why is there no condition resistance?

why is there no condition resistance?

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Posted by: trunks.5249

trunks.5249

i was just wondering why there is no condition resistance stat in are attributes every game like this i have played has it.well called magic resistance in other games. food doesn’t really count because you cant use it in pvp and theirs a huge difference between lets say -10% duration on a rune and lets say 10% poison resistance at lest in my mind .just thought i would ask find in weird it isn’t in here.because some of the things i have seen in pvp just blow my mind watching some drop like a fly in less then a sec hell its happens to me at times unless condi removal is your substitute for that stat and speaking of that is condi removal better depending on your class but then again i have seen tank warriors drop just has fast and i dont know about anyone else but i would rather have % of resistance in my attributes rather being able to remove a condi just to have it put on me again by some one else in less then a sec by someone and cant do anything about it because of a cool down because one is blind luck that it doesn’t happen before a cool down and the other you know where you stand at all times

master jedi david

(edited by trunks.5249)

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Posted by: Sagat.3285

Sagat.3285

Maybe just maybe because active>passive and GW2 is not like other games.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: abc.5790

abc.5790

If this were other games, my ele and necro would run out of mana. I hate running out of mana

[Star] In My Prono
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Posted by: Dristig.9678

Dristig.9678

You know they just added Resistance right? IT isn’t on a lot of abilities yet but it should increase a little in HoT.

https://wiki.guildwars2.com/wiki/Resistance

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Posted by: abc.5790

abc.5790

You know they just added Resistance right? IT isn’t on a lot of abilities yet but it should increase a little in HoT.

https://wiki.guildwars2.com/wiki/Resistance

i pop resistance on my warrior before i rampage. angry PMs ensue.

[Star] In My Prono
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Posted by: skowcia.8257

skowcia.8257

Maybe just maybe because active>passive and GW2 is not like other games.

Tell me more about that “active” part in a game where traits, sigils and runes are fully passive procs. I think im missing something here as i dont recall for example air/fire sigils being active by any means.

obey me

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Posted by: Sagat.3285

Sagat.3285

Maybe just maybe because active>passive and GW2 is not like other games.

Tell me more about that “active” part in a game where traits, sigils and runes are fully passive procs. I think im missing something here as i dont recall for example air/fire sigils being active by any means.

I’m referring to active defense being better at mitigating damage than stacking stats to facetank. That’s why guard is better bunker than war by far.

Crit chance/damage is RNG and passive that for sure will never get removed sooo…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Chokolata.1870

Chokolata.1870

I think he is talking about the new boon.

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Posted by: Silv.9207

Silv.9207

There’s a lot of runes or traits that reduce condition duration (sometimes making you unable to be affected by, like diamond skin trait of ele -OP against a condition class-) or Berserker Stance, there’s different ways to protect you with the new Resistance, condi clean and the old-but-gold dodge, block, blind, etc.

With the actual meta, ANet can add that toughness also reduce condition damage, but there’s already a lot of things that reduce/clean condition damage.

Out of the common ways to defend (blind, block, evade), there’s boons like protect and traits that add damage reduction to the Toughness stat, helping to reduce incoming damage, but you always will take it. in a similar way, condi clean skills highly reduce the condition damage. Iìm a guardian condition and if I stack 9 burn on you and you clean them all with a single skill I will do more or less 1-2k of damage to you before clean them, reducing my damage by more or less 10k. That is a damage reduction of 80%, guy.

reduce the duration of a condition = reduce the damage of a condition, because the condition deal damage over time. If you reduce to 0 that time, they don’t even deal damage.

And now there’s a new boon to protect you from conditions: Resistance (I hope that it will be more easy to use with HoT specializzation and skills)

Actually the condition damage is good, but only against berserker builds. Anyway, direct damage is still the best way to deal damage.