worst game I ever seen in my life
And you cant even que outside of this fugly lobby. Yep. 10/10 whoever decided to change that.
Playing Smite since mid s2, f broken gw2.
Welcome to season 2 of PvP. Where people have stopped playing because it’s not fun. By this point the only people left playing are the people riding win streaks, and the determined. Everyone else is doing something else. Weather that’s in GW2 or not.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
And you cant even que outside of this fugly lobby. Yep. 10/10 whoever decided to change that.
They have said why.
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
Second page of the Queuing out side of HoTM thread, about 3 pages back.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
…. actually those reasons are mostly hot air IMHO… it worked before and matches weren’t worse those times.
Lots of players queuing inside HotM may “help” noob players to realize their gear has to be adjusted. Playing PvP properly then still isn’t encouraged by that – as we all currently see.
No chance I would endure waiting for almost 30 mins in a boring lobby to get the nice kitten matches one half of us are now forced to play :/
I feel a little sorry that that maybe will make your queue even longer, but that can’t helped…
You Are Crowfood Now [KRAA]
^^ ok dude, you are actually the type of player I don’t want on this forum. The mods have started communicating with us and you called their opinions hot air?? Do would you rather have a real “hot air” as in noone communicating with us or this type of hot air. Dude watch what 6ou are saying.
And you cant even que outside of this fugly lobby. Yep. 10/10 whoever decided to change that.
They have said why.
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
Second page of the Queuing out side of HoTM thread, about 3 pages back.
Sry but thats bs, we could que outside of lobby without any issue before.
Be honest – whats the problem to give us warning about getting removed from que when we try to change the map? Its already in system – if you leave/join party it gives you message about getting removed from que. If you join/leave youre removed from que.
So if player in pve qued up to pvp match and decided to switch map 3mins later, he press that magic waypoint button but instead of teleporting right away a message pop up about removing him from que if he switch map. Now he has 2 options – “cancel” to stay in que, "ok "and get removed from que
Problem solved. So f hard. But well.. its Anet. Looking at the “quality” of matchmaking speaks everything about the subject.
Tutorial is something they have to make regardless of this que stuff bc fresh players have no idea what to do.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Give solo q for players that wants solo q or don’t have team. so the game can be fun again and we don’t have to compete with duo/trio etc premaders.
I think a lot of players come back if we get solo q and balanced matchmaking. No class stacking/swapping inside ranked and also have to balance if one team have support healer,buffer etc. make sure the other team also have them.
Till its not happening enjoy your low playerbase.
And you cant even que outside of this fugly lobby. Yep. 10/10 whoever decided to change that.
They have said why.
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
Second page of the Queuing out side of HoTM thread, about 3 pages back.
Sry but thats bs, we could que outside of lobby without any issue before.
Be honest – whats the problem to give us warning about getting removed from que when we try to change the map? Its already in system – if you leave/join party it gives you message about getting removed from que. If you join/leave youre removed from que.
So if player in pve qued up to pvp match and decided to switch map 3mins later, he press that magic waypoint button but instead of teleporting right away a message pop up about removing him from que if he switch map. Now he has 2 options – “cancel” to stay in que, "ok "and get removed from que
Problem solved. So f hard. But well.. its Anet. Looking at the “quality” of matchmaking speaks everything about the subject.
Tutorial is something they have to make regardless of this que stuff bc fresh players have no idea what to do.
Might be bs to you, but we the players don’t know the full ins and outs of the game engine. It’s easy to say something is easy when in reality we don’t have a clue how easy something is or is not to do.
Personally I’m always happen when ANet say why they can’t or will not do something even if I don’t like the answer. It’s better than a wall of silence.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
And you cant even que outside of this fugly lobby. Yep. 10/10 whoever decided to change that.
They have said why.
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
Second page of the Queuing out side of HoTM thread, about 3 pages back.
Sry but thats bs, we could que outside of lobby without any issue before.
Be honest – whats the problem to give us warning about getting removed from que when we try to change the map? Its already in system – if you leave/join party it gives you message about getting removed from que. If you join/leave youre removed from que.
So if player in pve qued up to pvp match and decided to switch map 3mins later, he press that magic waypoint button but instead of teleporting right away a message pop up about removing him from que if he switch map. Now he has 2 options – “cancel” to stay in que, "ok "and get removed from que
Problem solved. So f hard. But well.. its Anet. Looking at the “quality” of matchmaking speaks everything about the subject.
Tutorial is something they have to make regardless of this que stuff bc fresh players have no idea what to do.
Might be bs to you, but we the players don’t know the full ins and outs of the game engine. It’s easy to say something is easy when in reality we don’t have a clue how easy something is or is not to do.
Personally I’m always happen when ANet say why they can’t or will not do something even if I don’t like the answer. It’s better than a wall of silence.
This… None of us here have the data, but this rudeness is Def uncalled for.
No, we dont have data but we know they already have system ingame. They have convert it to map change now. And in case of matchmaking.. whos fault it is? Mine? Yours? Weird how everyone can get it right but.. whatever
Playing Smite since mid s2, f broken gw2.
His point was they removed it for a reason. That doesn’t mean they can’t kitten up though.
No, we dont have data but we know they already have system ingame. They have convert it to map change now. And in case of matchmaking.. whos fault it is? Mine? Yours? Weird how everyone can get it right but.. whatever
Everyone can get it right? Get what right? ANet gave there reasons, like I said, I might not like it, but I’d rather know why than not know at all. If they could do it that easy, I’m sure the would. It’s been asked for enough. But there answer is no. Not happening.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Yes, it’s great that Anet has communicated to us about the issue. I think it is a fair request though to let us queue again outside of HotM. Whether people are shooting up the division ladder too fast or just not enough people remaining in PvP due to the matchmaking, let people in queue leave the map. It does seem like Anet is taking the easy way out and saying “nope we can’t do that” rather than explore ways to make it happen.