why no dire stats in spvp?

why no dire stats in spvp?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

there’s this new dire stats in pve / wvw

major: condition damage
minor: toughness, vitality

why is it not available yet in spvp?

why no dire stats in spvp?

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Posted by: stof.9341

stof.9341

It’s true that sPvP isn’t boring enough, we need tankier condition bombers.

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Posted by: Writetyper.1985

Writetyper.1985

Because it is beyond overpowered and would throw off the balance of the game immensely. Why would you actually run anything else? Necro: huge damage output, huge vit and toughness, Warrior: borderline unkillable with signet + dire stats while still putting out good damage, Ranger: sit there evading everything and never dying, single best backpoint defender in the game…

The game would become stale as kitten.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Knote.2904

Knote.2904

Because it is beyond overpowered and would throw off the balance of the game immensely. Why would you actually run anything else? Necro: huge damage output, huge vit and toughness, Warrior: borderline unkillable with signet + dire stats while still putting out good damage, Ranger: sit there evading everything and never dying, single best backpoint defender in the game…

The game would become stale as kitten.

Kind of exaggerating, they would just have an extra chunk of hp, not become some invincible immune to damage machine. And they’re losing extra dmg from crits/procs.

It would probably be a bad idea just because it would reinforce the condi meta more, since tough AND vit together hurts power burst more than condi, and then the fact that Dire is for condi builds.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

but … there’s dire stats in wvw (open world pvp) :p

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Posted by: dDuff.3860

dDuff.3860

Well, if Anet decide to remove shroud from necro i wouldn’t be against dire stats in sPvP, but until – no.
Necro is fine enough

Faeleth

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Posted by: Writetyper.1985

Writetyper.1985

but … there’s dire stats in wvw (open world pvp) :p

Aaaand WvW is extremely inherently inbalanced. Do you think we should have 40% condition duration food and 130% crit as well?

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Jericho.4521

Jericho.4521

What everyone else said. That is seriously one OP combination until ANet does something about condition builds not needing to invest beyond one stat (condi damage) to do significant damage.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

but … them dire stats will have lower base damage! :p

no crit chance also

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Posted by: BurrTheKing.8571

BurrTheKing.8571

but … them dire stats will have lower base damage! :p

no crit chance also

Uh, doesn’t matter when you’re only running conditions.

Soldier is ok on let’s say Warrior for example. If you use it you’re losing out on crit chance and crit damage. They can somewhat cover up these weaknesses with traits like Unsuspecting Foe but only for a few seconds and missing the stun means you have very poor DPS.

Conditions don’t have this tradeoff. All you need to do damage is Condition damage. Duration was intended to be the secondary statistic much like crit damage was but it isn’t that important since conditions are so spamable.

The solution is a massive overhaul of all condition skills, giving them reduced duration so that you HAVE to invest in +duration if you want your conditions to actually do major damage. I’d imagine they intended it to be this way but something went wrong during development.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Oxygen.5918

Oxygen.5918

It’s true that sPvP isn’t boring enough, we need tankier condition bombers.

The problem is deeper than this. If conditions had weaker scalling (with condition damage, obviously), but scaled with precision and critical damage (in that they could crit), then you’d need to sacrifice some survivability in order to get above-average damage. I understand that conditions do scale a bit with precision right now (through some traits and sigils), but it’s not nearly enough for dire to be second guessed if it were available.

Another thing that may be possible to do is to just remove conditions as a playstyle, and have it somewhat of an off-stat (like boon/cond duration/crit damage) while increasing the power bases of every skill. So that you could play “condition style” rather than “entirely condition based”. For a simple example, the necromancer’s mark of blood currently deals about 100+25% of power in damage and 1000 base bleed damage. Under a regular setup, this bleed easily goes to 3k+ damage, while the mark will never really go beyond 300 damage. What if marks scalled with more power, and less condition damage?

I was the best at burning things. Especially bosses that
didn’t move.

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Posted by: Shar.3402

Shar.3402

there’s this new dire stats in pve / wvw

major: condition damage
minor: toughness, vitality

why is it not available yet in spvp?

because it would let you maximize both offensive and defensive stats, no other amulet allows you to do that.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Dojo.1867

Dojo.1867

I would rather like to see the new Rune of the Traveler. Dat dps guardian.