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Posted by: johnyboy.3614

johnyboy.3614

not even going too sit around and watch the fireworks
http://research.microsoft.com/en-us/projects/trueskill/faq.aspx

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s worth noting that TrueSkill tries to do the same thing that Gliko does in terms of the uncertainty factor in MMR changes. So, uh, while it’s not wrong, it’s also not exactly a revolutionary suggestion in a game that already does that.

Technically TrueSkill is patented so Gliko isn’t exactly the same, but the mathematical underpinnings are similar; just the methods to reach the conclusion differ slightly.

Both do better than ELO for matchmaking.

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Posted by: Moonsinn.5382

Moonsinn.5382

According to the page, it can take from 46-138 matches to accurately determine skill level from 2 team/8 player matches. GW2 does it in 10 :p

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

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Posted by: Scykosix.7836

Scykosix.7836

GW2 does it in 10 too bad its far far faaar away from the actual skill rating of an individual.

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Posted by: Pifil.5193

Pifil.5193

According to the page, it can take from 46-138 matches to accurately determine skill level from 2 team/8 player matches. GW2 does it in 10 :p

No, GW2 takes the first 10 to give you an initial rating, it continues to refine that rating in all subsequent matches.

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Posted by: Spartacus.3192

Spartacus.3192

According to the page, it can take from 46-138 matches to accurately determine skill level from 2 team/8 player matches. GW2 does it in 10 :p

No, GW2 takes the first 10 to give you an initial rating, it continues to refine that rating in all subsequent matches.

I think Moonsinn was being facetious.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Moonsinn.5382

Moonsinn.5382

Hence the “:p”

(That’s an emoticon of sticking tongue out)

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

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Posted by: Crinn.7864

Crinn.7864

It’s worth noting that TrueSkill tries to do the same thing that Gliko does in terms of the uncertainty factor in MMR changes. So, uh, while it’s not wrong, it’s also not exactly a revolutionary suggestion in a game that already does that.

Technically TrueSkill is patented so Gliko isn’t exactly the same, but the mathematical underpinnings are similar; just the methods to reach the conclusion differ slightly.

Both do better than ELO for matchmaking.

Trueskill accounts for multi-player teams. Glicko assumes 1v1. Until glicko is redesigned to actually account for teams of players at different skill levels it’s going to be inferior to Trueskill.

I’m also pretty sure glicko isn’t Bayesian.

glicko2
http://www.glicko.net/glicko/glicko2.pdf
trueskill
http://www.moserware.com/2010/03/computing-your-skill.html

Sanity is for the weak minded.
YouTube

(edited by Crinn.7864)