updated class viability: necro/ranger
As you are new, both ranger and necromancer are good/great classes to play.
Both are intuitive and easy to control, easy to master, the necromancer is tanky and the ranger can spike somebody down quickly from range.
At high levels, the necromancer doesn’t have enough mobility, but this is not your concern until you get to high levels. The ranger is better on maps that are big and flat and less good on maps with lots of line of sight issues.
Tl;DR
Both are great choices.
As you are new, both ranger and necromancer are good/great classes to play.
Both are intuitive and easy to control, easy to master, the necromancer is tanky and the ranger can spike somebody down quickly from range.
At high levels, the necromancer doesn’t have enough mobility, but this is not your concern until you get to high levels. The ranger is better on maps that are big and flat and less good on maps with lots of line of sight issues.
Tl;DR
Both are great choices.
This.
Plus that topic applied more at the time, but the meta has changed since then.
Necro and ranger see little use in PvP teams because they are very situational choices.
Arenanet entitled necro as attrition class, yet it lacks sustain healing and can´t stay alive in longer fights which is the main reason it doesn´t see much play in a meta with lots of teamfighting. Necro really shines when you outnumber your opponents, like a very slow, but less squishy thief.
Ranger doesn´t have a role currently in the conquest gamemode. That does not mean that the class is weak itself. It has a very high 1v1 potential for example, but it is just not very useful in conquest.
Also as a new player you are probably not part of a very competitive Team, therefore you should just play whatever class you enjoy in order to get familiar the the game mechanics. The differences in viability are not that major to be worried about the class in your position.
Try every class that may fit you, but both ranger and necro are probably the least used classes for PvP atm. Ignore the ‘’necro is tanky thing’’ cuz the most used build (condi) ain’t so tanky and is kinda squishy in a 1vs2. Ranger is fun to play and has more build varieties which are less hard to learn, and you will have fun with it. I started as ranger as well, and it is nice to play to get more familiar with the game.
As you are new, both ranger and necromancer are good/great classes to play.
Both are intuitive and easy to control, easy to master, the necromancer is tanky and the ranger can spike somebody down quickly from range.
At high levels, the necromancer doesn’t have enough mobility, but this is not your concern until you get to high levels. The ranger is better on maps that are big and flat and less good on maps with lots of line of sight issues.
Tl;DR
Both are great choices.
Saying a ranger is easy to master is a seriously wrong statement. It is by far easy to play, even not that hard to be good with. However mastering it means having perfect pet selection and control in any build. Now tell me how to make a semi broken AI to do exactly what you tell it to do, when you tell it to do it and I shall acknowledge that you have mastered the class. Ive spent 2 years on a ranger myself and pet controls (or rather the lack of) alongside pet responsiveness is still what hold me, and many others, back. The aril patch helped a long way with pet response, but every patch since, it has gotten progressively worse and bugs out more often then before.
Certain ranger builds is easy to master, however most of these builds use the pet for situational utility rather then a constant source of damage/CC to pressure enemies. Thus you circumvent this by outright ignoring 30-60% of the classes performance potential.
Currently @ some T1 server in EU