warriors and engineers anet?
warriors are not in a great spot atm.
maybe the reason the elixir elite cd is lower for engies is because we get tornado 7/10 times. at least that’s what it feels like.
warriors are not in a great spot atm.
maybe the reason the elixir elite cd is lower for engies is because we get tornado 7/10 times. at least that’s what it feels like.
Ok maybe im wrong but the engy i saw today got it twice in a row. I fought him on far we both went rampage. I popped mine after his and he was actually in rampage longer and when i got him down to the poinit of making a down hit he went into mini for and ran off for 3 sec. He came back and killed me.
When i spawned they had home so i went to take it back and no one was there. I took decapped it and he came running in again. We were fighting for a bit and he popped rampage again and i still had a good 20 sec left. The crappy part for me is if i go ramapge and hes not in rampage he just moas me.
Also when i watch the abjured fight its like some joke cause there engy got it like 4/6 times in the last ESL finals. So maybe were both getting the short end of the stick my friend.
Elixir rampage is RNG and some people are blessed by RNGesus. The real reason to take elixir X is for the 3.5 sec moa. Power rifle engi is in a decent spot but honestly Abjured get more from their experience and teamwork than from their team comp. The most meta team comp is probably 2 DD celes, 2 free slots for DPS with mobility(teef/mes/engi/warr), and either a 3rd DD cele or a support guard.
That engie is one lucky basturrd. Just recently, out of 4 elixirs, only 1 blessed me w/ Rampage.
Moa Aoe is noice.
You know what, I wouldn’t mind if moa and elixir swapped CDs.
Elixir rampage is RNG and some people are blessed by RNGesus. The real reason to take elixir X is for the 3.5 sec moa. Power rifle engi is in a decent spot but honestly Abjured get more from their experience and teamwork than from their team comp. The most meta team comp is probably 2 DD celes, 2 free slots for DPS with mobility(teef/mes/engi/warr), and either a 3rd DD cele or a support guard.
Ohhh no Abjured are hands down tiers above the rest of the teams in NA. I was just stating that there one of the only teams do use Engy and not only use 1 at times remove there thief and go 2- d/d eles 1-necro and 2-engy. Maybe they know something that others arent catching on too.
Which brings me to something, is team risk still playing? If anyone knows i didnt see there team on the ESL monthly unless im mistaken. They ran Cunning stunts name at the last TOL but im not seeing them anymore in the comps or am i wrong?
If you haven’t tried engie yet, give it a chance. You might like it.
EU Scrub
Break warrior stereotypes-
There (think location) – the engine is over there.
Their (think ownership, belongs to) – Abjured are #1 NA, their strategy is tight.
and for bonus points
They’re – or to put it plainly “They are”.
I know they all sound the same but the difference means so much :D
~Ugg!
Break warrior stereotypes-
There (think location) – the engine is over there.
Their (think ownership, belongs to) – Abjured are #1 NA, their strategy is tight.
and for bonus points
They’re – or to put it plainly “They are”.I know they all sound the same but the difference means so much
~Ugg!
Give the guy a break, professor. Homophones are often misused but within the context of his message, it’s not hard to determine the intended version.
you’re friend,
cakeonroof
1. RNG.
2. Less powerful trait synergy.
3. Stop whining.
4. Warriors are weakish, but not trash tier.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
It’s bad balance through RNG. IMO switch Tornado to Lich and increase the cooldown.
It’s bad balance through RNG. IMO switch Tornado to Lich and increase the cooldown.
that would be amazing! as it is i go through spells of getting nothing but tornado and spells of only rampage at times, i once had 5 matches in a row where i got nothing but tornado.
almost everytime i get tornado i cancel it right away as it’s near useless, so with the RNG the cooldown time on our elite can effectively double or triple if we get unlucky and get a bunch of tornados
also tossing moa at a MM necro is a bad idea, first it only hits 3 targets, so you may not even transform the necro, and second if you’re too near 3 moas will destroy you!
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Rampage engie > Rampage war.
(not sure why ppl hate nado, personally I think it’s great for getting the quick decap.)
….. And Elementalist.
It’s bad balance through RNG. IMO switch Tornado to Lich and increase the cooldown.
that would be amazing! as it is i go through spells of getting nothing but tornado and spells of only rampage at times, i once had 5 matches in a row where i got nothing but tornado.
almost everytime i get tornado i cancel it right away as it’s near useless, so with the RNG the cooldown time on our elite can effectively double or triple if we get unlucky and get a bunch of tornados
also tossing moa at a MM necro is a bad idea, first it only hits 3 targets, so you may not even transform the necro, and second if you’re too near 3 moas will destroy you!
Lol you obviously kite the golem, 2 bone minions , and night shade away from the necro and throw the elixer. You just dont throw it hoping to hit. Your suppose to set up your attacks
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.
(not sure why ppl hate nado, personally I think it’s great for getting the quick decap.)
I prefer Rampage but when ranked queues are long, I’d play unranked and always choose Skyhammer when available. It’s a fun place for using Tornado
It’s bad balance through RNG. IMO switch Tornado to Lich and increase the cooldown.
that would be amazing! as it is i go through spells of getting nothing but tornado and spells of only rampage at times, i once had 5 matches in a row where i got nothing but tornado.
almost everytime i get tornado i cancel it right away as it’s near useless, so with the RNG the cooldown time on our elite can effectively double or triple if we get unlucky and get a bunch of tornados
also tossing moa at a MM necro is a bad idea, first it only hits 3 targets, so you may not even transform the necro, and second if you’re too near 3 moas will destroy you!
Lol you obviously kite the golem, 2 bone minions , and night shade away from the necro and throw the elixer. You just dont throw it hoping to hit. Your suppose to set up your attacks
Even funner, when fighting a non-mm necro, get his hp low, when he pops deathshroud then moa him out of it and finish him off. ^.^
Why is it ok for the cool down on the elite elixer 84 sec with spec and the warriors 144 with spec on rampage? When the Elixer gives rampage and a tossing elixer which nullifies any MM necro, Lich and plague form
Erm because 50% of the time the engy gets tornado, which most engies consider pretty weak, to the point they often remove it nearly immediately, so on average an engy gets rampage every 168 seconds.
Furthermore with damage modifiers like peak performance, and being able to pop zerker stance before rampage, a warrior in rampage is much stronger.
As for the elixir toss, that seems a very unbalanced comparison, that is just what the last profession slot skill changes to, it is not the elite, so you are comparing an elite against an elite + profession skill.
(edited by zinkz.7045)
Why is it ok for the cool down on the elite elixer 84 sec with spec and the warriors 144 with spec on rampage? When the Elixer gives rampage and a tossing elixer which nullifies any MM necro, Lich and plague form
Erm because 50% of the time the engy gets tornado, which most engies consider pretty weak, to the point they often remove it nearly immediately, so on average an engy gets rampage every 168 seconds.
Furthermore with damage modifiers like peak performance, and being able to pop zerker stance before rampage, a warrior in rampage is much stronger.
As for the elixir toss, that seems a very unbalanced comparison, that is just what the last profession slot skill changes to, it is not the elite, so you are comparing an elite against an elite + profession skill.
What good is my stance and Elite rampage when all you have to do is throw a moa elixer to get rid of it? What is the point of having dps warriors when the abjured engy is getting rampage 4/6 times in the ESL finals? What is the point to playing a warrior since when you have to either play GS to stack might or shoutbow for sustain and engys can stack might aswell as remove condi on elixer use and throwing a toolbelt skill?
I understand many of you struggle to play engy at a high level but just like D/D ele, Pu Mesmer and imo engy played by really good players make it so classes like warriors,rangers and guardians arent useful since there better at everything.
eh, engineer’s elixir x and toss elixir x is in a very balanced position now.
dun do anything to it.
Engineer Elixir X is better than both Warrior’s Rampage and Elementalist’s Tornado, sadly.
warriors are not in a great spot atm.
maybe the reason the elixir elite cd is lower for engies is because we get tornado 7/10 times. at least that’s what it feels like.
Almost every team runs a Shoutbow and Rampage-Wars are still decently strong.
And for the elite elexir; it’s random, that’s why the CD is lower. I don’t like the RNG-aspect of it either, but it’s fair to have lower CD when you get tornado half the time, which is very situational at best.
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.
you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.
you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.
Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.
The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.
You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.
you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.
Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.
The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.
You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.
warrior runs double endure pain just like engi runs double elixer S. endure pain lasts longer too. it’s also the engis only stunbreak. not my fault you can’t land a hammer stun when its not up.
sure its hard to burst soldiers engi as zerk warrior, but if you catch a marauders engi in a hammer GS combo you will take him to 25% and pop his second S. you just gotta finish them off after that. I think zerk engi and zerk warrior are pretty equal, and soldiers engi and shout warrior are pretty equal tbh. maybe I have an advantage when I fight one on the other as I know both classes so well.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.
The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.
You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.
The engineer played like a mesmer basically. I hate to say this but you are not going to like mesmers.
Warriors and engies are ok atm but were denied permission to use celestial amulet. Well you still can but it’s gonna be underwhelming unlike pre-June patch.
Matter of fact, pre-patch celestial shoutbows and 2-kit rifle were more OP than d/d.
It’s great that we’ve fully adapted to the new trait system and how it altered the game play of some classes. But I’m still holding a bit of a grudge over June patch and hope expansion refines pvp balance further.
I agree, Warriors are weaker than they probably should be atm. From my POV that’s a nice change. I remember not even engaging a Warrior or Thief on Mesmer if I could help it. The warrior heal would remove all of my damage before it was even a nuisance.
I think they need a microscopic boost. I choose the term microscopic… because with any encouragement they will bring back the unstoppable hambow. Call for much less than is needed, hoping the overboost won’t be too bad.
Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.
The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.
You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.
The engineer played like a mesmer basically. I hate to say this but you are not going to like mesmers.
lol i dont
I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.
Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.
you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.
Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.
The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.
You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.
warrior runs double endure pain just like engi runs double elixer S. endure pain lasts longer too. it’s also the engis only stunbreak. not my fault you can’t land a hammer stun when its not up.
sure its hard to burst soldiers engi as zerk warrior, but if you catch a marauders engi in a hammer GS combo you will take him to 25% and pop his second S. you just gotta finish them off after that. I think zerk engi and zerk warrior are pretty equal, and soldiers engi and shout warrior are pretty equal tbh. maybe I have an advantage when I fight one on the other as I know both classes so well.
Endure the pain doesnt remove warriors from potential condi. So while engy can run from any class in mini form and heal from the turret engy and with the passive trait for exploding a turret it has the potential of knocking people back trying to chase. Also hammer attacks are slow and can be easily dodge and engy can get out of range with 5 on rifle or shield on pistol shield.
So warriors again cant escape mesmer condi/d/d ele condi/burn guardians/trap rangers etc etc and we once again back back to my topic which is why do engy get lower CD’s and better passives and the same skills. you can say what you want but you simply saying if the warrior does everything right and counts the engys dodges,times his mini forms and prepare for the chase, pray he doesnt get rampage, pray he isnt using vamp rune, and when he goes invisible dont get lost because after you use all you utilitys skill as a warrior you will die quickly since your pure glass.
But hey your right there the same, warriors should just learn to ajust. All warriors go to shout bow for the sustain thats not at the same level as other sustain builds by all the other classes.
Mesmer, briefly, had some sustain. ANET quickly nerfed it to near uselessness. The only speeds I have are too costly to use in PvP ( focus and traveller runes ). It’s really the zerk meta again, except now it is in condi form. If you get in an engi’s face and burst them.. that seems to be the best method.
ok you play warrior & lose to burn guard. smh. i cant take you seriously anymore.
https://wiki.guildwars2.com/wiki/Brawler's_Recovery
https://wiki.guildwars2.com/wiki/Cleansing_Ire
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
ok you play warrior & lose to burn guard. smh. i cant take you seriously anymore.
https://wiki.guildwars2.com/wiki/Brawler's_Recovery
https://wiki.guildwars2.com/wiki/Cleansing_Ire
I dont use cleansing ire on my zerk warrior which would mean if i ran into a condi player with the long Cd after ive already used my condi stance yeah i lose. Its really hard to land a F1 skills on hammer/GS with all the mesmer/ele/thief/ and yes engy blinds. Also If im going cleansing ire why wouldnt i just go back to shout bow?
Which again goes back to my original point. You post 2 condi clears as if its some sourd of a L2P issue. Ive pointed out all the situations where warriors can only play shoutbow and shoutbow still isnt as good as engy. To the point you say you lost to a burn guardian- wow really and you have never lost to one? Unless you main D/D ele/engy/ vamp rune thief then i guess you could just run and hide, heal and repeat. Iive posted here all the advantages that a sustain classes gets over glassier build with the same elite skill. Maybe try actually reading what i wrote or just say i like where engy is at and warriors should just play shoutbow.
Mesmer, briefly, had some sustain. ANET quickly nerfed it to near uselessness. The only speeds I have are too costly to use in PvP ( focus and traveller runes ). It’s really the zerk meta again, except now it is in condi form. If you get in an engi’s face and burst them.. that seems to be the best method.
The burst thing most of the time doesnt work the first time which was all i was saying. We all know that after the initial fight your utility skills need serious timing. I was pointing out that engys can apply lots boons,remove condi from tool belt skills, that those tool belt skills, counter other classes elite skills while having some of the other classes special abilities which are becoming less and less special, and if you get the double mini with vamp rune engy taking them down by bursts takes time or you let them run off.
Also its a good thing mesmers are where they are since every class has had its moment at the top. I just find them incredibly annoying in 1 vs 1 situations. Warriors dont have alot of condi dmg to dish out so catching players before passives come out tends to be difficult.