will stunbreak not working with blowouts/knockbacks ever get fixed?

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Pray.9751

Pray.9751

just curious if ANet even cares anymore at this point, judging from how the block bug is being handled they don’t but for people not randomly smashing their face on the keyboard it’s a rather frustrating experience to see that precious stunbreak simply doing nothing

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Seether.7285

Seether.7285

From what I have noticed, it does work on these abilities somewhat, but you must wait until you are on the ground and no longer moving the direction you got knocked, using the stun break at this point will instantly get you up. If you are still moving and use your stunbreak it gets wasted every time.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Dual.8953

Dual.8953

Think it may be because you can’t use skills when jumping.

Registered Altaholic
Part-time Kittenposter

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Gilgamesh.2561

Gilgamesh.2561

Stability..?

Stunbreak is for.. uh, stuns and stuns only.

If your profession lacks guaranteed stability cough engineer cough, that’s a balance problem.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: milo.6942

milo.6942

it’s balanced since engineer has the most knockbacks
/hatersgonnahate

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Gilgamesh.2561

Gilgamesh.2561

it’s balanced since engineer has the most knockbacks
/hatersgonnahate

Guardian has as many knockbacks (and honestly more useful because many of them are AoE), and has more stability. Argument: void.

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Posted by: Seether.7285

Seether.7285

it’s balanced since engineer has the most knockbacks
/hatersgonnahate

Guardian has as many knockbacks (and honestly more useful because many of them are AoE), and has more stability. Argument: void.

As an Engineer I actually agree with Milo’s stance. If you really want stability as an Engi you can use elixir x and cancel it after using it. Guardian KBs are on a much longer cd than the Engineer KBs as well.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Gilgamesh.2561

Gilgamesh.2561

I don’t want to derail this into a thread about engineers. I don’t even care one way or the other. I was somewhat amused you offered a clearly unintended and bugged mechanic (canceling Elixir X) as a solution.

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Posted by: Seether.7285

Seether.7285

It isn’t a bugged mechanic. Every elite transform in the game provides a stability buff in addition to the transform. It doesn’t say stability 20seconds or until you exit the form, it simply says stability.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Gilgamesh.2561

Gilgamesh.2561

It isn’t a bugged mechanic. Every elite transform in the game provides a stability buff in addition to the transform. It doesn’t say stability 20seconds or until you exit the form, it simply says stability.

It’s called a gimmick. You are enabling and disabling a transformation, an Elite Skill mind you, only for a boon. The primary benefit of the skill is the transformation, but people are finding more value from the boon than the transformation. A gimmick.

Something is a gimmick when it’s observably silly in how it works. Logically you should only have boons given from a transformation while transformed.

We don’t know if this is intended or not because ArenaNet hasn’t acknowledged it, and there are so many other bugged traits and skills in this game it’s not possible to rule it as intended.

(it goes without saying this is all of my opinion)

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Posted by: Dibrom.6408

Dibrom.6408

It isn’t a bugged mechanic. Every elite transform in the game provides a stability buff in addition to the transform. It doesn’t say stability 20seconds or until you exit the form, it simply says stability.

Necromancer -> Plague Form -> Exit

Loses all stability gained from plague form. This is not once of the 100+ necro bugs, it was changed to behave like this.

Arenanet: The paragon of truth.

will stunbreak not working with blowouts/knockbacks ever get fixed?

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Posted by: Tracker.6483

Tracker.6483

Boons are granted for an amount of time. It’s not a gimmick to cancel out of your Elite if you want.

This also works with going into Death Shroud as a Necro if you have it traited to give stability.

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Posted by: TGSlasher.1458

TGSlasher.1458

Back on topic of stun breaks not working whilst getting knockbacked or blown up. I find that on my ele I can use cleansing fire to stand straight up after a knockback. When downing gardians I try to use it the moment they use their downed skill, thus not moving but still having my flag interrupted. I like to think that I have fast reflexes but that is a horrible lie and I couldn’t tell you if the stun break works whilst in the air. I know that it works the moment you are knockback (the moment right after the skill hits) and I know that it works when you are face down in the dirt.

Stability is not a stun break unless the skill also says breaks stuns.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

You must wait until you land from a blow back or it has no effect. I think it is inline with an earlier poster about using skills in the air.

I think about it like this, when you break a stun, you had to suffer the stun first.
So in order to break out of a launch or blowback, you have to suffer it first.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt