Cliche Theme with a Stunning Lack of Epicness
Agree. So tired of dragons. It’s an epidemic that is out of control.
So, which other games have Dragons (if that is even their real form) that are more like forces of nature rather than just a big bad guy?
It is also quite funny how you say that GW1 was soo much better and less cliche, when it is just as much cliche if not more. You also seems to miss the fact that all stories (exact Eye of the North, which is more tied to GW2) are tied to Abbadon.
So all in all the whole story is simply about a big bad god wanting to kill everyone (just like those 10 million other fantasy stories)
Krall Peterson – Warrior
Piken Square
To be honest I like the dragons, especially in this form as hugely powerful beings, not just the fact that they are big and scary, they all have some form of corrupting influence on the world around them, that’s the bit that makes them interesting.
I very much enjoyed the GW1 story, but let the devs expand the living story, and we should see some interesting enemies. I did like how the Flame and Frost story, where (I assume) the power used is drawn from the elder dragon Primordious, at least for the flame bit as the Flame legion are involved.
I think we should stop putting God-like enemies into videogames.
It’s always disappointing when they die.
Or you go like Lovecraft, where the characters only fight weak personifications of the Great Old Ones or someone of their worshippers. They never kill a God.
Or you do epic enemies without necessarily being Gods.
because he doesn’t know it himself
(edited by redslion.9675)
Yeah it’s a shame. At least the first third of the personal story is good for some races such as the asura.
The rest is just one big cliche, but to be fair it is reasonably well executed (depending on which choices/decisions you take – eg, some Vigil quests had me cringing a lot compared to the Priory, which I thought was pretty good).
Yeah it’s a shame. At least the first third of the personal story is good for some races such as the asura.
The rest is just one big cliche, but to be fair it is reasonably well executed (depending on which choices/decisions you take – eg, some Vigil quests had me cringing a lot compared to the Priory, which I thought was pretty good).
Indeed. The Asura story is good, right up until it stops being the asuran-specific story. Sieren of the Priory is amusing, despite being an obvious Lara Croft expy. But it apparently gets less and less interesting….and ultimately ends in the laziest way to end a story ever, a 5-man dungeon. (If you were doing the Destiny’s Edge story, that’s appropriate to end with a dungeon, as it’s dungeons all the way. But the personal story? No.