introduction
i picked up revenant during the first beta because i liked the concept of it a lot and have played it since the release of HoT, from berserker through to viper and i like the fast gameplay of it a lot.
so lately i have tried viper berserker because it seems to have a similar playstyle and i wanna list here my build and some stuff that i noticed:
most likely my traits aren’t 100% optimal but this is what worked out okayish for me so far ( http://gw2skills.net/editor/?vJAQRAsf5enMdAVhgdhAmkCEliltA79yGaPtI/tAQoTJGU6aBA-TpRHABAcEAGf/BvLDQwDAQgTAQAHEAA )
sustain
if you compare the warrior’s weapons to the berserker’s weapons you will notice that while the rev’s are a lot more defensive they are also more powerful, especially the sword.
the shield skills, especially shield 5, are very similar. one heals but is rooted, one doesn’t heal but can move. the berserker’s problem is that it lack’s sustain and has less mobility than a revenant. so while you need to be able to move with your shield you also kind of need the healing…
in my build i wen’t for rousing resilience simply because i need the raw healing. once you get low on berserker it’s very hard to heal up again and i’m kind of used to being vulnerable to condis so what i have on the build was working fine for me.
damage
when we compare the damage they are more or less equally potent and similarly destructive (cc, confusion, poison) with the difference that the revenant can deal them ranged and they are aoe, while the berserker’s are mostly close range and cleave skills.
place in a team
setting aside damage and survivability, let’s talk about the benefits of having a revenant and having a berserker.
revenants bring aoe resistance in team fights, mobility for fast +1, aoe cc to lock down or peel, boon corrupt and aoe boons from herald f2.
berserkers bring strong single target lockdowns and mediocre mobility
can you see the difference :^)?
conclusion and suggestions
to be honest, i like how a berserker feels when playing it. what i don’t like is how raw and unpolished it is.
rather than nerfing the revenant down just for the sake of the berserker would be wrong (and won’t change anything). while the revenant is more of an evil warrior i would approach the berserker in a different way. while the revenant is destructive and removes boons of enemies, the berserker should cleanse conditions and give boons to allies:
savage leap – sword 2: cooldown reduced from 8s to 6s to give it a bit more mobility. everything got faster and got close to outrun a warrior although they used to be the fastest.
shield stance – shield 5: each time you block an attack, gain 3s of regeneration with a 1s ICD. this will help a bit with the survivability while allowing counterplay.
skull grinder – primal mace f1: 3 target cleave instead of just hitting 1 target.
blaze breaker – torch 4: aoe knockdown, cooldown increased to 20s. this skill as a whole is just too weak and a knockdown would benefit it as a utility skill.
flames of war – torch 5: removes 1 condition every second for you and allies that stand inside it. cooldown increased to 30s. i feel like 2 condis cleared is just not enough and this skill has the potential to be a situational skill for either supporting allies or hurting enemies.
rousing resilience – defense IX: toughness reduced to 700 but also affects allies around you. or instead of toughness, the healing is aoe.
dead or alive – berserker VI: changes to: heal yourself and allies around you for adrenaline you spend in berserker mode. 1 adrenaline heals for ~200hp. dead or alive suffers from the same problem as rebound – it just doesn’t help much and it would be the perfect spot to allow for some sustain and support. again, counterplay is possible if you don’t feed the warrior with adrenaline.
eternal champion – berserker IX: now pulsing stability around you when in berserker mode and allies also gain might and stability when you break out of a stun. again going for the concept of a more supportish damage dealer.
i feel like those small changes could push the berserker in a healthy spot in a team and might change the double rev meta to a rev + berserker meta.
tell me what you think, and a happy new year.
(edited by Jekkt.6045)