too much cc make immunity timer
This isn’t Archeage ^^
This game allows you to have multiple defensive utilities. That type of CC immunity thing will not work in this game because you will simply make Healers/Bunkers OP.
We don’t need an immunity timer or diminishing returns, we just need a system like GW1. In GW1 you were punished if you mistimed a knockdown and ended up hitting someone that was already on the ground. Just make all forms of hard CC not overwrite so players have to time their CC abilities.
Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus
twitch.tv/doctorbeetus
lol’d at the “Immunity Timer for Confuse” Part