warrior adrenaline gain adjustment
Warriors have a huge number of multi-hit skills already. Either from AoE attacks or from attacks like offhand axe 5, Greatsword, 2, etc. This laready gives them massive adrenaline gain. While your changes make sense, they would allow warriors to cast tier 3 adrenaline skills as fast as the CD would allow, removing the point of the adrenaline mechanic. One way to combat this would be reducing the gain from many of these skills, either by fractional gains, or increasing the size of adrenaline bars (and skills like signet of rage that are designed around X amount of bars.)
I want to see your opinion on lifeforce gain after you play necro.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Warriors have a huge number of multi-hit skills already. Either from AoE attacks or from attacks like offhand axe 5, Greatsword, 2, etc. This laready gives them massive adrenaline gain. While your changes make sense, they would allow warriors to cast tier 3 adrenaline skills as fast as the CD would allow, removing the point of the adrenaline mechanic. One way to combat this would be reducing the gain from many of these skills, either by fractional gains, or increasing the size of adrenaline bars (and skills like signet of rage that are designed around X amount of bars.)
not huge. just a few multi hit skills.
actually just 2.
greatsword 2 – hundred blades
axe 5 – whirling axe
that’s it.
I want to see your opinion on lifeforce gain after you play necro.
you want me to create topics regarding necro life force regeneration?
sure, i play necro sometimes, not terribly well, but just enough to enjoy some games in hotjoin.
I m warrior main and i have no problem with building adrenaline. So no need any changes. Adrenaline is fine how it is.
There are much much more heavy problems with warrior gameplay than this one.
Like zetsumei mentioned the lifeforce gain, well i would even like my adrenaline gain been toned down but having a burst skill easy to land like the necro death shroud skills.
Or having my life doubled when activating my adrenaline, deal zetsumei?
Not even close to those 2. Axe 4 is 2 hits in one. Most hammer skills are large AoE’s. if you want me to jump on my warrior and find every skill with reasonable multihit potential I’m not going to, but the number of skills that can generate huge numbers of hits in a single skill use is not short.
I m warrior main and i have no problem with building adrenaline. So no need any changes. Adrenaline is fine how it is.
There are much much more heavy problems with warrior gameplay than this one.
Like zetsumei mentioned the lifeforce gain, well i would even like my adrenaline gain been toned down but having a burst skill easy to land like the necro death shroud skills.
Or having my life doubled when activating my adrenaline, deal zetsumei?
Ahh there it is, the sign that someone doesnt know necro well enough.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Lack of adrenaline gain is a big issue for warriors and limits the use of burst abilities. However, it shouldn’t be buffed to the extent that all warriors can use burst abilities on cooldown. There needs to be some degree of trade-off.
Part of that would mean reducing the adrenaline gain from Cleansing Ire.