straight, before killing two and chasing the rest off of ruins.

This right here just screams how incredibly annyoing (and op) this is, and here ppl are complaining about ranger downed state, ROFL.

Devs, open your eyes kitten

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

thief in water

in PvP

Posted by: Ayestes.1273

Ayestes.1273

I actually mentioned both the Thief and Ranger in the post I talked about underwater Rangers. I think it’s silly to have both situations underwater. Things that feel like constant evasion for over a minute or situations where someone regenerates more health while drowning compared to what most build can output for damage are silly.

Virydia – Hearld
Tirydia – Scrapper

thief in water

in PvP

Posted by: Wanderer.5471

Wanderer.5471

yeah i came across this constant evade thing too – and to the person saying just swim away – what if they’re on a point? they just auto-cap it? there’s a reason invulnerability means you can’t keep a point capped, permanent evade is even more powerful cos they’re doing damage at the same time, It’s absurd.

thief in water

in PvP

Posted by: Durzlla.6295

Durzlla.6295

I actually mentioned both the Thief and Ranger in the post I talked about underwater Rangers. I think it’s silly to have both situations underwater. Things that feel like constant evasion for over a minute or situations where someone regenerates more health while drowning compared to what most build can output for damage are silly.

The funny thing is the rangers downed state underwater is NO DIFFERENT than it is on land other than the fact it works about 95% of the time instead of 80%. The only reason it’s so much “stronger” underwater is because people can’t just walk over and push “F” to kill them.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

thief in water

in PvP

Posted by: Ayestes.1273

Ayestes.1273

I’ve actually never seen a Ranger use the above land version while the pet was dead. If they can use it while the pet is dead on land, that needs to be fixed too. More importantly, any bugs with the skill should be fixed. It should work 100% of the time, unless the pet is controlled or killed.

This is a Thief topic though, so I think this is getting a bit off track. I’m not sure what to do for suggestions on Thief. I imagine removing part of the evade duration would cripple the skill.

Virydia – Hearld
Tirydia – Scrapper

thief in water

in PvP

Posted by: Mufa.1326

Mufa.1326

Water should just be removed from the game. Like…just dry out the pools/lakes in the current maps.

Soko D Medo

thief in water

in PvP

Posted by: Kage.2389

Kage.2389

yeah i came across this constant evade thing too – and to the person saying just swim away – what if they’re on a point? they just auto-cap it? there’s a reason invulnerability means you can’t keep a point capped, permanent evade is even more powerful cos they’re doing damage at the same time, It’s absurd.

They may cap the point temporarily, but if you’re swimming away from them, they won’t regenerate initiative from Opportunist (20% chance to gain a point of initiative on critical strikes), and they will run out of initiative much faster, allowing you a better opportunity to kill them, and then capture the point.

It’s not a perfect counter, and I agree it’s fairly ridiculous that this is still possible (and I have pretty much played only thief since beta, so you can’t say I’m crying/whining about them). As far as OP… that’s debatable. There are ways to adapt to defeat it, but most people don’t think about it. The worst thing you could do is send more than 1 person to fight the thief. While half your team is underwater fighting the thief, the rest of the thieves’ team is free to just run over and cap both land-points while he/she distracts you. So it really depends on what we’re calling OP here. I’ve seen necros live just as long on land as I have underwater sometimes, and well-played bunker guardians who take just as long, if not longer.

In the end though, it’s underwater fighting. Who really cares? 90% of the time I just leave when sPvP gets to that map anyways.

thief in water

in PvP

Posted by: Noctis Assassin.4035

Noctis Assassin.4035

guardian trident 5 hits through the evasion and will cc him for about 2 secs, burst him as soon as you use it or the mesmer cc previously stated in another post.