u know, I realized something

u know, I realized something

in PvP

Posted by: darres.8203

darres.8203

many people are going to rage on me but please keep an open mind

I see a lot of complaints about OP damage on varies builds but they often don’t realize just how tanky this meta is

I’ve played in quite a few tournaments since xpac and most of the teams are running
super tanky + heal support

it’s extremely difficult to take an opponent down, assuming they know what they’re doing and both teams are using their builds to the fullest

I’ve tried thief, power ranger, shatter mesmer, zerker warrior, power necro and none of them can do the job adequately

We can’t judge how whether the damage is op based on the old meta anymore
the people crying about rev hammer or DH traps need to wait til pro league comes out
some of them may seem op in solo ques because players are’t skilled enough to deal with them or caught off guard
but participate in a tournament and you’ll see the damage is actually quite necessary against the tanky meta

I’m looking forward to see you guys’ opinion

u know, I realized something

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

I thought the problem was that these super tanky elite specs are the ones dishing out uber, out of line, crazy op damage.

Zerker specs hit hard too, but vs the tanky specs its more like a wet noodle. Meanwhile, zerkers without that tankiness easily eat dirt.

u know, I realized something

in PvP

Posted by: darres.8203

darres.8203

you’re talking about some cele stuff
maybe cele druid or necros
the point holders i’ve ran into deal enough dmg to comfortably drive off a zerker build
but they can perpetuated a fight forever against a zerker and another cele

tank revs, scrappers, tempests and even some necros can stall a 2v1 forever

I’ve ran into a tempest who literally spammed laugh as I tried to kill him with hammer rev

i’m just saying the damage we consider op might not be as over the top as we think

u have to look at things from top down where builds are utilized to their full potential

u know, I realized something

in PvP

Posted by: Silverkey.2078

Silverkey.2078

The problem is actually more complex than you seem to think. The meta gets tanky because the damage is high. If you play a thief or a shatter mesmer, you die too fast. So you have to reroll or go tankier.

High damage favors cele/bruiser, or the few classes than can sustain massively despite their offensive amulet (rev, scrapper, etc…).

So yes: power creep => tank meta. Reduce the absurd AOE damage and people will start playing more offensively.

u know, I realized something

in PvP

Posted by: darres.8203

darres.8203

no…meta is tanky because builds are tankier
they have more sustain

you can have a power ranger or thief, without counter pressure, go all in on the tanks
and still not able to kill them

tempest ele, tank rev, scrappers or even tank mesmers can permanently sustain against old meta dps ( once again, it’s WITHOUT counter pressure)
and the tanks don’t even have to be top tier, 1 or 2 days of practice and they’re good to go