Elementalist: Trial and Error Style Unacceptable

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: biggerthanthesun.2397

biggerthanthesun.2397

Having played a few characters to the early 20s, I decided to stick with the elementalist, mainly because I like the animations, the gear, and the 4-part attunement switch. But, holy hell, this class seems useless. Less survivability than any of the other classes, less control than the thief, and less damage than anything I have played, including the guardian (toss a greatsword on my guard and the ele can’t compete). And, yes, I have tried D/D, S/D, and switch to the slow staff for tougher fights. I attunement dance quite a bit as well. My gear is up to date and I run only on-level quests. Either the elementalist’s dmg needs to be increased, by around 100%, or ANet needs to find a different angle for this class: any angle would do.

With that said, story missions are making me put down this class, perhaps for good. Perhaps I will even put down the game. This is not a threat; I am just let down. Unless I roll guardian or warrior, I don’t feel I am playing this game as intended. It seems that content is tuned for these classes alone. If my warrior has higher toughness and 3x the HP, why doesn’t my ele do 3x the damage? In fact, my ele does less dmg, noticeably less. Butkitten I don’t want to play warrior and be one more face in an ever-growing crowd of plate-wearers.

But the story missions, oh god, the story missions. If I take my time, carefully exploit pathing and AI limitations, and die repeatedly as I learn the map, I can usually make it through, but it is NO FUN AT ALL to play this way.

For instance, I am on the level 16 story quest, “Darkness at Drakentelt.”
First run: pull some mobs, leopards jump in and two shot me; restart quest.
Second run: carefully pull each leopard one at a time, using trees as roadblocks as I kite; begin to pull Svanir carefully and my NPC companion pulls a different group; stunned; 2-shotted; I die; restart quest.
Third run: do the above; get lucky, no NPC shenanigans; kill svanir; run to the green star; zerged without warning by elementals suddenly appearing in melee range; I die; restart.
Fourth run: do the above, except I know the elementals will spawn; baby step towards the star with air attunement on, ready to cast swiftness; after major kiting and stance-dancing like a boss, I beat them; story time and veteran appears; unseen, a couple of elementals spawn out of sight behind me; I notice the explosive shards conjured at my feet just in time and dodge; then I am out of endurance, pop earth shield, get pounded by the elementals while I am being chased by the vet whom I have entirely ignored in a vain attempt to lose aggro; he hits me, twice; I die.
Fifth run: quit elementalist and perhaps the game.

What frustrates me the most is that I know that could steamroll this quest on my warrior or guardian while eating dinner and doing my taxes at the same time. Hell, if I put down my fork, I could do it on my thief, too.

Anet, I do not ask that you change the difficulty of the story mode. I simply ask that you justify the existence of the elementalist. The number of hoops you have to jump through to be below par, but at least playable, is ruining the game for many players.

From what I heard, the class was once balanced, but some exceptional players played this class so well it was OP. You then nerfed the elementalist so that these players had to use all of their leet skill to be simply mediocre. Can’t we find a happy middle? Let the leets be a little OP. Many games thrive on the concept of a difficult to play but rewarding character/class. As of now, a blind monkey punching the keyboard would still make guardians OP. Why can’t exceptional players make the ele OP?

Just play an elementalist through the story, and tweak the class until the story mode is at least close to as easy as it is for ranger, thief, or, if you are feeling generous, guardian. Use the story as a baseline for class competency.

(edited by biggerthanthesun.2397)

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Clem.2963

Clem.2963

I’ve played an Elementalist through to level 80 and yeah, staying alive can be tricky.

I’ve completed the personal story and found a lot of fights in the middle part of the personal story very difficult but once I got to around level 60, the quests started to get much easier.

Ele seems to be able to put down a lot of damage over a large area, but this is rarely useful.
I primarily use dual daggers, which suits my wannabe-rambo play style and with daggers, both fire and air can deal a decent amount of damage.

I haven’t actually put much time into another class yet (got a lvl 3 necro and 2 warrior), so until I do that, I won’t have a good idea on how ele compares to the rest.

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Ba air.1372

Ba air.1372

Oh man some story missions can be hell on earth for Elementalists. They tend to go three ways for me:

1) I’m lucky and the mission isn’t tuned to some insane degree. (Downgraded to level 30 for a level 31 mission? REALLY?)
2) I get my rear kicked so hard my pants fall off and I end up calling in a thief buddy to cheese it. (I’m looking at you level 28 Sylvari quest. You horrible thing.)
3) Mostly what I do now: D/D circle strafe like if you stop for a second you’ll be roast dinner. Or roasted vegetables in my case. (Partially my fault too for often going after quests a level or two above me. >.>)

I know you’re supposed to switch elements quickly and stuff… but switching to earth doesn’t give me much more survivability, especially without many traits to support it at lower levels. Everything but fire (and sometimes air) does such crap damage it’s hard to switch out of it when you’re playing the kill-it-before-it-kills-me game.

Guardian, Ranger, Engineer… they’re all way easier to level. Oh well, I still love my Elementalist but it’s gonna be a chore getting him up those last 20 levels.

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Clem.2963

Clem.2963

3) Mostly what I do now: D/D circle strafe like if you stop for a second you’ll be roast dinner. Or roasted vegetables in my case. (Partially my fault too for often going after quests a level or two above me. >.>)

Ugh, this gets boring and annoying.

On the Claw Island quest where you had to deal with ~6 giants, I had to lure them out one at a time and run around in circles for 5-10 to kill each one, was hella dumb.

I feel water really needs to be buffed. You don’t heal that much and you do crap all damage.

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Ba air.1372

Ba air.1372

3) Mostly what I do now: D/D circle strafe like if you stop for a second you’ll be roast dinner. Or roasted vegetables in my case. (Partially my fault too for often going after quests a level or two above me. >.>)

Ugh, this gets boring and annoying.

On the Claw Island quest where you had to deal with ~6 giants, I had to lure them out one at a time and run around in circles for 5-10 to kill each one, was hella dumb.

I feel water really needs to be buffed. You don’t heal that much and you do crap all damage.

Claw Island so irritating because of that. You’re stuck with way too many zombies that move faster than you AND hit like a truck! Just to make things worse, they’re main strategy is to knock you down or flank you. Earth attunement, it does nothing for this!

It doesn’t feel like much of an epic story when my main strategy boils down to a) circle strafe or b) circle strafe around a pillar. After a point I’m just making myself dizzy.

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Refugee.3092

Refugee.3092

Claw Island so irritating because of that. You’re stuck with way too many zombies that move faster than you AND hit like a truck! Just to make things worse, they’re main strategy is to knock you down or flank you. Earth attunement, it does nothing for this!

It doesn’t feel like much of an epic story when my main strategy boils down to a) circle strafe or b) circle strafe around a pillar. After a point I’m just making myself dizzy.

Trust me, it gets worse. There are a couple of brutal quests after the claw island one. Are they doable? I guess so. Are they fun? No. The mobs totally ignore your npc companion and come after you with everything they’ve got. My elementalist died 6 times yesterday trying to do her story quest.

The quests are not tuned with the elementalist in mind and have certainly not been tested with an elementalist. She simply can not handle 6 mobs at the time that hit like a truck, no matter how much I kite them. The low damage/low heals/stupid long cooldowns frustrate the crap out of me.

She’s level 56 at this time and after the quest I ditched her and created a warrior. I’m not going to touch my elementalist anymore until the profession gets fixed. I play games to have fun. Maybe I should take a look at WoW:MoP.

Elementalist: Trial and Error Style Unacceptable

in Personal Story

Posted by: Ba air.1372

Ba air.1372

Claw Island so irritating because of that. You’re stuck with way too many zombies that move faster than you AND hit like a truck! Just to make things worse, they’re main strategy is to knock you down or flank you. Earth attunement, it does nothing for this!

It doesn’t feel like much of an epic story when my main strategy boils down to a) circle strafe or b) circle strafe around a pillar. After a point I’m just making myself dizzy.

Trust me, it gets worse. There are a couple of brutal quests after the claw island one. Are they doable? I guess so. Are they fun? No. The mobs totally ignore your npc companion and come after you with everything they’ve got. My elementalist died 6 times yesterday trying to do her story quest.

The quests are not tuned with the elementalist in mind and have certainly not been tested with an elementalist. She simply can not handle 6 mobs at the time that hit like a truck, no matter how much I kite them. The low damage/low heals/stupid long cooldowns frustrate the crap out of me.

She’s level 56 at this time and after the quest I ditched her and created a warrior. I’m not going to touch my elementalist anymore until the profession gets fixed. I play games to have fun. Maybe I should take a look at WoW:MoP.

I think I know what quest you speak of, involving a lot of invisible mobs and even more visible mobs. >< I chain died because ofkittenfast moving zombies that hit like two trucks cemented together. Oh and when there’s like… fifty mobs on screen and a lot of them like you, so awesome. And by awesome I mean ow ow ow ow.

I’ve gotten my Elementalist up to 60 so far. I love him but I have to take breaks to play my ranger and guardian to restore some of my sanity after some areas.

RE: WoW: MoP
It looks like it’ll be fun, but if you don’t like being shackled with having utility = you do nothing really good at all (oh and all the other classes do your utility better but pretend you don’t notice that) stay away from Elemental Shaman. :P I picked up Elementalist because I just can’t keep myself away from elemental based casters… every game, same result…