I just finished the personal story for the first time, with the exclusion of the quest that requires five people. I… this is… appalling. There are so many issues with this story. I had quite a bit of fun at some points, but it was totally outweighed by everything being predictable, over-the-top, and often nonsensical. Maybe I was expecting too much, since I’m a Bioware fan, but I think my assessment will be pretty fair.
Lack of Continuity
My first character was a Female Charr Engineer. I chose Iron as my legion, Reeva as my sparring partner, and Loyal Soldier as my father’s legacy. The earlier levels, in my opinion, had the strongest writing.
After [spoiler]my first warband was killed, I liked how Reeva started to be developed as a character. It was even more awesome when I found that I could recruit other members into my new warband based on the choices I made. [/spoiler] For those first levels, it felt like the choices I made mattered. It reminded me of Dragon Age and Mass Effect, to some extent.
Then, the time came to join one of the three orders. I assumed I would get to bring my warband along. Nope. Reeva took over and I never saw my warband again. Seriously. I spent 40 levels building my relationship with these characters and they vanished to make room for the rest of the Personal Story.
Once you join an order, it stops being a “personal story”. ABSOLUTELY NOTHING you did in the first 40 levels makes any difference. It’s not even acknowledged. A handful of characters make reappearances, but most of them don’t seem to recognize you.
But wait, the Order stories aren’t so bad. My female charr joined the Priory. When you join the Durmand Priory, your mentor is Magister Sieran, who's an extremely optimistic and adventurous Sylvari. Her voice acting is excellent, and the character is well-developed... and then she gets killed, because apparently, killing off literally the ONLY INTERESTING CHARACTER in the game is considered deep. Her death is totally pointless and unnecessary. As the title of the section says, this was done because Anet didn't want to have any continuity between story sections. That’s when the Impersonal Story starts to go down hill.
Non-Sylvari are introduced for the first time to Rear Admiral Rutabaga, who is the only persistent character in the entire game. He gets his own section in this, don’t worry.
For the next 30 levels, here is what you can expect: You will be introduced to many, many named characters. You will find at least some of these characters engaging, and you'll want to know more about them. They will then do one of two things: A. Star in a mission and disappear, never to be seen again outside of brief appearances where you can't interact with them in any meaningful way, or B. Die in a pointless and nonsensical way. The latter is much more common, and it quickly becomes comical as you realize the characters are being introduced solely for the purpose of being killed. Gratuitous death does not a deep plot make.
Batman and Robin
You will very quickly discover in GW2 that you are not the protagonist of the story. No. That honor goes to…
Also known by the following names:
Broccoli Batman
Marshal Salad
Rear Admiral Rutabaga
Trahearne is a character whose voice actor is qualified by the merit of being able to speak in a total monotone and mispronounce words in funny ways. You may know him from such productions as “The Battle of Clawr Island”.
Now, you might be wondering, “But of course we’re the protagonist! Who are we if not the protagonist of our personal story?”
Well, the short answer is: You’re Robin.
He’s Batman.
Except in this case, Robin fights all the battles while Batman lies facedown in the dirt after being roflstomped by a single Risen. Batman also gets Excalibur and can summon monsters to protect himself while he stands on the battlements and surveys the battlefield, like a good general. He comes with the added feature of running slowly while shouting vague orders and not moving towards objectives if his babysitter commander isn’t escorting him 24/7.
My biggest grievance with Trahearne, if you haven’t figured it out yet, is that he hogs the spotlight. In a video game, the spotlight should always be on the player character. It’s called the PERSONAL STORY for a reason. Have you ever held your cursor over the exact point of entry to your story instance? It says “My story continues here…”. That’s MY story, not the story of some stupid vegetable. Unless I chose to roll a vegetable. But that’s my choice.