tweaks to elementalist and engineer

tweaks to elementalist and engineer

in PvP

Posted by: renss.5764

renss.5764

We al know celestial ele an engi are the meta right now, they must be tweaked but not nerfed. I propose the following:

Most of the eles damage comes from might stacking, i suggest to either remove the blast finisher that was added to dagger water #3 or to remove the blast finisher from evasive arcana attuned to earth. The two of them combimed stack too much might, this way only the ele get tweaked and the other classes do not get their might stacking nerfed.

For engineer, I think it will be good to make certain skills more obvious.
First one is Incendiary Power, it should work like this: 100% chance to get incendiary power on ur next attack after you crit someone, this will add an icon similar to sigil of doom. This will make it dodgable plus, because it will be on the next attack, grenades or other multiple hit attacks wont bypass this rule.

The other thing i would like to see nerfed is Overcharged Shot. The two options to tweak it are imo:
Give it the same treatment as Rangers Point Blank Shot, in order to make it dodgeabke.
The other one is to increase the cooldown to make it more rewarding to dodge and less forgiving to miss.

Let me know what you POV is on these proposals and if it could improve the current meta.

tweaks to elementalist and engineer

in PvP

Posted by: Kako.1930

Kako.1930

I really like these proposed changes. I’m not sure if it’ll be enough to satisfy everyone, but those seem like pretty good ideas to me.

tweaks to elementalist and engineer

in PvP

Posted by: Ecko.7328

Ecko.7328

Not everyone plays dd ele with cele. Nerf the amulet/runes/sigils first then see what happens.

Cele rifle does way too much damage/cc for the survivability it has. I don’t play this cancer spec but it has more pressure than a thief/Mesmer sometimes and a lot of it is AoE

(edited by Ecko.7328)

tweaks to elementalist and engineer

in PvP

Posted by: Jekkt.6045

Jekkt.6045

nerf battle, hoelbrak/strength and air/fire. that way it will be an equal nerf.

if you nerf the blast on earth dodge you hit staff eles too. if you remove the blast on water 3 which they just added with the last big update its stupid aswell. so go for the runes/sigils.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.