why wasn't Taunt fixed?

why wasn't Taunt fixed?

in PvP

Posted by: sinject.4607

sinject.4607

still doing the exact same thing as blinding dissipation by going through evades, blocks, and even invulnerability.

obviously you fix one because it’s broken but you don’t fix the other because…?

is balance team putting in like 1 hour of work per week or something? barely anything has gotten done when everyone expected the balance team to actually take an active approach to their job this time. not to mention i’m pretty sure Signet of Vampirism is also doing the same exact thing too.

there’s so many bugs ranging from QoL stuff like the Line of Sight requirement on Shadowstep being completely broken and not letting you go past a 3ft bump in terrain to things players are actively exploiting for unfair advantages like the +150 power bug in elementalist’s Fire traitline.

why wasn't Taunt fixed?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

They might still be working on Taunt. It has lots of issues, including the perma-taunt when taunted with Resistance. I’m sure they will get to it, hopefully sooner than later.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

why wasn't Taunt fixed?

in PvP

Posted by: magestik.4132

magestik.4132

Or they could just say that every taunt is unblockable and let it be that way.
But they still need to fix the perma-taunt issue.

why wasn't Taunt fixed?

in PvP

Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Or they could just say that every taunt is unblockable and let it be that way.
But they still need to fix the perma-taunt issue.

But unblockable stuff is still dodgable, which apparently taunt isn’t right now.

Last of the Red Hot Swamis

why wasn't Taunt fixed?

in PvP

Posted by: warherox.7943

warherox.7943

Just remove taunt from the game, it shouldn’t have been added in the first place.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

why wasn't Taunt fixed?

in PvP

Posted by: blitzkrieg.2451

blitzkrieg.2451

Ah yes, QQ from a thief wrecked by a ranger with taunt. Love it.

Well, after testing taunt doesn’t go through evades and it’s hard to evade anyway as it is an instant cast before casting F2 and it doesn’t go through invulns now after the patch a couple weeks back when it was hotfixed.

Stability renders it useless, maybe try doing that because it is on a 15s ICD or stun break it – you know, shadowstep or just steal to break the taunt and use shortbow #5 for gap. Since it was fixed taunt has given me much issues at all, before that though it was absolutely broken.

The taunt and resistance bug needs to be fixed though.

It going through blocks is intended even though it doesn’t explicitly state or they would have fixed it when they fixed it going through evades/invulns. I guess if it weren’t the case then I should say steal (or any instant cast that doesn’t explicitly state stun break on it) doesn’t say stun break on it, but you can use it to get out of situations or mitigate damage (signet of stone, distortion on mesmer, etc) while stunned with it since it’s an instant cast. Guess we can get fixes to all of that stuff if taunt is to be adjusted?

But QQing about removing taunt from the game won’t work. One class has access to the skill and it’s a class currently struggling hard in top tier pvp which is what this game is balanced around… It’s going absolutely nowhere ESPECIALLY since revenant is getting taunt as well. Just get good and adapt. That’s what thieves told most rangers who were getting kittenwrecked by them pre-patch , now they have a mitigation in the form of CC for spamming thieves. Good thieves have no issue with it.

Tanbin – Ranger / Thief / Ele
Maguuma

(edited by blitzkrieg.2451)

why wasn't Taunt fixed?

in PvP

Posted by: mistsim.2748

mistsim.2748

taunt wrecks bad thieves in general. working as intended. better time those stunbreakers well son. and you’ll have to drop SR. good thieves have adapted.

why wasn't Taunt fixed?

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

you be happy that Reveal skills are still are a Rare ability not many skills reveal and there needs to be more if people wish to keep on chaining Mass invis in WvW.

why wasn't Taunt fixed?

in PvP

Posted by: Jelzouki.4128

Jelzouki.4128

Taunt is activated after the pet uses its skill, so if you don’t dodge the attack of the pet you can’t dodge the taunt.
Basically just learn to dodge the pets attack which is super easy to do, as they all have blatantly obvious animations.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

why wasn't Taunt fixed?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Taunt is activated after the pet uses its skill, so if you don’t dodge the attack of the pet you can’t dodge the taunt.
Basically just learn to dodge the pets attack which is super easy to do, as they all have blatantly obvious animations.

Except that’s not true. Even when abusing the ability-cancel bug, it proves that the taunt and blind traits both trigger before the skill even goes off.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

why wasn't Taunt fixed?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

That’s the only thing Ranger has going for them (At least the condi ones) and even then the Quickness trait is much stronger.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

why wasn't Taunt fixed?

in PvP

Posted by: blitzkrieg.2451

blitzkrieg.2451

It’s really the only thing going for them and in a power build you USUALLY wouldn’t run beastmastery because you need skirmishing and marks and you need condi clear, so most would run Wilderness survival with survival utilities and marks and skirmishing but some do run beastmastery but VERY rare, it’s just when you do that you melt faster because condi clear is virtually non-existent aside from condi renewal signet but you would rune stone over that because burst exists.

Taunt is a CC rangers needed to help mitigate burst damage or setup burst opportunities. It’s not overpowered and it got fixed weeks back and that’s only when it’s taken, when you spec certain ways on rangers , you’re forced into trait lines just to get one thing for example: condi clear.

One class has it, and it’s the least played class in top tier PvP , so taunt is doing WONDERS for them in being OP enough to be taken into a top tier team comp or even in regular arenas most rangers run marks/skirmishing/wilderness because you need to in order to be power spec which is the only thing that really matters now, many other classes do condi better with much more team support tied to them.

Btw, hiro runs wilderness survival in his build, no taunt, and he’s one of the only top tier rangers next to eurantien who also I believe runs marks/skirmish/wilderness, which also means, no taunt.

Tanbin – Ranger / Thief / Ele
Maguuma

why wasn't Taunt fixed?

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

That’s the only thing Ranger has going for them (At least the condi ones) and even then the Quickness trait is much stronger.

the quickness trait in NOT much stronger. One is a hard CC, the other a stomp/dps tool. They are the same in strength but cater to different play styles. Both are good.

and not only condi uses warden, many, many power builds use it

why wasn't Taunt fixed?

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

It’s really the only thing going for them and in a power build you USUALLY wouldn’t run beastmastery because you need skirmishing and marks and you need condi clear, so most would run Wilderness survival with survival utilities and marks and skirmishing but some do run beastmastery but VERY rare, it’s just when you do that you melt faster because condi clear is virtually non-existent aside from condi renewal signet but you would rune stone over that because burst exists.

Taunt is a CC rangers needed to help mitigate burst damage or setup burst opportunities. It’s not overpowered and it got fixed weeks back and that’s only when it’s taken, when you spec certain ways on rangers , you’re forced into trait lines just to get one thing for example: condi clear.

One class has it, and it’s the least played class in top tier PvP , so taunt is doing WONDERS for them in being OP enough to be taken into a top tier team comp or even in regular arenas most rangers run marks/skirmishing/wilderness because you need to in order to be power spec which is the only thing that really matters now, many other classes do condi better with much more team support tied to them.

Btw, hiro runs wilderness survival in his build, no taunt, and he’s one of the only top tier rangers next to eurantien who also I believe runs marks/skirmish/wilderness, which also means, no taunt.

Eura runs a lot of builds, but he posted his top build here a couple weeks ago, which at the time was Skirmishing, Nature, and BM. Because of the change with Spring, he now runs Skirmishing, wilderness, and beastmastery. He rans warden in both.,

you don’t “need” marks for LB, especially when you have quickdraw, a CD trait that lets you control which skill is reduced. The only other really good trait in marks is MoC, which is better suited to blasting people with maul.

(edited by Zatoichi.1049)

why wasn't Taunt fixed?

in PvP

Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Ah yes, QQ from a thief wrecked by a ranger with taunt. Love it.

Well, after testing taunt doesn’t go through evades and it’s hard to evade anyway as it is an instant cast before casting F2 and it doesn’t go through invulns now after the patch a couple weeks back when it was hotfixed.

Stability renders it useless, maybe try doing that because it is on a 15s ICD or stun break it – you know, shadowstep or just steal to break the taunt and use shortbow #5 for gap. Since it was fixed taunt has given me much issues at all, before that though it was absolutely broken.

The taunt and resistance bug needs to be fixed though.

It going through blocks is intended even though it doesn’t explicitly state or they would have fixed it when they fixed it going through evades/invulns. I guess if it weren’t the case then I should say steal (or any instant cast that doesn’t explicitly state stun break on it) doesn’t say stun break on it, but you can use it to get out of situations or mitigate damage (signet of stone, distortion on mesmer, etc) while stunned with it since it’s an instant cast. Guess we can get fixes to all of that stuff if taunt is to be adjusted?

But QQing about removing taunt from the game won’t work. One class has access to the skill and it’s a class currently struggling hard in top tier pvp which is what this game is balanced around… It’s going absolutely nowhere ESPECIALLY since revenant is getting taunt as well. Just get good and adapt. That’s what thieves told most rangers who were getting kittenwrecked by them pre-patch , now they have a mitigation in the form of CC for spamming thieves. Good thieves have no issue with it.

1. Shadowstep is on a 50 sec cd. Taunt is on a 15 sec cd. I believe rangers will be the ones doing the spamming here.

2. Steal doesn’t break do anything about taunt. Have fun achieving nothing by stealing to the pet that you can’t untarget.

3. Shortbow 5, then lose half your initiative to just teleport away then do what?

Play the class before you talk down to it please. Power rangers have enough CC as is with gs 4 and 5, LB 4 and pet knockdowns. Taunt is too strong as is and needs counterplay such as the bare minimum of evading. And a higher cd.

Your QQ about prepatch, rangers actually countered d/p thieves. S/d was a counter to power rangers, but riperino to that build.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

why wasn't Taunt fixed?

in PvP

Posted by: Jekkt.6045

Jekkt.6045

the broken thing abount taunt is that it switches the target and doesnt even let me switch back so that i could at least use some insta skills to mitigate damage or whatever. taunt is supposed to be the opposite of fear, if i get feared i can do all those things.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

why wasn't Taunt fixed?

in PvP

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Nothing should hit through evades. The end.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

why wasn't Taunt fixed?

in PvP

Posted by: blitzkrieg.2451

blitzkrieg.2451

Nothing should hit through evades. The end.

Then I guess get rid of static field , and guardian wall on staff? Hmmmm

Quote: “the broken thing abount taunt is that it switches the target and doesnt even let me switch back so that i could at least use some insta skills to mitigate damage or whatever. taunt is supposed to be the opposite of fear, if i get feared i can do all those things.”

Uhmm you have a target to do things while you’re cc’d , it’s the pet that taunted you. You have a target to do any targetable stun break , this is why they implemented it like that. If they made it to where you had no target at all , it would be absolutely broken. As for instant skills, you can use any instant skill while taunted. It works like any CC skill, that includes stealing the pet , using something like signet of stone, fear shout on warrior, etc.

This post quote basically is this: Translation: “I’m a thief and want to use steal and select the target which also isn’t even a stun break to get out of a burst rotation after eating a taunt” or “I’m a medi guard who wants to use my port ability (when i can still use it on the pet to stun break , HMMM) to get out of a burst rotation for eating a taunt” … If you get hit with a taunt, you pay the consequence as is with any CC effect.

Nobody complains about getting insta feared by necro or CC skills on other weapons. Why? Because thieves they can easily mitigate it using an exploit on insta skills namely steal to save having to use an actual stun break. Is that fair? I didn’t think so.

The QQ is immense.

“Your QQ about prepatch, rangers actually countered d/p thieves. S/d was a counter to power rangers, but riperino to that build.” – You’re crazy… S/d and d/p ate power ranger for breakfast – d/p a set with a massive set of BLINDING GAP CLOSERS and you’re sitting here trying to tell me it countered by rangers when the very thing is gap closing and blinds that counter power rangers? You need to actually play power ranger and fight a good d/p thief before coming up with those conclusions. Rangers got one CC to mitigate that flow of thief and now have a much better chance fighting them. Get good and save those stun breaks instead of spamming them half hazardly.

“2. Steal doesn’t break do anything about taunt. Have fun achieving nothing by stealing to the pet that you can’t untarget” – IT’S NOT SUPPOSED TO , IT’S NOT A STUN BREAK. I’m willing to bet you use steal to get out stun rotations all the time, and you want to be able to target the person so you can get out of it right? Since it’s not a stun break, I’m willing to suggest steal be put on the same inability of use as everything else while CC’d – would you really want it? No? I didn’t think so. You can use your steal exploit that isn’t even a stun break on 95% of everything, but not with taunt. I’m sorry for that.

I will add after testing that it does indeed go through skill evades. It goes through dodges, but it’s also an instant skill cast so implementing that it’s able to be random dodge should “fix” it. It goes through blocks as well. Blind affects it so it doesn’t work and stability renders it useless.

Fixing it to not go through skill evades, at all or dodge evades and make it blockable should fix the skill.

End of discussion.

Tanbin – Ranger / Thief / Ele
Maguuma

(edited by blitzkrieg.2451)

why wasn't Taunt fixed?

in PvP

Posted by: Sagat.3285

Sagat.3285

Nothing should hit through evades. The end.

Well evade is not the same as invulnerability sooo…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

why wasn't Taunt fixed?

in PvP

Posted by: Skullface.7293

Skullface.7293

I ALMOST feel responsible for this thread happening! Oh well, thieves love me what can I say.

Hiro || Talgo
Main: Ranger
Twitch: http://www.twitch.tv/hirothebeast

(edited by Skullface.7293)

why wasn't Taunt fixed?

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the broken thing abount taunt is that it switches the target and doesnt even let me switch back so that i could at least use some insta skills to mitigate damage or whatever. taunt is supposed to be the opposite of fear, if i get feared i can do all those things.

Taunt is a lock on skill the opposite of fear everything is Reversed you can’t change targets during the duration and can only use Autos , where Fear moves you away you can’t use Autos or attack skills but can use Utilities / change targets.

that is the opposite to fear<<>>taunt

why wasn't Taunt fixed?

in PvP

Posted by: Miyu.8137

Miyu.8137

OMG, there is new skill in game and I have no clue how it works and I don’t know how to counter it, it must be OP !!!!

Seriously what about you to go just learn something about the skill before actually showing on forum how lack of skill you actually are?

And just btw, taunt doesn’t go through stability, invulnerability nor blocks and it CAN BE evaded. So pls ….

Also taunt is hardly the opossite of fear since fear is condition while taunt control efect skill.

Further more, taunt works against the ranger while he is using ranged pets, pets which using ranged F2 skills or pets giving boons as taunt has limited radius of effectivenes.

(edited by Miyu.8137)

why wasn't Taunt fixed?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Stay away from the pet. This is actually quite hard. But if you hardcore kite the pet the taunt won’t get you. Otherwise it will be unavoidable and hurt when it hits because you can’t get away from the pets f2 skill and the ranger can burst you. Kite the pet hard. (Note: If you run in circles the pet also can’t hit you with its auto attack trust me it works)

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

why wasn't Taunt fixed?

in PvP

Posted by: sinject.4607

sinject.4607

I ALMOST feel responsible for this thread happening! Oh well, thieves love me what can I say.

who wouldn’t love someone actively exploiting a broken mechanic for an unfair advantage? seems to be all the rage amongst garbage players post-patch.

OMG, there is new skill in game and I have no clue how it works and I don’t know how to counter it, it must be OP !!!!

Seriously what about you to go just learn something about the skill before actually showing on forum how lack of skill you actually are?

And just btw, taunt doesn’t go through stability, invulnerability nor blocks and it CAN BE evaded. So pls ….

Also taunt is hardly the opossite of fear since fear is condition while taunt control efect skill.

Further more, taunt works against the ranger while he is using ranged pets, pets which using ranged F2 skills or pets giving boons as taunt has limited radius of effectivenes.

only showing stupid of a post you can make here.
taunt does in fact go through every form of mitigation save for stability, which i never claimed it goes through.

you can literally taunt a guardian out of Renewed Focus or a mesmer through Blurred Frenzy.

why wasn't Taunt fixed?

in PvP

Posted by: Iavra.8510

Iavra.8510

In addition to being blockable and evadable, please let me weaponswap while taunted, so i can switch to staff and back off.

This will definitely get so much more fun when Revenant hits (and maybe Berserker, too).

/edit: A ranger using taunt will using birds most of the time, which always stay on target, so taunt basically always hits.

(edited by Iavra.8510)

why wasn't Taunt fixed?

in PvP

Posted by: jcbroe.4329

jcbroe.4329

I would love to see a video of taunt behaving in this manner, because being that this is a forum and all, I just honestly don’t take your word for it.

Not that I’m calling you a liar, I just haven’t personally been able to recreate the behavior of Taunt going through blocks or invulns, and have been able to successfully block taunts from other rangers and evade them.

Video proof would make your point indisputable and I would agree with you, since it was already supposed to have been fixed, and if it isn’t, it needs to be.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

why wasn't Taunt fixed?

in PvP

Posted by: Akikaze.1307

Akikaze.1307

Also a side note (in PvE), Taunt can also activate through Boss monster’s defiance stacks. You know the debuff isn’t working properly when it can even bypass 80 stacks of defiance.

why wasn't Taunt fixed?

in PvP

Posted by: Rym.1469

Rym.1469

I don’t find it any problematic.
Good, instant CC Ranger needed and you can still just kite the pet.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

why wasn't Taunt fixed?

in PvP

Posted by: Iavra.8510

Iavra.8510

So, why remove every other unavoidable soft CC like blind and leave a strong hard CC like taunt in this state?

why wasn't Taunt fixed?

in PvP

Posted by: magestik.4132

magestik.4132

Cause it’s too easy to dodge through everything and have no stunt break.
That way if you see the enemy use taunt, you’ll be carefull on how you use your stunt break.

why wasn't Taunt fixed?

in PvP

Posted by: Necrotize.2974

Necrotize.2974

Guess blinds doing the same thing is so broken every other thread on the mesmer forums has to be about it until it’s changed. I don’t really care either way since ranger needed help anyway IMO, but it is interesting to see how people can call a mechanic inherently broken and cry for weeks on mesmer forums, and then many just ignore its functionality elsewhere.

why wasn't Taunt fixed?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

If taunt had an animation or indication, that would’ve been great. Am I the only one that plays on large screen and finds it hard to check the target every few seconds AND the movements of the enemy player???

why wasn't Taunt fixed?

in PvP

Posted by: magestik.4132

magestik.4132

If taunt had an animation or indication, that would’ve been great. Am I the only one that plays on large screen and finds it hard to check the target every few seconds AND the movements of the enemy player???

It depends actually the biggest tunt come from ranger pet.
And it’s truein team fight it’s hard to see when he’s gonna use the skill.

But in 1V1 when the ranger is alone, you can easily see when he is using his f2. If you don’t go watch the animation of the ranger most used pet, and learn them. If you do, you’ll be able to predict taunt, and use stab or something before getting taunt.

why wasn't Taunt fixed?

in PvP

Posted by: Iavra.8510

Iavra.8510

What if my class has no stability? I would dodge it, but, you know….

why wasn't Taunt fixed?

in PvP

Posted by: magestik.4132

magestik.4132

Everyclass as stability, if you choose not to use stab power, or trait for stability, ennemy should be able to CC you. And that’s only if you play solo.

If you play in team you can go all out with no stab and no condi removal and have a nice bunker guard who do that for you.

why wasn't Taunt fixed?

in PvP

Posted by: Jekkt.6045

Jekkt.6045

Nothing should hit through evades. The end.

Then I guess get rid of static field , and guardian wall on staff? Hmmmm

Quote: “the broken thing abount taunt is that it switches the target and doesnt even let me switch back so that i could at least use some insta skills to mitigate damage or whatever. taunt is supposed to be the opposite of fear, if i get feared i can do all those things.”

Uhmm you have a target to do things while you’re cc’d , it’s the pet that taunted you. You have a target to do any targetable stun break , this is why they implemented it like that. If they made it to where you had no target at all , it would be absolutely broken. As for instant skills, you can use any instant skill while taunted. It works like any CC skill, that includes stealing the pet , using something like signet of stone, fear shout on warrior, etc.

This post quote basically is this: Translation: “I’m a thief and want to use steal and select the target which also isn’t even a stun break to get out of a burst rotation after eating a taunt” or “I’m a medi guard who wants to use my port ability (when i can still use it on the pet to stun break , HMMM) to get out of a burst rotation for eating a taunt” … If you get hit with a taunt, you pay the consequence as is with any CC effect.

if you opened your eyes you would have seen that i’m an elementalist so i can’t use steal or judges intervention… what i want to use is a scepter blind on the ranger, not on the pet because it’s the ranger that wants to hit me with maul, but because it doesn’t let me switch target this is not possible so i’m forced to waste a stunbreak on a 15s broken cc where i would be able to just blind the next attack when cc’ed by any other skill.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

why wasn't Taunt fixed?

in PvP

Posted by: Miyu.8137

Miyu.8137

But you are not supposed to change target while the taunt efect lasts (2secs). It’s like any other CC, eg warrior can knock you down for 2 sec. = you are CCed for 2 secs unless you use stunbreaker, easy as that. After 2 secs you shouldnt have problem to switch target.

"
Your pet taunts foes near then when executing a command [F2] ability.

Taunt (2s): Involuntarily attack foes.
Radius: 240
"

(edited by Miyu.8137)

why wasn't Taunt fixed?

in PvP

Posted by: Javi.4359

Javi.4359

I agree. Taunt really shouldn’t lock you out of targeting. Switching targets I can deal with, but locking your target just beyond what any CC should be able to do.
Also it hitting through evades, blocks and invulns reaaaally needs to be fixed. It wasn’t okay when Mesmers did it and it’s not okay when Rangers do it.

why wasn't Taunt fixed?

in PvP

Posted by: yolo swaggins.2570

yolo swaggins.2570

Everyclass as stability, if you choose not to use stab power, or trait for stability, ennemy should be able to CC you. And that’s only if you play solo.

If you play in team you can go all out with no stab and no condi removal and have a nice bunker guard who do that for you.

Thieves only have one skill with stability, just like how not every player has situational awareness. So if a player can’t maintain situational awareness around a thief, they deserve to die amirite?

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

why wasn't Taunt fixed?

in PvP

Posted by: blitzkrieg.2451

blitzkrieg.2451

Everybody complaining about using skills while stunned, specifically weapon skills like scepterblind and staff #2… Please keep in mind these are not stun breaks. I don’t get to swoop away with ranger greatsword to avoid getting hit when I’m stunned, why should anybody else when CC’d? I’m confused by this logic entirely.

Tanbin – Ranger / Thief / Ele
Maguuma

why wasn't Taunt fixed?

in PvP

Posted by: Jekkt.6045

Jekkt.6045

Everybody complaining about using skills while stunned, specifically weapon skills like scepterblind and staff #2… Please keep in mind these are not stun breaks. I don’t get to swoop away with ranger greatsword to avoid getting hit when I’m stunned, why should anybody else when CC’d? I’m confused by this logic entirely.

it’s always possible to use instant skills with no casting time when cc’ed…
swoop does have a casting time so obviously you can’t use it.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

why wasn't Taunt fixed?

in PvP

Posted by: blitzkrieg.2451

blitzkrieg.2451

Everybody complaining about using skills while stunned, specifically weapon skills like scepterblind and staff #2… Please keep in mind these are not stun breaks. I don’t get to swoop away with ranger greatsword to avoid getting hit when I’m stunned, why should anybody else when CC’d? I’m confused by this logic entirely.

it’s always possible to use instant skills with no casting time when cc’ed…

And that’s alright because? I think that’s the problem, too many classes get access to instants and can avoid getting punished while CC’d , this also goes with ranger with signet of stone, or any class with instants. Many classes get to use those instead of using actual stun breaks while some classes are forced to use stun breaks without getting the luxury of those instants. That’s simply not fair…

The main issue here isn’t taunt, it’s wanting to be able to use instant skills to avoid getting combo’d after getting hit by a taunt which then what is the point of the CC skill in the first place then? Skills in which were never stun breaks in the first place.

I’m sure you see the ultimate issue here, with common sense it shouldn’t be hard to realize that none of those skills are stun breaks.

What you want to essentially do is bypass having to actually use a stun break to mitigate getting caught by taunt. I’m sorry, but taunt is a CC that doesn’t allow this.

I don’t care if they’re instant skills or not, skills , on ANY CLASS that are not stun breaks should not be able to be used while stunned. This has been a problem for a long time.

I could actually argue in the same light taunt going through evades and blocks is working as intended as much as you advocating and using a non-stun break to avoid burst while hard CC’d is working as intended because a dev has commented on neither on whether they’re right or wrong. Do you think that’s right? No, it’s not is it?

Now obviously, it going through evades and blocks is fundamentally wrong, much like using any skill to avoid getting bursted while EATING A CC. When it becomes evadeable and blockable then you should have no complaints about eating taunt CC.

After it’s fixed, much like thief steal and using the same mentality against steal you will simply need to keep an internal timer of when taunt goes off of 15s. Really not that hard to do actually , as a ranger going against thieves since Gw2 came out I’ve had to do this, why is there a sudden problem with doing this with rangers now? Then you make a mental note to easily kite the pet which is also simple to do.

Like I get it , yes , going through evades and blocks is stupid. Nothing should do it (although static field, slick shoes, guardian wall exists but they’re all easier to avoid and not as instant so i understand) but when it’s fixed the complaints will still continue.

Even after they succumb to the scrubs that want to exploit non-stun breaks to avoid getting bursted and make it targettable so they can use things like scepter blind on the ranger, steal the ranger will make the whole point of the skill dumb and not like it was supposed to work in the first place so you might as well remove it at that point or just turn it to a fear or a stun it will STILL be complained and whined about. Why? Because it’s a CC that’s instant that makes you have to actually worry about the pet aside from simply getting hit by him. It makes the dynamic of the ranger class more unique in the sense that you need to actually count internally for once something against the ranger and not just soft cc the pet and kite him around (which will STILL work as pets don’t get condi removal – HOORAY! ).

Basically, it’ll be so nerfed into the ground due to whiners like in this thread that it won’t even be worth taking a GRANDMASTER TRAIT and have to use SPECIFIC PETS to use it anymore and quickness trait will be the main option.

Tanbin – Ranger / Thief / Ele
Maguuma

(edited by blitzkrieg.2451)

why wasn't Taunt fixed?

in PvP

Posted by: Skullface.7293

Skullface.7293

I ALMOST feel responsible for this thread happening! Oh well, thieves love me what can I say.

who wouldn’t love someone actively exploiting a broken mechanic for an unfair advantage? seems to be all the rage amongst garbage players post-patch.

Exploiting a broken mechanic for an unfair advantage…The trait is made available to me in Beastmastery line, and is the most useful Grandmaster trait available to me, so explain why I would not use it? I have to say though it is a huge advantage to have against thieves, but not as much versus some other classes and specs. Then again, this game was never made to be balanced around 1v1, I think you should know that by now with the balance of the classes since all these years.

Devs still haven’t said anything if it’s supposed to go through evades and blocks, so it might be intended to do that or not. I think it is supposed to since they already nerfed taunt which used to go through mist form and dodges.

The problem with taunt is arenanet didn’t explain how the condition REALLY works to people, so now they automatically say it’s an exploit without knowing what it actually is supposed to do in details.

Hopefully a dev can come here and explain if it’s supposed to go through evades and blocks? It would be really appreciated and would make things alot more simple for us.

Hiro || Talgo
Main: Ranger
Twitch: http://www.twitch.tv/hirothebeast

(edited by Skullface.7293)

why wasn't Taunt fixed?

in PvP

Posted by: Necrotize.2974

Necrotize.2974

Seeing as Blinding Dissipation wasn’t supposed to go through blocks and evades apparently, I seriously doubt hard CC was meant to.

why wasn't Taunt fixed?

in PvP

Posted by: Lexiceta.4156

Lexiceta.4156

You do realize that the taunt portion of the pets F2 ability fires first, sometimes even without the pet casting the F2 itself, how you are timing that it goes through blocks etc might be the culprit.

why wasn't Taunt fixed?

in PvP

Posted by: Iavra.8510

Iavra.8510

Being interrupted during Blurred Frenzy/Pistol Whip/Whirlwind/Shelter/… is kinda obvious, though.

why wasn't Taunt fixed?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

No skill should be unblockable unless it says unblockable. This is a CC that needs fixing like mesmer blinds did. I could be wrong, but I don’t think it was meant to be another op unavoidable CC. It was meant to be a way to prevent players from too easily kiting the pet.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

why wasn't Taunt fixed?

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Wow guys. Taunt does not go through invuls. It does go through blocks though. It doesn’t taunt on stability. This is a serious l2p issue here. They can change the block issue. But it currently doesn’t go through invuls. Ok? Ok. And stab as well. You can’t get interrupted through blurred frenzy or pistol whip… When was the last time you guys actually tested this? My god.

why wasn't Taunt fixed?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I find it weird that this is even considered a major “issue” considering Ranger’s place on the hierarchy. They don’t have much going for them and Taunt is the one way for them to make some builds work. I’ve been running Traps in PvP and the only reason I can reliably land them is because of that taunt.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

why wasn't Taunt fixed?

in PvP

Posted by: Necrotize.2974

Necrotize.2974

I find it weird that this is even considered a major “issue” considering Ranger’s place on the hierarchy. They don’t have much going for them and Taunt is the one way for them to make some builds work. I’ve been running Traps in PvP and the only reason I can reliably land them is because of that taunt.

Because people complained non-stop about Blinding Dissipation not working as intended but so few actually care about this, showing that they don’t really care about bugged skills or broken mechanics, they just wanted to nerf mesmer specifically. I honestly thought it’d be the other way around as hard CC that makes you attack the pet is a little more noticeable than a short range, self centered blind.