(edited by rastaman.1905)
utility skills and stun breakers
I wanted this from the start, a sort of “stunbreak slot” probably won’t happen though.
^ Usually only characer that i play on
I wanted this from the start, a sort of “stunbreak slot” probably won’t happen though.
yeah it would have been nice to have it from the start, but i would settle for in 1 month
Or you could lower the amount of hard cc. Higher activation times+obvious animations, higher cool downs etc. There were times where 1 stun break was enough.
Remove all the breakstun and stability effects from the utitlity skills of all classes and youìll see only CC in the game. Both www and spsp.
Omg, why does it have to be by default?? OMG, these post are getting down right stupid. I mean Anet gives you the choice to customized your skill bar so why do you want a stun break by default?? And even if they did, what make you think it’s going to suddenly increase build diversity?? You are dangerously underestimating our psyche, because people want to win. Even if they implemented what you’ve asked, people would still use the next OPEST build.
The CC in GW2 is about as tame as CC in a game can get.
Omg, why does it have to be by default?? OMG, these post are getting down right stupid. I mean Anet gives you the choice to customized your skill bar so why do you want a stun break by default?? And even if they did, what make you think it’s going to suddenly increase build diversity?? You are dangerously underestimating our psyche, because people want to win. Even if they implemented what you’ve asked, people would still use the next OPEST build.
i dont always the play opest build and many other people also do not (and you dont too probably). even the pros get bored of the same build and play something else that is not the opests atm (say like phanta liked to sometimes play the old fresh air ele over dd ele while streaming). all i am saying that it would be nice if i could consider taking bulls charge instead of defy pain while still keeping the ability to stun break. or taking arcane thievery over blink etc. a lot of utilities, like judges intervention for example) are really strong even without the stun break abilities they have. i can never consider taking bane signet over judges intervention. but if i could keep my stun break ability i might consider bane signet. sure you would have to tune some abilities that would be pure crap without the stun break effect (like balanced stance for example), but overall it would help the other less popular (and more crappy utility spells to become more interesting and see an increase in use.