this is why targeting is broken and abused

this is why targeting is broken and abused

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Posted by: Drakortha.6974

Drakortha.6974

so we have 2 options, autotargeting or no autotargeting.

With no auto targeting, its a kittening chore to keep target on foes such as thieves, mesmers, rangers.. pretty much anything that can go invisible. because when they become revealed again, your tab or click target you did is invalidated and you need to “re-engage” them again. This is stupid and slows down your attacks a ton, and feels like im fighting the UI just as much as the foe im facing!

The lesser of two evils is having autotargeting switched on. With this, a simple press of my autoattack or a skill will re-engage a foe who just become revealed, making it much less of an issue.

Now we have minion necros, and ive been seeing them more and more lately. With autotargeting on, i cant even keep target on the necro because he has like, 5 kittening minions surrounding him that keep getting targeted. And I can’t switch autotargeting off, because then i have to deal with invisible enemies. PLEASE FIX THIS!

Anet you touted guild wars 2 as being an action combat mmo. Well it is, but it still relies on targeting and I cannot even begin to damage an enemy unless i have them targeted, which is making these “targeting avoiding builds” an actual effective strategy for players.

SIMPLE SOLUTION: If I kittening “click” target an enemy, keep that enemy targeted until I MYSELF CHOOSE MY NEXT TARGET! Is this so kitten hard to implement or are we just going to allow these crappy cheating exploiting players to abuse targeting the way it is by using builds or playstyles that are anti targeting?

2-3 minion necros is a successful strategy and it’s plain sad to see! >:( im getting mad about this.

Ranger, Warrior, Guardian

(edited by Drakortha.6974)

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Posted by: Tao.1234

Tao.1234

There is an overlay mod for Gw2 that makes accurate Aim System like it’s in TERA Online.

one thing I don’t really get from anet is limiting number of targets that can be hit by aoe skills.

Why not allow people to hit as many targets as many jump under your blade?

Suspended for telling Like it is.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

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Posted by: Tman.6349

Tman.6349

so we have 2 options, autotargeting or no autotargeting.

With no auto targeting, its a kittening chore to keep target on foes such as thieves, mesmers, rangers.. pretty much anything that can go invisible. because when they become revealed again, your tab or click target you did is invalidated and you need to “re-engage” them again. This is stupid and slows down your attacks a ton, and feels like im fighting the UI just as much as the foe im facing!

The lesser of two evils is having autotargeting switched on. With this, a simple press of my autoattack or a skill will re-engage a foe who just become revealed, making it much less of an issue.

Now we have minion necros, and ive been seeing them more and more lately. With autotargeting on, i cant even keep target on the necro because he has like, 5 kittening minions surrounding him that keep getting targeted. And I can’t switch autotargeting off, because then i have to deal with invisible enemies. PLEASE FIX THIS!

Anet you touted guild wars 2 as being an action combat mmo. Well it is, but it still relies on targeting and I cannot even begin to damage an enemy unless i have them targeted, which is making these “targeting avoiding builds” an actual effective strategy for players.

SIMPLE SOLUTION: If I kittening “click” target an enemy, keep that enemy targeted until I MYSELF CHOOSE MY NEXT TARGET! Is this so kitten hard to implement or are we just going to allow these crappy cheating exploiting players to abuse targeting the way it is by using builds or playstyles that are anti targeting?

2-3 minion necros is a successful strategy and it’s plain sad to see! >:( im getting mad about this.

That’s the breaks and it’s part of their defense. You’ll get better with practice.

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Posted by: Tman.6349

Tman.6349

There is an overlay mod for Gw2 that makes accurate Aim System like it’s in TERA Online.

one thing I don’t really get from anet is limiting number of targets that can be hit by aoe skills.

Why not allow people to hit as many targets as many jump under your blade?

Because WvW blobs and PvE would be broken with unlimited targets. Not to mention balancing ‘on hit’ or ‘on crit’ procs.

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Posted by: Varonth.5830

Varonth.5830

so we have 2 options, autotargeting or no autotargeting.

With no auto targeting, its a kittening chore to keep target on foes such as thieves, mesmers, rangers.. pretty much anything that can go invisible. because when they become revealed again, your tab or click target you did is invalidated and you need to “re-engage” them again. This is stupid and slows down your attacks a ton, and feels like im fighting the UI just as much as the foe im facing!

The lesser of two evils is having autotargeting switched on. With this, a simple press of my autoattack or a skill will re-engage a foe who just become revealed, making it much less of an issue.

Now we have minion necros, and ive been seeing them more and more lately. With autotargeting on, i cant even keep target on the necro because he has like, 5 kittening minions surrounding him that keep getting targeted. And I can’t switch autotargeting off, because then i have to deal with invisible enemies. PLEASE FIX THIS!

Anet you touted guild wars 2 as being an action combat mmo. Well it is, but it still relies on targeting and I cannot even begin to damage an enemy unless i have them targeted, which is making these “targeting avoiding builds” an actual effective strategy for players.

SIMPLE SOLUTION: If I kittening “click” target an enemy, keep that enemy targeted until I MYSELF CHOOSE MY NEXT TARGET! Is this so kitten hard to implement or are we just going to allow these crappy cheating exploiting players to abuse targeting the way it is by using builds or playstyles that are anti targeting?

2-3 minion necros is a successful strategy and it’s plain sad to see! >:( im getting mad about this.

That’s the breaks and it’s part of their defense. You’ll get better with practice.

No it is a problem with UI design. Skills should not interfere with the enemies UI. And some skills do exactly that.Stealth should remove the target as long as the target is in stealth. And you should automatically retarget the enemy once he comes out of stealth.

Regarding AoE. Minions should not count against the target limit. Nothing is worse than throwing down a well of corruption on a point to pressure the guardians and eles on a point just to have the hit eaten by mesmer illusions.

They get hit by the AoE, but they don’t count against the AoE limit. So you can hit up to 5 players in WvW, even if they have minions within the AoE.

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Posted by: Drakortha.6974

Drakortha.6974

well we had 2 necros at the keep on forest map, both minion necros. And to suffice to say they felt impossible to reach, let alone do any damage to. then theres ones which train zerg around the map with minions steamrolling everything :P

Ranger, Warrior, Guardian

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Posted by: XGhoul.7426

XGhoul.7426

That’s the breaks and it’s part of their defense. You’ll get better with practice.[/quote]

Pretty much this, get more map awareness? rather than l2p.

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Posted by: Saiyan.1704

Saiyan.1704

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Drakortha.6974

Drakortha.6974

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

okay ill just have to keep left clicking that thief over and over again about 10 times during a fight but they only had to target me one time at the start. that is really fair and balanced isnt it?

Ranger, Warrior, Guardian

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Posted by: Tao.1234

Tao.1234

There is an overlay mod for Gw2 that makes accurate Aim System like it’s in TERA Online.

one thing I don’t really get from anet is limiting number of targets that can be hit by aoe skills.

Why not allow people to hit as many targets as many jump under your blade?

Because WvW blobs and PvE would be broken with unlimited targets. Not to mention balancing ‘on hit’ or ‘on crit’ procs.

No?
Can start counter on first target hit?

And how would WvW and PvE be broken?

Blobs wouldn’t charge mindlessly and would have to dodge and avoid lot of things. Right now no one cares because everything is set on 5 targets and aoe it mitigated on whole blob when it moves.

And PvE broken? Hardly can pull lot of mobs since all areas are mixed with range + melee – aggro 5 range and you’ll die while tanking melee.

Suspended for telling Like it is.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

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Posted by: Farzo.8410

Farzo.8410

No one likes fighting Thieves or Mesmers to begin with.

Fighting anything that can go invisible at will is mind numbingly boring.

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Posted by: Saiyan.1704

Saiyan.1704

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

okay ill just have to keep left clicking that thief over and over again about 10 times during a fight but they only had to target me one time at the start. that is really fair and balanced isnt it?

Use any 1-9 skills to automatically target a person.
Key bind your “Grab Nearest Enemy” key.
Use your Tab key.
Use Target key if that enemy is targeted.
Left click when needed.

It really isn’t difficult to do. Then again I come from a plethora of left clicking precision games so this stuff is cake. I have 0 issues with targeting a Thief in a Zerg.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: ozzy.8059

ozzy.8059

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

once stealth has been activated the target bind will go directly to the nearest ranger pet.. if a ranger pet is nowhere to be found then it will go to the nearest clone or minion as priority the same goes for tab target, nearest target is usually a pet/clone/minion.

i would use my mouse only its this kitten brown/gold colour that blends perfectly with the background/kittenitten on my screen with the added bonus of going invisible if i use my mouse to move

slow clap

(edited by ozzy.8059)

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Posted by: Varonth.5830

Varonth.5830

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

okay ill just have to keep left clicking that thief over and over again about 10 times during a fight but they only had to target me one time at the start. that is really fair and balanced isnt it?

Use any 1-9 skills to automatically target a person.
Key bind your “Grab Nearest Enemy” key.
Use your Tab key.
Use Target key if that enemy is targeted.
Left click when needed.

It really isn’t difficult to do. Then again I come from a plethora of left clicking precision games so this stuff is cake. I have 0 issues with targeting a Thief in a Zerg.

He wrote that. You just didn’t read it. Nearest enemy and auto-targeting will most likely target a minion. Either a mesmer illusion or a necromancer minion… or a ranger pet.

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Posted by: Saiyan.1704

Saiyan.1704

The only issue i’ve had with the mouse is that when you scroll and release the Right mouse button immediately afterwards, the mouse pointer is at the edge of the screen… so you have to reposition it every time. It makes it incredibly difficult to instant cast a spell as you’ll likely throw it on the edge of the screen rather than where your mouse should be.

Stuff like that is an on going issue that needs fixing but trying to target a Thief or Mesmer or a reappearing Engi in a Zerg hasn’t even crossed my mind as a problem.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: NeXeD.3042

NeXeD.3042

Never really had a problem re targeting… but I had always figured that was just part of the game when dealing with stealth and clones etc. Auto retargeting players would just dumb it down….

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Vague Memory.2817

Vague Memory.2817

Necros with lots of minions are a problem with targeting. The point of minions are not to confuse the opponent’s targeting, but Mesmer clones are specifically there to do that. I can’t think of many cases where you would want to target and kill a minion rather than the Necro, so you should auto target the necro every time you attack or press tab, but that doesn’t happen. In this case I think this is an unintended beneficial effect.

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Posted by: ozzy.8059

ozzy.8059

i just wish we could toggle mouse visible at all times and change its colour then i wouldn’t mind

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Posted by: Aeolus.3615

Aeolus.3615

There is an overlay mod for Gw2 that makes accurate Aim System like it’s in TERA Online.

one thing I don’t really get from anet is limiting number of targets that can be hit by aoe skills.

Why not allow people to hit as many targets as many jump under your blade?

Arent u talking about combat mode?
If gw2 would be aim to hit game, and if the game didnt do that work for the players XD….

Btw if ur talking about it i tough it was not allowed, since might give advantages againt some other players??

1st April joke, when gw2 receives a “balance” update.

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Posted by: Coronit.9432

Coronit.9432

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

okay ill just have to keep left clicking that thief over and over again about 10 times during a fight but they only had to target me one time at the start. that is really fair and balanced isnt it?

Use any 1-9 skills to automatically target a person.
Key bind your “Grab Nearest Enemy” key.
Use your Tab key.
Use Target key if that enemy is targeted.
Left click when needed.

It really isn’t difficult to do. Then again I come from a plethora of left clicking precision games so this stuff is cake. I have 0 issues with targeting a Thief in a Zerg.

He wrote that. You just didn’t read it. Nearest enemy and auto-targeting will most likely target a minion. Either a mesmer illusion or a necromancer minion… or a ranger pet.

And wth forces you to only use “Grab Nearest Enemy” key? Look what you need and use your possibilities for gods sake…
Fighting 1vs1 against a thief? Use nearest enemy, maybe the mesmer is far away and clones between? Use your mouse or tab. I use all three all the time depending on the situation. Why you think there isn´t a “I win” button? Its really not that difficult. If you fought enough thieves you should just know what the thief will do and act properly. You don´t even need a target to press 1 or a hell of other skills. Auto aim and other stuff like that is just bad for the gameplay if you put worth on control.
If quickly targeting an enemy with your mouse is a problem, how long does it take to call a target then? Maybe just needs some more practice to “aim” correctly.

Thief for Live – Noc
Pls more Noc-Noc-Jokes…
How to counter Unrelenting Assault… Not anymore :<

(edited by Coronit.9432)

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Posted by: Nyx.6532

Nyx.6532

when interface/controls/cam become the issue, it’s design should be re-evaluated to se if there is a better way of doing it ^^

when that is said neither mesmer, nor thiefs are so weak that there should be added any extra hassel of targeting them or finding hte right target
such a thing is silly, because its only place should be if they where so weak that it was a needed mechanic for them to compete.

a good game designer should look at every design part and ask himself, “how do i make this a better, more fun and less frustrating gameplay experience for the players”.
instead of having the idea of “i like this concept and don’t care how the players overall experience is with it”

as a general rule, anything that disorientated a player is a bad idea. it is never fun to be disorientated.
so stuff like “blinding the player” (full screen colours etc), fighting stuff you cant see, rotating/shaking camera excessively, etc. stuff is something you should be very mindfull of when designing the system.
(which i don’t think we can say anet devs have been here. because fighting invis and clone heavy stuff is exceedingly annoying :P hehe)

(edited by Nyx.6532)

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Posted by: Dristig.9678

Dristig.9678

No thank you. I don’t want the Devs to dumb down the game just because people don’t know how to use their mouse, Target key or Tab button.

okay ill just have to keep left clicking that thief over and over again about 10 times during a fight but they only had to target me one time at the start. that is really fair and balanced isnt it?

You shouldn’t be clicking anyone. Learn how to target cycle with your keyboard.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Necros with lots of minions are a problem with targeting. The point of minions are not to confuse the opponent’s targeting, but Mesmer clones are specifically there to do that. I can’t think of many cases where you would want to target and kill a minion rather than the Necro, so you should auto target the necro every time you attack or press tab, but that doesn’t happen. In this case I think this is an unintended beneficial effect.

If you have a minion selected, deselect and hit “tab.” You now have the Necro targeted. Or some other player.

Other than Mesmer clones, all player-created things are on a lower targeting priority than players are. There’s no excuse to have difficulty getting a Ranger over his pet or a Necro over his minions.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Sarevok.2638

Sarevok.2638

Heavy Clutter from Minionmancers or Mesmers is an absolute chore to wade through with a mouse especially when ALL OF THEM ARE MOVING, and in the heat of a fight it is only further to their advantage that you need to cycle with your keys to find them again.

It isn’t an entirely invalid point.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Heavy Clutter from Minionmancers or Mesmers is an absolute chore to wade through with a mouse especially when ALL OF THEM ARE MOVING, and in the heat of a fight it is only further to their advantage that you need to cycle with your keys to find them again.

It isn’t an entirely invalid point.

You don’t need to cycle! That is what people keep failing to grasp. If you don’t have a target, hitting “tab” will not select a pet, minion, turret, spirit, spirit weapon, elemental, summoned thief, or phantasm. It will select a player or a clone if there are any in range and not stealthed. And it will cycle through players/clones until you have gone through all of them. Then, and only then, will it select an NPC.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I have to agree, targetting is such an chore. I completely believe that stealth, Or player moving far enought out of your reach should warrant you not bieng able to target them and you should have to retarget. However yeah the targeting bussiness is either very complicated or just outright annoying. Appearantly even with hitting tab, u stand a chance of targeting a clone. It’s a chore. It does sometimes suck losing fights to rangers, necro’s or mesmers because u spend half of the fight trying to target the right player. I honestly wonder why it’s so kitten complicated.

Like i seriously wonder what is so hard for an target to actually keep the target on said target untill you choose to change? it’s ridiculous. that even with said tab button u only stand a decent chance of hitting the right person. Well mesmers can prolly get a pass here. But i feel the auto targeting system can definately be shaved up.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have to agree, targetting is such an chore. I completely believe that stealth, Or player moving far enought out of your reach should warrant you not bieng able to target them and you should have to retarget. However yeah the targeting bussiness is either very complicated or just outright annoying. Appearantly even with hitting tab, u stand a chance of targeting a clone. It’s a chore. It does sometimes suck losing fights to rangers, necro’s or mesmers because u spend half of the fight trying to target the right player. I honestly wonder why it’s so kitten complicated.

Like i seriously wonder what is so hard for an target to actually keep the target on said target untill you choose to change? it’s ridiculous. that even with said tab button u only stand a decent chance of hitting the right person. Well mesmers can prolly get a pass here. But i feel the auto targeting system can definately be shaved up.

Rangers and Necros are easy. Mesmers are the only profession where Tab targeting has a chance of hitting a non-player because clones are supposed to be confusing.

That said, for stealth-happy foes, call target on them when they’re visible. When they unstealth, just hit ’t" and you have them locked again.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Kicast.1459

Kicast.1459

We said targeting was badly implemented and a real pain with never ending stealthing mechanisms.
This is why they created taunt.
Lol.
Something not appreciated by the community ?
Let’s make it rampant.
We have the same with
-condies
-stealth
-dodge spamming

At least we can say there is a kind of philosophy here :-)

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I have to agree, targetting is such an chore. I completely believe that stealth, Or player moving far enought out of your reach should warrant you not bieng able to target them and you should have to retarget. However yeah the targeting bussiness is either very complicated or just outright annoying. Appearantly even with hitting tab, u stand a chance of targeting a clone. It’s a chore. It does sometimes suck losing fights to rangers, necro’s or mesmers because u spend half of the fight trying to target the right player. I honestly wonder why it’s so kitten complicated.

Like i seriously wonder what is so hard for an target to actually keep the target on said target untill you choose to change? it’s ridiculous. that even with said tab button u only stand a decent chance of hitting the right person. Well mesmers can prolly get a pass here. But i feel the auto targeting system can definately be shaved up.

Rangers and Necros are easy. Mesmers are the only profession where Tab targeting has a chance of hitting a non-player because clones are supposed to be confusing.

That said, for stealth-happy foes, call target on them when they’re visible. When they unstealth, just hit ’t" and you have them locked again.

Rangers aren’t that easy. in the heat of the battle un targeting and then pressing tab again while dealing with taunt or perhaps figthing multiple players which, makes again the tab button not really that much of an viable option. Granted the tab button might offer some help but in all reality. targetting the nearest foe is one heck of a hassle. in such a fast paced games where players move everywhere, and where it’s pretty much an guarantee that you lose your target is not viable. I can see mesmers as having a pass on this issue. but sorry. I don’t see what’s so great of bieng in a teamfight and focusing on a necro or ranger, and then a warrior walks infront of you. U cleave him by accident, And then your target is gone? Tab would only offer a decent solution in battle. But the very fact that you can just lose your target in the first place due to a game mechanic and not a mesmer clone or some stealth is absolutely ridiculous.

Losing a target in a middle of a fight is a very big deal really, waisting cd’s due to a game mechanic, kittening up team tactics due to a game mechanic. You shouldn’t be able to go through so many curves just cause of a game mechanic.

Just think about this. Let’s say u are IRL. Get jumped by 3 guys. U are figthing for your life. You manage to nearly knock one out. Then some fat guy walks infront of you and you accidentaly graze him with your foot. And bam, Your fist get’s magically redirected to the fat guy. Allowing the guy that was staggering and is stuggeling not to lose conciousness to recover and bam 3 v 1 again.

This is what targeting in GW2 is basically.

(edited by Xanctus The Dragonslayer.2318)

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Posted by: Cynz.9437

Cynz.9437

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

Oh and idk why you people even use auto targetting, i just use tab and mouse and been doing more than fine~

The problem is definitely between monitor and chair.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

which i would be content with if it soley applied to just stealth and clones. But this goes father, pets, minons, other players, NPC’s. It’s ridiculous. I should lose my target cause i accidentaly grazed a kitten raptor in a wvw match.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

which i would be content with if it soley applied to just stealth and clones. But this goes father, pets, minons, other players, NPC’s. It’s ridiculous. I should lose my target cause i accidentaly grazed a kitten raptor in a wvw match.

Good thing that doesn’t happen then. The only time something akin to that happens is when you have auto-target on (turn it off, dummy) and your target stealths.

It does not happen when you are fighting someone and accidentally hit something else. You don’t change targets that way. Try not clicking on the guy that’s right in front of you. You really shouldn’t be left-clicking anything in combat unless you want that as your target.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

which i would be content with if it soley applied to just stealth and clones. But this goes father, pets, minons, other players, NPC’s. It’s ridiculous. I should lose my target cause i accidentaly grazed a kitten raptor in a wvw match.

Good thing that doesn’t happen then. The only time something akin to that happens is when you have auto-target on (turn it off, dummy) and your target stealths.

It does not happen when you are fighting someone and accidentally hit something else. You don’t change targets that way. Try not clicking on the guy that’s right in front of you. You really shouldn’t be left-clicking anything in combat unless you want that as your target.

turn of autotargeting? If did that, I’d be even more boned. Did you read the OP? In such fast paced game with multiple targets figthing without autotarget would be hell. I’m not clicking on anything else. It’s just the kitten auto target which forefully switches targets for me without my consent which really the best out of two worse things. I honestly don’t see why this is even defended? I’m not saying mesmers or thiefs should have a permenant lock on. I just don’t won’t have to use rocket science to cope with losing my own target. which shouldn’t kittening happen unless stealth or clones. Or a skill meant to confuse you. It’s ridiculous.

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Posted by: Coronit.9432

Coronit.9432

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

which i would be content with if it soley applied to just stealth and clones. But this goes father, pets, minons, other players, NPC’s. It’s ridiculous. I should lose my target cause i accidentaly grazed a kitten raptor in a wvw match.

Good thing that doesn’t happen then. The only time something akin to that happens is when you have auto-target on (turn it off, dummy) and your target stealths.

It does not happen when you are fighting someone and accidentally hit something else. You don’t change targets that way. Try not clicking on the guy that’s right in front of you. You really shouldn’t be left-clicking anything in combat unless you want that as your target.

turn of autotargeting? If did that, I’d be even more boned. Did you read the OP? In such fast paced game with multiple targets figthing without autotarget would be hell. I’m not clicking on anything else. It’s just the kitten auto target which forefully switches targets for me without my consent which really the best out of two worse things. I honestly don’t see why this is even defended? I’m not saying mesmers or thiefs should have a permenant lock on. I just don’t won’t have to use rocket science to cope with losing my own target. which shouldn’t kittening happen unless stealth or clones. Or a skill meant to confuse you. It’s ridiculous.

Autotargeting completely screws you ability of having control over yout actions. For example you want to get away in order to retreat or kite, using the heartseeker on theif, you definitily DON´T want to automatic target the enemy you want to get away from and heartseeker into him. I think I have everything turned off from the options where autotargeting is, except the last one (don´t demember exactly what it
is, something about locking ground-target indicators at max-range.).
Have you adjusted your keybinds? If not please do it. Its a must for gw2-pvp (for all kind of pvp).
Is it maybe a problem of reaction or being overstrained by everything flying around in pvp? Then its probably just a l2p issue and should resolve itself when playing the game more

Last thing… turn off autotargeting. Every guide on options and keybindings for pvp recomend it for reason…

Thief for Live – Noc
Pls more Noc-Noc-Jokes…
How to counter Unrelenting Assault… Not anymore :<

this is why targeting is broken and abused

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Constant target dropping is the whole idea of stealth/clones…… let’s not make this game more braindead than it is already.

which i would be content with if it soley applied to just stealth and clones. But this goes father, pets, minons, other players, NPC’s. It’s ridiculous. I should lose my target cause i accidentaly grazed a kitten raptor in a wvw match.

Good thing that doesn’t happen then. The only time something akin to that happens is when you have auto-target on (turn it off, dummy) and your target stealths.

It does not happen when you are fighting someone and accidentally hit something else. You don’t change targets that way. Try not clicking on the guy that’s right in front of you. You really shouldn’t be left-clicking anything in combat unless you want that as your target.

turn of autotargeting? If did that, I’d be even more boned. Did you read the OP? In such fast paced game with multiple targets figthing without autotarget would be hell. I’m not clicking on anything else. It’s just the kitten auto target which forefully switches targets for me without my consent which really the best out of two worse things. I honestly don’t see why this is even defended? I’m not saying mesmers or thiefs should have a permenant lock on. I just don’t won’t have to use rocket science to cope with losing my own target. which shouldn’t kittening happen unless stealth or clones. Or a skill meant to confuse you. It’s ridiculous.

Autotargeting completely screws you ability of having control over yout actions. For example you want to get away in order to retreat or kite, using the heartseeker on theif, you definitily DON´T want to automatic target the enemy you want to get away from and heartseeker into him. I think I have everything turned off from the options where autotargeting is, except the last one (don´t demember exactly what it
is, something about locking ground-target indicators at max-range.).
Have you adjusted your keybinds? If not please do it. Its a must for gw2-pvp (for all kind of pvp).
Is it maybe a problem of reaction or being overstrained by everything flying around in pvp? Then its probably just a l2p issue and should resolve itself when playing the game more

Last thing… turn off autotargeting. Every guide on options and keybindings for pvp recomend it for reason…

Oh don’t worry about my skills mate. I’m actually pretty kitten stronk. I don’t lose often in 1 v1 or group skirmishes. I’m one of the few people that don’t have that much trouble with dagger, dagger ele’s and current mesmers. I can also Always retreat provided i have the appropiate class and skill list, aka mesmer, thief or warrior. And it’s definately not a reaction thing either. the problem that grinds my gears is that i can actually see where the ranger , or minion necro is going. I can even predict stealth moves and dodge in advance without waisting my endurance It’s me losing my target for some reason. while i see that kitten player walking away. thinking to myself, I could have gotten him earlier, which is something i say more often then kitten , I could have gotten him. Figthing without auto targeting is worse. where sometimes I’m right infront of said target, and I still miss.

this is why targeting is broken and abused

in PvP

Posted by: RedDeadFred.1256

RedDeadFred.1256

I think that this is part of the theme of mesmers. It only makes sense that there should be some confusion when someone is going in and out of stealth and creating clones. Having you automatically retarget the player for a mesmer sort of mitigates what I find makes them unique.

Minion necromancers is another story though. The clutter of all the minions swarming around them does make the fight a lot harder than it should be. They basically have a distinct advantage in that they are attacking you first. This confusion theme doesn’t really go with them.

However, I don’t think they should have the autoretarget for one and not the other, so I say leave it as is and let people get better at dealing with them. I say this as someone who regularly loses completely winnable 1v1s to minion masters.

this is why targeting is broken and abused

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think that this is part of the theme of mesmers. It only makes sense that there should be some confusion when someone is going in and out of stealth and creating clones. Having you automatically retarget the player for a mesmer sort of mitigates what I find makes them unique.

Minion necromancers is another story though. The clutter of all the minions swarming around them does make the fight a lot harder than it should be. They basically have a distinct advantage in that they are attacking you first. This confusion theme doesn’t really go with them.

However, I don’t think they should have the autoretarget for one and not the other, so I say leave it as is and let people get better at dealing with them. I say this as someone who regularly loses completely winnable 1v1s to minion masters.

Hit tab. You have the Necro targeted.

Why do people not understand this?

Dragonbrand |Drarnor Kunoram: Charr Necro
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