why plague form sucks for spvp/tpvp
Good guardians can survive against anything for a long time. You aren’t a good guardian if you can’t.
Depends on what’s attacking them really – with the current well necro meta, guardians don’t last very long in 2v1’s without giving up neuts. All it really takes is some combination of wells, shatters, bomb/nade spam, and poison fields spammed on point.
If your guardian friends are surviving 3v1’s for “a very long time”, then the other guys are doing something laughably wrong or simply running builds not suitable for bunker busting.
Not all guardians are created equal. Some people find through trial and error amazing builds that have a lot of utility and different skills you can do. Some guardians are bad, some are ok, some are good, some are really good, and a certain few know everything about their class to the point of being able to know exactly when to do “X move” when an enemy does “X move”
And now I will explain why this is wrong.
Plague form gives you a HUGE health boost as well as a HUGE toughness boost.
While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.
now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.
Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.
Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.
Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.
Their are several other uses for Plague form as well that I could add but risk making my post too long.
Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.
End of Story.
TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.
(edited by Xelfer.9710)
20 seconds of almost guaranteed node control is bad.
Also ignoring the fact you use skills (heal/fear mark) pop plague, pop DS, fear, life transfer, drop marks.
It should really be at least a 30-40 second node control depending on skills of the player.??
You should never need to hold a node for 30-40 seconds if you are a necromancer, that isn’t our thing(even though you can be a bunker necro). That’s why bunker ele/engi/guardians are for because of the multiple knockbacks to kick people off the point. Necro has 2 fears of 1 second. 1 knockback that also knocks down is 4 seconds. See why you as a necro should not be holding a point?
I’ll do whatever I can within my limits to push an advantage for my team.
Even that intial 20 seconds of perma blind and stability should be more than enough for your team to react to what the other team is doing.
Saying that 20 seconds of node control where it cannot be removed is bad is kittening kitten
Also if you can’t rip through a bunker with a character that is basically the rock to the bunkers scissors in under 5 minutes, something is wrong with you as a player.
I understand now why you think that plague is a bad elite.
It is quite strong in holding a node neutral as as zerg chain of bunker characters stream back in as PZ likes to do, while they tirelessly research new exploits.
It can be yes. But why are just you holding the node? I play with a few good bunkers who usually only die when its a 4 on 1 or a really long 3 vs 1. So I am a little worried you don’t know what it’s like to have a good bunker on your team and you don’t have to worry about being the tank or holding the point.
Actually, I play bunker for my team, so I know what I am talking about. Are you really a little worried?
What do you even mean “just holding the node”? You make that sound as if its a failure when you are faced with a 2 on 1 situation? As opposed to what? Prolonging your team’s control of a node or maintaining a neutral are a success in itself.
Plague form, with its stability and ability to significantly inhibit close proximity damage, is VERY effective in buying time until teammates can arrive by delaying loss of a node or keeping it neutral. It is very strong at clocktower, waterfall, keep, etc. A necro has the unique ability on a team to have the emergency “bunker” relief via plague form that other damage classes simply do not have access to.
The bunkers you are referring to are an extinct race of bunkers who were able to withstand damage by using mace block bugs, exploiting svanir runes, and having maximized protection uptime. These are no longer a reality. So, let’s be realistic?
???
Soldier runes, and the bunker guardian in my guild can actually live against my full condition necromancer build in a 1 vs 1 for about 5 minutes. I am as high condi damage and power as you can get. Dueled him last night. Not sure what you are talking about.Not sure what I am talking about? Not sure you know who you are talking to. What team do you play for? I looked at the NA and Euro qualifier points list and your name is nowhere. So, your opinion on the “good bunkers” you play with and the other cool stuff you and your buddies are doing are worth dick to me.
You started this argument by talking about a bunker lasting in a 3 vs 1 and a 4 vs 1 and now its been downgraded to surviving against YOU in a 1 on 1 fight.
Can you stay on topic about plague form? Oh, you can’t. Because you then introduce soldier runes into this topic. Are soldier runes good? Yes. Do they work well with shout based builds? Yes. Do they have anything at all to do with your thread, which was about proving that plague form was weak? Eh..no.
I guarantee you the scenarious you are talking about are not occuring in the paid tournament scene. You are undervaluing maintaining node neutrality and capture. You are introducing side tangents into your argument, which aren’t relevant (comparing a necro bunkering temporarily via plague form vs an actual full-time defined bunker role in a guardian). And you aren’t good either because you can’t kill a guardian in 5 minutes as a condition necro. 8( Sorry bud.
Good guardians can survive against anything for a long time. You aren’t a good guardian if you can’t.
I know my rotations, I don’t play paids yet did a ton of free with an average of 70% win ratio, got a bunch of tourney tickets in the bank. Like I said, soldier runes buddy, guardians use them + shouts = so much condi removal it takes forever to kill with a straight condi build.
You….only…play…free….tournaments…You are not qualified to make any qualitative judgement on what is good or effective. An average win of 70% in free tournaments is FAR from good. Let me know when you queue for paid, so I can skull kitten you and your team into submission…Oh, and our necro is going to use plague form.
(edited by Zzod.5791)
You….only…play…free….tournaments…You are not qualified to make any qualitative judgement on what is good or effective. An average win of 70% in free tournaments is FAR from good. Let me know when you queue for paid, so I can skull kitten you and your team into submission…Oh, and our necro is going to use plague form.
You didn’t notice that from his reasoning?
He looked at flaming raw blinds per 180s as his main and only hate against it…
That is quite obviously the worst, since it’s the most shallow, way to look at PvP…
(edited by garethh.3518)
And now I will explain why this is wrong.
Plague form gives you a HUGE health boost as well as a HUGE toughness boost.
While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.
now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.
Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.
Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.
Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.
Their are several other uses for Plague form as well that I could add but risk making my post too long.
Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.
End of Story.
TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.
You need an elite to win a 1 vs 1?
….
It is quite strong in holding a node neutral as as zerg chain of bunker characters stream back in as PZ likes to do, while they tirelessly research new exploits.
It can be yes. But why are just you holding the node? I play with a few good bunkers who usually only die when its a 4 on 1 or a really long 3 vs 1. So I am a little worried you don’t know what it’s like to have a good bunker on your team and you don’t have to worry about being the tank or holding the point.
Actually, I play bunker for my team, so I know what I am talking about. Are you really a little worried?
What do you even mean “just holding the node”? You make that sound as if its a failure when you are faced with a 2 on 1 situation? As opposed to what? Prolonging your team’s control of a node or maintaining a neutral are a success in itself.
Plague form, with its stability and ability to significantly inhibit close proximity damage, is VERY effective in buying time until teammates can arrive by delaying loss of a node or keeping it neutral. It is very strong at clocktower, waterfall, keep, etc. A necro has the unique ability on a team to have the emergency “bunker” relief via plague form that other damage classes simply do not have access to.
The bunkers you are referring to are an extinct race of bunkers who were able to withstand damage by using mace block bugs, exploiting svanir runes, and having maximized protection uptime. These are no longer a reality. So, let’s be realistic?
???
Soldier runes, and the bunker guardian in my guild can actually live against my full condition necromancer build in a 1 vs 1 for about 5 minutes. I am as high condi damage and power as you can get. Dueled him last night. Not sure what you are talking about.Not sure what I am talking about? Not sure you know who you are talking to. What team do you play for? I looked at the NA and Euro qualifier points list and your name is nowhere. So, your opinion on the “good bunkers” you play with and the other cool stuff you and your buddies are doing are worth dick to me.
You started this argument by talking about a bunker lasting in a 3 vs 1 and a 4 vs 1 and now its been downgraded to surviving against YOU in a 1 on 1 fight.
Can you stay on topic about plague form? Oh, you can’t. Because you then introduce soldier runes into this topic. Are soldier runes good? Yes. Do they work well with shout based builds? Yes. Do they have anything at all to do with your thread, which was about proving that plague form was weak? Eh..no.
I guarantee you the scenarious you are talking about are not occuring in the paid tournament scene. You are undervaluing maintaining node neutrality and capture. You are introducing side tangents into your argument, which aren’t relevant (comparing a necro bunkering temporarily via plague form vs an actual full-time defined bunker role in a guardian). And you aren’t good either because you can’t kill a guardian in 5 minutes as a condition necro. 8( Sorry bud.
Good guardians can survive against anything for a long time. You aren’t a good guardian if you can’t.
I know my rotations, I don’t play paids yet did a ton of free with an average of 70% win ratio, got a bunch of tourney tickets in the bank. Like I said, soldier runes buddy, guardians use them + shouts = so much condi removal it takes forever to kill with a straight condi build.
You….only…play…free….tournaments…You are not qualified to make any qualitative judgement on what is good or effective. An average win of 70% in free tournaments is FAR from good. Let me know when you queue for paid, so I can skull kitten you and your team into submission…Oh, and our necro is going to use plague form.
Actually since I played spvp and a lot of free tpvp, with maybe 5 paids total, and being at 200 ish free tourney games and 400 spvp, I believe that qualifies. Plus are you like some kind of “qualifier police”? Like who made you the supreme authority on plague form? I never said I was, I just put numbers into excel and showed the result.
20 seconds of almost guaranteed node control is bad.
Also ignoring the fact you use skills (heal/fear mark) pop plague, pop DS, fear, life transfer, drop marks.
It should really be at least a 30-40 second node control depending on skills of the player.??
You should never need to hold a node for 30-40 seconds if you are a necromancer, that isn’t our thing(even though you can be a bunker necro). That’s why bunker ele/engi/guardians are for because of the multiple knockbacks to kick people off the point. Necro has 2 fears of 1 second. 1 knockback that also knocks down is 4 seconds. See why you as a necro should not be holding a point?
I’ll do whatever I can within my limits to push an advantage for my team.
Even that intial 20 seconds of perma blind and stability should be more than enough for your team to react to what the other team is doing.
Saying that 20 seconds of node control where it cannot be removed is bad is kittening kittenAlso if you can’t rip through a bunker with a character that is basically the rock to the bunkers scissors in under 5 minutes, something is wrong with you as a player.
I understand now why you think that plague is a bad elite.
Extremely good guardian bunkers who use endurance sigils to have a ton of dodges(heals when you dodge), soldier runes(shouts remove a condition, of which most shouts have low cooldowns like 24 seconds, 24 seconds, 30 seconds and they heal, and each shout removes the worst condi which is bleeding) and utilize all of the weapons/shield that has the most blocking are extremely hard to load conditions onto.
I duel my friend all the time switching my build around just trying to kill him in under 3 minutes is really tough, he has to mess up. He blocks so many things at random times, dodges at random times, uses his shield push back, uses reflect all projectiles, has remove 2 conditions every 10 seconds passive and has crazy amazing healing. Most of the time the most conditions I can have stacked on him for bleeds is like 5-10 of which they get removed, he dodges(gets like a 1k heal from that?)
I use corrupt boon, blood is power to have +350 power + 350 condition damage for 14 seconds which deals soo much more damage, my build is 30/30/10/0/0 all damage with carrion amulet. and well of corruption.
He still lives for 3 to 5 minutes in a 1 vs 1 everytime.
Other guardians usually dont use his build and they dont live that long, but in free tpvp most guardians are not stupid and use decent builds, and in paids they easily sit there in a 3 vs 1 for a long time.
And now I will explain why this is wrong.
Plague form gives you a HUGE health boost as well as a HUGE toughness boost.
While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.
now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.
Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.
Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.
Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.
Their are several other uses for Plague form as well that I could add but risk making my post too long.
Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.
End of Story.
TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.
default scepter attack applies an 2,200 bleed that lasts 11 seconds .5 second cast time. very easy to load bleeds up.
default scepter attack applies an 2,200 bleed that lasts 11 seconds .5 second cast time. very easy to load bleeds up.
its also very easy to remove bleeds by healing or other means. its quite obvious you are just craving for attention.
now lets put in simple terms because 20+ people have explained it already to you how strong plague form is and you still fail to comprehend the logic behind it.
3 people on you you plague 20 seconds you endure and hold out for team to help you
3 people on you you stay in your superdps mode and die 2 sec later.. + 15 sec downtime from spawntimer.. and you lose the node
now wich solution is better for your team.
case closed
You plugged your numbers into excel..which turned out to be wrong anyway based, on what other people in this thread posted ( I didn’t even bother looking through this because it doesn’t interest me). Then you introduced your own anecdotal experiences of the bunkers you play with, your duels against your guardian friend, soldier runes, and your misguided “perceptions” of what a guardian can do. Then you got further off topic by talking about out how a necromancer would fare as a full-time point holder (compared to the actually relevant topic of temporary relief via plague form) compared to an engineer or a guardian, which is completely irrelevent to this specific discussion.
You then further supported your claims with your experiences from free tournament play, which is laughable.
There are so many reasons the conclusions in this thread are fundamentally dumb, but I’ll just point out a few completely overlooked factors: The most popular necro build right now (US anyway) doesn’t use a stun break utility, so plague is your only stun break. It’s also your only way to safely/reliably get a stomp off. You’re playing a fragile aoe nuker that wants to go unnoticed and bomb fights; when you do get caught having an extra “oh kitten” button to stall for your heal cooldown, or a guardian book, can be invaluable.
You can use plague also. Personally I prefer to have golem because Lich is not viable for a max condi build because of my low power. So I won’t use plague because I can survive better and dealmore damage without it, at least the way my spec is, your spec might need it.
Shouldn’t this be in the WvW section as any person who claims to use racial elites doesn’t actually sPvP? Also the form is amazing, calculating all those things over an 180 second window means you expect to be fighting the entire time when in truth that rarely happens. You could just use plague form for 20 seconds to completely shut down the enemy and win a crucial fight with the skill.
Anyway I think this is where you were trying to be https://forum-en.gw2archive.eu/forum/pvp/wuvwuv
you dont have to have plague form ready to use all yur elites. I roll around with my golem up and switch to plague form as soon as i need it. as soon as you switch to the plague the golem dies so you need good timing. In Tpvp i node hold but usually initiate with the golem out so them think im not a plague user.
If plague/lich form is on cooldown you cannot switch your elites around. If golem is summoned and “charge” is not on cooldown you can switch your elite to lich or plague.
Hey kitten If you read what you are replying to than maybe you’d. Notice that I never said anything about charge or CD. Just having the golem up than switching to plague… no charge, no cooldowns. Thats what throws people off. Pay attention please… it’s your thread.
Guardian – Vindicator Azure
Thief – Labrat Thief
……… kitten is replaced with kitten??
Guardian – Vindicator Azure
Thief – Labrat Thief
And now I will explain why this is wrong.
Plague form gives you a HUGE health boost as well as a HUGE toughness boost.
While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.
now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.
Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.
Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.
Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.
Their are several other uses for Plague form as well that I could add but risk making my post too long.
Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.
End of Story.
TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.
You need an elite to win a 1 vs 1?
….
When you push a mesmer on their point with no CDs up after barely neutralizing mid when it’s a win the point or lose the game situation, you better believe I’m popping my ult and guaranteeing the win…
Is this a troll? Plague form is a pretty good ult that is mostly used for the survivability.
- Spamable AOE blind that you can use when other skills are on cooldown.
- Adds 916 power, 2748 toughness, and 1832 vitality.
- Stability for the duration (unless it’s removed)
That’s pretty good. Not to mention you can do other things, for example if an enemy is in the downstate you can plague form stomp which gives you a stability stomp that keeps poison on the enemy (takes longer for them to res).
It doesn’t matter that you can use 2 other skills multiple times to have more blind uptime/damage over the 180 second cooldown that plague form has.
Also, I don’t mean to be mean, but I don’t think you should be telling people about balance if you don’t at least play against top teams in paid tournaments. It’s just much, much different than free tournaments.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends
You dont use plague form for damage, you use plague form for survival and to mitigate damage against your allies while in combat.
If you can stop 1 attack from 3 people every second for 25 seconds. While your allies pound on them, im sure they will notice the results.
YOu can use plague form to spearhead a fight, before your allies get into the fray.
quote:
I am not sure what confuses you. Plague form has an up time of 20 seconds every 180 seconds. Well of darkness + Deathly Swarm has an up time of 25 seconds every 180 seconds. You rely too much on a 3 minute cooldown with plague form and overall you get less blinding, whereas I rely on smaller cooldowns with overall more blinding, well of darkness also gives 3 seconds of protection, chills enemies, and randomly hits for 21 damage per pulse.
You need to factor in all of the other things you could be doing, you cannot just say 20 seconds of blindness is “tank”. You are not thinking of the whole picture, Necromancer has Enfeeble blood, thats THE MOST POWERFUL move if you want to tank(cant cast that while in plague form) coupled with protection and retaliation and you are blinding them? How is it better to only blind in plagueform, when you could blind, have retaliation, protection, healing, condi removal, deathshroud for absorbing hits, fears, regen etc…
When in plague form you cannot heal, cannot remove conditions, cannot deathshroud for retaliation and 50% damage reduction on all enemies AOE attack called Enfeeble Blood(you trait for this), cannot apply chill, the bleeds/poison you apply is weaker than all of the bleeds/poisons you could normally be casting, you cannot cast your 2 fears, cannot have your golem knockdown all enemies within a 1200 range with a radius of 400 in a straight line knockdown path etc…
Please think next time before you post.
Lol this guy.
YOU need to factor in a the things you can be doing. Honesty what do you think is a better help to your team? Your sweet SINGLE target flesh golem with its single target (unless you get lucky) Knockdown, or an AOE blind and poison on the opposing team?? Are you serious?
Of course while you are in plague your damage is lower, but I’m more than a little worried if you think your necromancer a damage is going to win the game for your team. It’s a TEAM game. It doesn’t matter how much damage you do by yourself if yor team is getting stomped.
So while you are calling everyone bad and saying look what YOU can be doing while not in plague form, take a step back and look at what your TEAM can be doing while your in plague form. If your team can’t destroy a 20 second blinded team with poison to reduce heals than there is seriously something wrong.
So keep on running your single target flesh golem that is on cd when it dies, that’s really helping your team… a single target (unless you have amazing luck of lining up multiple players) knockback, lookout. Even if you did get their whole team knocked down, you think your team can gain the winning edge over the enemy team being blinded for 20 seconds??
You have to look at the BIG PICTURE not just the necro plague form in a vacuum with controlled numbers. Mathematics can be great for proving points, but unless you take into account real world scenarios with it, you are going to be nothing but a number cruncher, creating only theories (not the literal use of theories being laws) of things that could only happen in this perfect setting.
You didn’t take into account ANY time of you being cc’d in your perfect rotation, plague form is 20 seconds of guaranteed blind (unless you die) with stability. Well of darkness is a well.. Players can (oh my god) WALK out of it, you can be chain cc’d messing up your rotation, you can be blinded yourself missing your deathly swarm, deathly swarm can be dodged, and well of darkness can be WALKED around. My rifle warrior is going to Laugh at your well of darkness as I tear you apart from ranged. Keep crunching numbers with no real world common sense involved and you are going to be leaving yourself open to be mocked.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
(edited by BlueprintLFE.2358)