(edited by Shurkan.1809)
Personal Story with friend: Progress cooperatively?
If you’re on the same story step, you’ll be prompted at the end if you want to complete the story step (and accept all decisions made during the step) or want to decline and complete the step at a later time.
Yes, but there is a bug that affects some characters doing this. One of their storylines skips ahead by as much as 18 levels. See: https://forum-en.gw2archive.eu/forum/support/bugs/Did-Part-of-Your-Story-Get-Skipped-or-Changed-Post-here/first
One thing that appears to be a common theme is that at least one person is sharing the storyline/story instance when this happens.
That’s no longer happening.
Hmmm, I missed that in the patch notes.
Is there a plan to address the affected characters?
Another question I have about sharing Personal Story quests.
In order to join a friend of yours in a quest you had to be in the same area. Is this intended?
Hmmm, I missed that in the patch notes.
Is there a plan to address the affected characters?
Doesn’t seem like it. There’s been zero communication for over two weeks now.
(edited by jazzyfox.7398)
Jeffrey provided an update for affected characters in another thread today: https://forum-en.gw2archive.eu/forum/support/bugs/Did-Part-of-Your-Story-Get-Skipped-or-Changed-Post-here/276690
Thanks, Jeffrey.
I understand that the ability to choose not to accept progress is available… however…
When it skipped my storyline from the mission with Destinys Edge arguing in Lions Arch, it gave me no prompt to receive a reward or accept progress. The instance just switched to allow us to go back to town, we left the instance, they got the email and rewards and I didn’t. I saw my quest line had been set to 48.
Anyway, I don’t know if that is helpful or not to know but it might assist the devs in looking into the programming logic if more problems happen soon.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
There’s an additional game-breaking error caused by attempting to do a Story Mission with friends. This specifically affects the Battle for Claw Island, but I’m sure there are other cutscene-laden missions with the same issue.
Basically, only the ‘owner’ of the story is allowed to see all of the events unfold. The rest of the party does not see the dialog cutscenes, the ships rising from the sea, nothing. There’s also only one trebuchet to use.
This fact has irrevocably put a bad taste in my mouth regarding one of the most epic adventure missions I’ve yet participated in. I play this game alongside a partner 100% of the time, and yet we’re now penalized with poorly-thought-out mechanics because of this design decision. I thought grouping in an MMO was supposed to be a good thing?