why no dire stats in spvp?
It’s true that sPvP isn’t boring enough, we need tankier condition bombers.
Because it is beyond overpowered and would throw off the balance of the game immensely. Why would you actually run anything else? Necro: huge damage output, huge vit and toughness, Warrior: borderline unkillable with signet + dire stats while still putting out good damage, Ranger: sit there evading everything and never dying, single best backpoint defender in the game…
The game would become stale as kitten.
really bad engineer
Because it is beyond overpowered and would throw off the balance of the game immensely. Why would you actually run anything else? Necro: huge damage output, huge vit and toughness, Warrior: borderline unkillable with signet + dire stats while still putting out good damage, Ranger: sit there evading everything and never dying, single best backpoint defender in the game…
The game would become stale as kitten.
Kind of exaggerating, they would just have an extra chunk of hp, not become some invincible immune to damage machine. And they’re losing extra dmg from crits/procs.
It would probably be a bad idea just because it would reinforce the condi meta more, since tough AND vit together hurts power burst more than condi, and then the fact that Dire is for condi builds.
but … there’s dire stats in wvw (open world pvp) :p
Well, if Anet decide to remove shroud from necro i wouldn’t be against dire stats in sPvP, but until – no.
Necro is fine enough
but … there’s dire stats in wvw (open world pvp) :p
Aaaand WvW is extremely inherently inbalanced. Do you think we should have 40% condition duration food and 130% crit as well?
really bad engineer
What everyone else said. That is seriously one OP combination until ANet does something about condition builds not needing to invest beyond one stat (condi damage) to do significant damage.
but … them dire stats will have lower base damage! :p
no crit chance also
but … them dire stats will have lower base damage! :p
no crit chance also
Uh, doesn’t matter when you’re only running conditions.
Soldier is ok on let’s say Warrior for example. If you use it you’re losing out on crit chance and crit damage. They can somewhat cover up these weaknesses with traits like Unsuspecting Foe but only for a few seconds and missing the stun means you have very poor DPS.
Conditions don’t have this tradeoff. All you need to do damage is Condition damage. Duration was intended to be the secondary statistic much like crit damage was but it isn’t that important since conditions are so spamable.
The solution is a massive overhaul of all condition skills, giving them reduced duration so that you HAVE to invest in +duration if you want your conditions to actually do major damage. I’d imagine they intended it to be this way but something went wrong during development.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
It’s true that sPvP isn’t boring enough, we need tankier condition bombers.
The problem is deeper than this. If conditions had weaker scalling (with condition damage, obviously), but scaled with precision and critical damage (in that they could crit), then you’d need to sacrifice some survivability in order to get above-average damage. I understand that conditions do scale a bit with precision right now (through some traits and sigils), but it’s not nearly enough for dire to be second guessed if it were available.
Another thing that may be possible to do is to just remove conditions as a playstyle, and have it somewhat of an off-stat (like boon/cond duration/crit damage) while increasing the power bases of every skill. So that you could play “condition style” rather than “entirely condition based”. For a simple example, the necromancer’s mark of blood currently deals about 100+25% of power in damage and 1000 base bleed damage. Under a regular setup, this bleed easily goes to 3k+ damage, while the mark will never really go beyond 300 damage. What if marks scalled with more power, and less condition damage?
didn’t move.
there’s this new dire stats in pve / wvw
major: condition damage
minor: toughness, vitalitywhy is it not available yet in spvp?
because it would let you maximize both offensive and defensive stats, no other amulet allows you to do that.
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
I would rather like to see the new Rune of the Traveler. Dat dps guardian.