tips for battle of kylo?

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Posted by: jbonina.3276

jbonina.3276

having a tough time with defending the central point. help?

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Posted by: Theory.4105

Theory.4105

GUARDIAN With all push back options it the best prof for guarding middle point. I was facing guardian today and he was on that platform for a minute without me even touching him.

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Posted by: kadenkk.2105

kadenkk.2105

Depends on what class you are honestly. Also, flat out defending that point is impossible if they have a catapult. Engi and guard duo can usually lock it down for long enough to get others to help if need be.

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Posted by: jbonina.3276

jbonina.3276

Sorry forgot to mention I am Guardian and run a support setup with GS and Mace/Torch.

My team’s strategy is usually to have 2-3 on the central point, and so far we have been having a tough time with Mesmers and Warriors.

Thanks for the suggestions.

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Posted by: lirrink.6904

lirrink.6904

Destroy their trebuchet immediately, and don’t let them have it

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Posted by: Butterybunz.1948

Butterybunz.1948

Trebuchets are really important if used properly. Destroy theirs, and use yours.

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Posted by: Phaxion.1798

Phaxion.1798

Defend your treb, and destroy theirs. The mistake made by most people at first, including me and my mates, is capturing everything we could as quickly as possible. Don’t, get that freaking treb down or people will be able to 1v3 you with some back up from their treb.

“Hope is the first step on the road to dissapointment”

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Posted by: Symbiosis.5418

Symbiosis.5418

Actually made a video about this map, if you’re interested :P

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Posted by: Kuppa.7892

Kuppa.7892

Always prioritized destroying their treb. Use yours but don’t over do it with fixing it. My teams many times focus too much on fixing our treb and forget about capping. But ALWAYS keep an eye on theirs. As far as the middle point, like some have mentioned AOE damage and support usually wins middle.

The problem with censorship is —-——————

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Posted by: LegendaryLukeee.1462

LegendaryLukeee.1462

Just run sword/shield on mid as a guard and you can decap/stay on the point pretty decently

Lily | Lukeee
twitch.tv/legendarylukeee

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Posted by: yolosmurf.8052

yolosmurf.8052

dodge treb reliably

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

GS, Mace/Torch is weak on that map, and might be part of your problem. Like Lukeee said, Sword/Shield is awesome on that map (sword 2 is wildly useful if you get controlled off of the point). If you don’t like the MH Sword, Scepter/Shield, Hammer can be effective too (Scepter root + Banish and a well placed Ring of Warding is an auto decap if the opponent can’t get stability up or teleport). The bottom line is that mid node is far more defensible by knock backs than any other mechanic. The more you blow opponents down the ramps on the sides the better. Having a team mate there that can knock pesky ranged DPS off the catwalks (out the windows) is handy too (again, knockbacks).

Practice dodging treb shots in a hot join server with a friend. The animation doesn’t really synch with the correct dodge timing, so you do have to learn it a bit. Also pay attention to the timing of the audio ques “Trebuchet!”, “Incoming” and work on timing blind dodges (when you can’t see the shot incoming) in combat (probably the hardest thing to master as far as the treb is concerned).

Have a plan going into the match for opponent treb control. You need a strong direct damage source to take it out ASAP. If your team comp has an ele, then FGS is a super fast way to eliminate treb. Thieves can get to and disable the treb quickly from anywhere on the map. Necro Golem can chunk it pretty good with charge, but a condi necro sucks at direct damage otherwise. Most Warrior builds can handle opponent treb pretty efficiently if you have one on the team.

For your treb you can put a few strategies in place before the match. In low rated matches a single player that can run the treb effectively can hard carry the map (good teams don’t get beat by this, but you can 500-200 bad teams pretty reliably if you just have a good treb operator). The treb op should be a solid 1v1 build with some mobility, because he is likely to get forced into a 1v1 and he needs to get around the map fast when the treb gets disabled. Discretion is usually the better part of valor for a treb op. An opponent well suited for treb disabling will be able to knock out the treb whether you try to stop him or not, so recognize quickly if he is trying to 1v1 you or trying to knock off the treb and if he is trying to kill the treb, then abandon it and support a node that is being fought on while he wastes time on the treb. Repair it when an opportunity arises, but prioritize holding 2 nodes first. If you know your opponents are solid it can be good strategy to ignore your treb until a critical point in the match (they probably won’t waste time to take it out if you aren’t using it). If you can catch a 3v2 or 3v4 at mid with the treb and flip the result in your team’s favor with the treb it can be match defining.

(edited by Myrmidian Eudoros.4671)

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Posted by: Flamfloz.6732

Flamfloz.6732

Maybe this can help a bit…
- Mid point guide:
http://www.youtube.com/watch?v=64YAq1DS_2s

- Kyhlo points:
http://www.youtube.com/watch?v=d8ZePpA-1MI