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Posted by: SoulPrime.8029

SoulPrime.8029

we had no chance

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Posted by: Puck.9612

Puck.9612

What shouldn’t happen? Spirit watch being included in a rotation for conquest when it’s some weird conquest/capture the flag abomination? I absolutely agree, they should remove that and courtyard from the rotation and give them their own queues.

Jim Hunter when my other account isn’t suspended

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Posted by: LunarLineth.5640

LunarLineth.5640

Best part was the guardian on the enemy team. I love how anet was like; “Let’s give a class infinite blocks that catch everyone on fire if they hit it. And then let’s make them have such absurd base damage that if you don’t fight back they’ll kill you anyways. So no matter what it’s a win-win for said class.” And then there is the player-base that plays nothing but guardian and will argue to no end that it’s completely fair. Best PvP I’ve ever played.

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Posted by: SoulPrime.8029

SoulPrime.8029

was referring to 4 thieves and a guard compleatly thrashing our team and we couldnt even react.

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Posted by: Belial.9350

Belial.9350

I agree, 4 thieves should never be on a team together because that team can’t hold any points and is almost a sure loss. Fortunately the screenshotted team went against a team that didn’t know how to play.

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Posted by: SoulPrime.8029

SoulPrime.8029

clearly you dont get 3 hit by thiefs every day. 4 is overkill

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Posted by: Grimreaper.5370

Grimreaper.5370

Did they dominate in team fight or just go on a decap frenzy?

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Posted by: Shadow.1345

Shadow.1345

Last time I went against a 4 thief team we thrashed them.

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Posted by: Puck.9612

Puck.9612

Last time I went against a 4 thief team we thrashed them.

^Everytime I’ve gone against a 4 thief team we’ve thrashed them. But in the ops defense this map is broken and holding the points don’t really matter. The guardian just needs to be able to run and the thieves can act as a gank squad.

Jim Hunter when my other account isn’t suspended

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Posted by: infantrydiv.1620

infantrydiv.1620

I agree, 4 thieves should never be on a team together because that team can’t hold any points and is almost a sure loss. Fortunately the screenshotted team went against a team that didn’t know how to play.

Ranger//Necro

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Posted by: Sagat.3285

Sagat.3285

I agree, 4 thieves should never be on a team together because that team can’t hold any points and is almost a sure loss. Fortunately the screenshotted team went against a team that didn’t know how to play.

It’s still SW though.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Wisdom.4712

Wisdom.4712

How on earth your team lost to four thieves and a guard is beyond me.

Science like nature must also be tamed, with a view toward its preservation.

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Posted by: xbutcherx.3861

xbutcherx.3861

How on earth your team lost to four thieves and a guard is beyond me.

Guard holding, 3 thieves ganking and 1 thief decap.

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Posted by: Shadow.1345

Shadow.1345

Last time I went against a 4 thief team we thrashed them.

^Everytime I’ve gone against a 4 thief team we’ve thrashed them. But in the ops defense this map is broken and holding the points don’t really matter. The guardian just needs to be able to run and the thieves can act as a gank squad.

True. Any other map and it would have been a slaughter.

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Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Best part was the guardian on the enemy team. I love how anet was like; “Let’s give a class infinite blocks that catch everyone on fire if they hit it. And then let’s make them have such absurd base damage that if you don’t fight back they’ll kill you anyways. So no matter what it’s a win-win for said class.” And then there is the player-base that plays nothing but guardian and will argue to no end that it’s completely fair. Best PvP I’ve ever played.

Wow, where do I find this build at? Been playing a Guardian for quite some time now and I have not “stumbled” across the infinite block/burn, infinite damage build as of yet. Can you point me to it, please?

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

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Posted by: duster.7013

duster.7013

the only thing strong about it is the comboing. If you guys saw that at the start of the match and switched to 5 guardians the outcome would have been different, no?

That been said, i’ve always wondered what 5 mesmer would look like.

(edited by duster.7013)

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Posted by: Dabel.5692

Dabel.5692

the only thing strong about it is the comboing. If you guys saw that at the start of the match and switched to 5 guardians the outcome would have been different, no?

That been said, i’ve always wondered what 5 mesmer would look like.

Probably something like this: https://www.youtube.com/watch?v=5b-mlGBB2j8

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Posted by: Noble.2670

Noble.2670

We fought this exact team yesterday and beat them 500-150..the guardian isn’t an issue if you focus him..and don’t roam..they can’t decap your home or mid if somebody is sat on it..or was you all running full zerker and not supporting each other on points..:L

Stupid Seven [sM]
my vids: https://tinyurl.com/sevenddelem

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Posted by: Shala.8352

Shala.8352

well i would always love to play against 4 thief, you even had warrior so should have been easy, wait for their kill attack from stealth, endure pain wirlwind arcing slice gg 4 thief down XD.
4 mesmer are much more scary. even 4 necros are more scary than 4 thief. Only thing less scary than 4 thief? 4 warriors.

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Posted by: Nilkemia.8507

Nilkemia.8507

It shouldn’t happen, yet it does. All PvP is good for is reward tracks in the end.

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Posted by: Pimsley.3681

Pimsley.3681

I’d be stoked if we were against 4 thieves because it will be a very quick match that would probably end in our favor. Thieves don’t stack very well.

I don’t play unranked often but I remember rangers used to do well on Spirit Watch. due to its terrain

It’s quite alarming though that only 2 people could score on red team.

What’s sad is that due to the lack of people queuing, sometimes I get teamed with people that are painfully (to me) inexperienced in ranked.

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Posted by: kdaddy.5431

kdaddy.5431

we had no chance

Why are you running rampage without the condi stance? Its a melee elite. It is useless in the current meta without the condi stance.

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Posted by: PowerBottom.5796

PowerBottom.5796

4 Thiefs – so what?

There are tons of builds that totally shred thiefs….

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Posted by: Archaon.9524

Archaon.9524

considering one cele d/d can 1v2 thieves doesn’t look so bad to me

Ark 2nd Account

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Posted by: abc.5790

abc.5790

“this should not happen…..ever”

I don’t understand. What should not happen?

1. matchmaking flaw with 4 thieves on blue team

2. 3/5 players scored 0 on read team

3. losing to a team with 4 theves

Honestly, I don’t know what you were referring to that shouldn’t happen.

[Star] In My Prono
EU Scrub

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Posted by: Carrion.8249

Carrion.8249

“this should not happen…..ever”

I don’t understand. What should not happen?

1. matchmaking flaw with 4 thieves on blue team

2. 3/5 players scored 0 on read team

3. losing to a team with 4 theves

Honestly, I don’t know what you were referring to that shouldn’t happen.

#3. His tears are plentiful.

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Posted by: Saiyan.1704

Saiyan.1704

Regardless of that 1 Guardian, that team comp lacks sustains and AoE damages.
That team comp has terrible AoE damages.
That team comp will likely be stealthed half the time, remaining off point.

You have two eles for crying out loud, stick to two points; don’t think you’ll out rotate 4 thieves.

All I see here is a very unorganized Pub game with huge rotation issues.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Waffler.1257

Waffler.1257

You’re right that shouldn’t happen, a team with 2 eles should never lose that bad.