Any way to repair inside instance?
All I can think of is the repair kit from the trading post. Perhaps bring a friend or two to speed the process?
Xbox live Gamertag – EVN666
SPOILERS AHEAD
blinkblink ALITD isn’t even difficult if you have any kind of ranged weapon and are prepared to back off rather than facetank.
Hints:
In the large fight, don’t be afraid to back off. Your allies are constantly replenished so the enemies never get chance to heal. Ignore grubs until after the giants and aboms are down.
Next, Eye of Zhaitan. There are 2 conveniently large pillars to hide behind. He starts to give you the death ray glare (UUUUULAAAAAAA!), get behind one.
Last boss… just keep dodging and circle strafing. He goes down easier than the giant/abom fight.
I did this at lvl 50 with lvl 50 green gear/yellow longbow. Just take ranged and it’s a cinch.
SPOILERS AHEAD
blinkblink ALITD isn’t even difficult if you have any kind of ranged weapon and are prepared to back off rather than facetank.
And that is why boss design fails. It needs to be melee friendly and not just ranged friendly.
SPOILERS AHEAD
blinkblink ALITD isn’t even difficult if you have any kind of ranged weapon and are prepared to back off rather than facetank.
And that is why boss design fails. It needs to be melee friendly and not just ranged friendly.
Equip your warrior with a rifle and your guardian with a scepter or staff. Thieves have pistols.
SPOILERS AHEAD
blinkblink ALITD isn’t even difficult if you have any kind of ranged weapon and are prepared to back off rather than facetank.
And that is why boss design fails. It needs to be melee friendly and not just ranged friendly.
Equip your warrior with a rifle and your guardian with a scepter or staff. Thieves have pistols.
But what justification can you give for saying that classes that were designed to be played at melee range, that were designed to attract people who wanted to play a melee character, should suddenly have to switch to a ranged weapon for one boss fight that was so unpoorly designed as to essentially lead to instant death for melee classes in melee range?
Wouldn’t the more appropriate action be forcing Anet to fix the bosses so that the melee classes can continue to function as melee classes?
Why don’t they make bosses that teach you to have a well-rounded character for both ranged and melee combat?
It’s like saying… “There’s a 9ft tall zombie with blades for arms and a bomb strapped to its head. We have a rifle, and a shovel. I bagsie the shovel!”. You don’t want to run up to the Big Bad and kick him in the nuts! You ace that sucker from as long a range as you dare :p
If you have both ranged and melee options for a class, then it’s not designed to be played solely at melee range. It’s designed to be flexible.
If you have both ranged and melee options for a class, then it’s not designed to be played solely at melee range. It’s designed to be flexible.
No. It is designed to be flexible in regards to the player’s choice. It is designed to allow the player to choose and not choose for the player.
No. It is designed to be flexible in regards to the player’s choice. It is designed to allow the player to choose and not choose for the player.
With the personal story being as easymode as it is, even for a dumbcluck such as myself, I was shocked at how had dungeons were.
I now consider the story mode to be the tutorial for dungeons. And believe me, if people struggle to be able to comprehend ranged vs melee combat in the tutorial, they’re not going to have it easy at all in dungeons or Fractals.
Bringing condition removal also helps, along with kiting behind the pillars to heal as suggested before, since the Eye’s only nasty part is the stacks of confusion/vulnerability the gaze attack produces.