treat premade mmr different

treat premade mmr different

in PvP

Posted by: baylock.1703

baylock.1703

Lets say enemy premade has 3 diamonds and they take 2 ambers from theyr guild who made f2p accounts just to lower mmr and my team has 4 ruby and 1 diamond now if they loose we get 1 point they might loose 1 maibe 0 deepens of score if we loose they win 3 and we loose 3 I see it really unfair if ppm que up 2geder system stood count them by highest rank … extreame example 1 diamond 4 ambers and system sees them kitten diamonds. And I repeat only for premade

treat premade mmr different

in PvP

Posted by: Locuz.2651

Locuz.2651

In all honesty my guilds premades are worse than a lot of the pug teams. My win ratio as soloqer is 100% higher than premade from my guild. So in my guild it would be a horrible idea. The direct opposite of what youre proposing would be better :P

treat premade mmr different

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Their mmr is already being inflated while queueing.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

treat premade mmr different

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Their mmr is already being inflated while queueing.

Still doesn’t mean jack.

treat premade mmr different

in PvP

Posted by: ReaperJr.5967

ReaperJr.5967

Their mmr is already being inflated while queueing.

Still doesn’t mean jack.

I’m answering the OP, that it is already in place. Nothing much else to do except to implement solo q which anet never will.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.