to much

to much

in PvP

Posted by: robert.3475

robert.3475

crowd control,stuns,fear,knock back,daze,confusion,chill,immobolize,pull target to you,abilitys that wont let you cross over them,turned into a moa,i could go on and on but you get the point.the cc in pvp out of control.

to much

in PvP

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

CC is balanced

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

to much

in PvP

Posted by: rian.9708

rian.9708

Most of the above always have been ingame,the new additions is the uptime chill that also does dmg from necro,daze from druid and traps guards,taunt and stun from revs,and you see it now more ingame because of the bunker meta we have atm.without the CC you dont stand a chance against revs,mesmers ressing instant,high sustain engi even on marauder…