what if, mm = mmr, mp = divisions
As long divisions don’t tell much about how good a player is, they shouldn’t matter at all. For both, matchmaking and outcome prediction.
Low division players with high MMR shouldn’t be considered similar or even weaker than mediocre player in higher divisions. And players of similar MMR should get matched with and against each other regardless of their divisions.
ah so you’re saying both match making & match prediction should use MMR only and not divisions ?
i still think match making should be MMR only
while
match predictions should use divisions only.
because, if you are in higher divisions, you should win against lower divisions, or suffer massive pip loses.
Maybe it would work, if you could always loose pips (including loosing divisions), so at some point divisions could represent MMR. Well, at least roughly. But currently everyone is able to get at least to ruby, if he just plays enough. And then some ppl would be stuck there, supposed to win against better opponents (because they might have lower divisions), unable to progress and unable to go down to lower divisions. Could lead to very frustrating situations.
And your system would still favour premades, who can take low divison players to lower their predicted winchance for better pip gain (doesn’t even have to be intentionally).
I think that, like gw1 gvg,they need to remove division totally, and base all on mmr.