2nd downed skill

2nd downed skill

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Posted by: runeblade.7514

runeblade.7514

Whenever a player uses the 2nd down skill unskillfully and just for the sake of delaying death for a few seconds, it really annoys me and makes me want to side with players who want to remove down state from the game.

My suggestion: The 2nd down skill should punish you if you failed to get back up. This way, you have to use it when the time is right. If you just spam it, you will be punished.

  • sPvP/tPvP: adds x extra seconds on the respawn timer if you failed to get back up.
  • PvE/WvW: Not using the 2nd skill will give you a chance of not breaking armor. Using the 2nd down skill give you 100% chance of breaking armor.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

2nd downed skill

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Posted by: Catisa.6507

Catisa.6507

are you talking for a specific class? I don’t get it.

AR

2nd downed skill

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Posted by: runeblade.7514

runeblade.7514

are you talking for a specific class? I don’t get it.

All profession in general.

All profession’s 2nd down skill are death delaying skills. In WvW, every downed players I come across just spam it without meaning. Making combat more and more unpleasant.

If I encounter less death-delaying skills, Combat will feel more pleasant.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

2nd downed skill

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Posted by: Catisa.6507

Catisa.6507

I understand now … so you don’t want people to try and buy time for help to arrive and prefer them to just lay there so you can spike them with no fight back. Stealth, Stability, Blind all help you counter most of those downed skills.

AR

2nd downed skill

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Posted by: runeblade.7514

runeblade.7514

I understand now … so you don’t want people to try and buy time for help to arrive and prefer them to just lay there so you can spike them with no fight back. Stealth, Stability, Blind all help you counter most of those downed skills.

Wrong.

Players can still buy time. I suggested zero change on any of the 2nd downed skills themselves, such as 2nd down skill has a higher cast time or you have to wait 100 seconds before you can delay death again. But if they buy time and they still die, then they get punished. If players buy time and help arrives, then players don’t get punished. Simple as that. Buying time just for the sake of annoyance is noobish and unfun. Buying time because there is an opportunity to get back up, is, skillful. (Filter went wrong here somehow.)

Stealth, stability, blind do not help against Mesmers, Thieves, or elementalists.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

2nd downed skill

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Posted by: Faux.1937

Faux.1937

IMO they are fine jus the way they are. ok the down player uses number 2 skill… he is now away from you, somehow (teleport, stealth, KB you etc…) if it didn’t by time for help then you just walk back up to them and kill them… where is the problem at? To me it is working how it is suppose to.

SAB or RIOT

2nd downed skill

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Posted by: Hamfast.8719

Hamfast.8719

Wow… where to begin?

I fight like heck to get back up when downed. I’ve gotten pretty good at it, though some Professions are definitely better equipped to revive than others. But it’s a great feeling when you can come back from the brink to at least get away with your skin intact, if not turn the tables to victory.

I’m guessing yours is a WvW issue. I solo PvE a lot, and don’t have the luxury of “buying time” until help arrives. There is rarely any help. And I can’t begin to imagine what sort of mentality it takes to think peoples goal when they go down is to annoy you.

When you go down, do you give up right there and let your enemy finish you off? Or do you kick and scream and do whatever you can to keep him from having the satisfaction?

And there’s nothing magic about the 2nd skill. For some Professions it damages foes, for others it distracts or diverts them, or whatnot. The point is, that all someone needs to do is participate in killing one foe to Rally. Locate the weakest guy in range and do your best. Find a white-text bunny. If a downed enemy finds some way to fight back, you can’t blame them for trying everything at their disposal.

And punishing someone for using a skill? Excuse me, but are you completely bonkers? Seems to me DEATH is a pretty good punishment if they fail to use it “right”. (And who are YOU to decide if a skill is being used “right” or “unskillfully”? And how in the world are they supposed to program the game to recognize that?)

No, my friend. The downed state is cool. Rallying to come back and win is awesome. If you don’t like it when people fight to delay you from finishing them off, that’s YOUR problem. I’m betting you don’t go down meekly either.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

2nd downed skill

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Posted by: Runiir.6425

Runiir.6425

Alright rune, lets flip the tables just as rediculously. If you stack someone (ergo, use the ability to “finish them”) you lose 20% of your max hp as damage, if it drops you into downed state then so be it, now if you touch the number 2 skill you also suffer that penalty as well…after all it is only fair right?

This is how incredulously rediculous your suggestion is OP.

2nd downed skill

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Posted by: GummiBear.2756

GummiBear.2756

Also while you may not always get up, buying time like that is still helpfull for your team, as those extra seconds could be the difference between them having time to capture a point before you can arrive and help your team keep it etc

2nd downed skill

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Posted by: WonderfulCT.6278

WonderfulCT.6278

There are so many counters for all skill 2s except ele (ele skill 2 is as annoying as a mosquito in the eye (why can mist form allow a player to enter a keep but thiefs skill 2 can’t)). The rest don’t really prolong death by much and are usually funny to watch because of how futile they are.

Like already mentioned the skills are there to give the player a chance of delaying their death and their teammates to come and assist them.

I have no idea what happens to you in pvp that annoys you so much, but the second skill should not be an issue. You should learn to be tolerant of it as your suggestion would not be a fair way to balance the skills.

Add more sound effects to The Minstrel plz.

2nd downed skill

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Posted by: GummiBear.2756

GummiBear.2756

(why can mist form allow a player to enter a keep but thiefs skill 2 can’t)).

O_o if that is true, that sound like a bug to me (i assume you means through closed doors and intact walls?), though never been able to play ele good enough even at low lvl so yeah know what it does but dont really played it ever in wvw as such

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Posted by: Wolfheart.1938

Wolfheart.1938

What? Are you serious? Based on your logic a level 20 in WvW shouldn’t run away or fight me back because his struggle is futile and it’s only going to make me spend more time killing him. Not only that, but more often than not even though I don’t have a chance at rallying I use my 2nd to CC enemies and try to be help my team, or contest a point even 1 second longer.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Turkashi.4502

Turkashi.4502

O_o if that is true, that sound like a bug to me (i assume you means through closed doors and intact walls?), though never been able to play ele good enough even at low lvl so yeah know what it does but dont really played it ever in wvw as such

In mist form, we can’t run through closed door, but he means through the entrance a keep/castle. and that’s possible (think the only class that can escape from such near dead by this way)

ontopic:
I’ve played many pvp, and I’ve being killed while the downed enemy bought (like you said) some time. So imo, this is a pure tactical dissicion. And when I killed like that, the only thing I could say is: “well played” He diserve the rally.

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Posted by: ExTribble.7108

ExTribble.7108

Delaying death for 2 seconds means they remain your target for 2 seconds, which allows the rest of their team to pound on you for an extra 2 seconds. Aside from the case where it’s a 1v1 or Xv1, there’s no way this suggestion makes any sense whatsoever, and even then it’s a bit sketchy.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

2nd downed skill

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Posted by: runeblade.7514

runeblade.7514

IMO they are fine jus the way they are. ok the down player uses number 2 skill… he is now away from you, somehow (teleport, stealth, KB you etc…) if it didn’t by time for help then you just walk back up to them and kill them… where is the problem at? To me it is working how it is suppose to.

You listed the problem right there. It breaks the flow and makes the combat system unfun.

The punishing mechanic will cut down that and make combat more smooth than before. It will make players think if they should delay death for a few second more.

It will make Guardians use their knockback as a threat instead of making it a usual annoyance.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

2nd downed skill

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Posted by: Komuflage.2307

Komuflage.2307

Sure I can agree that it’s sometimes annoying when some1 use the 2:rd skill. However, just learn how to deal with each skill and you’ll be fine.
Guardian push back: Dodge it. (Stability is best though, you can still use finishing move)
Warriors Knock down; Dodge it. (Stability is best though, you can still use finishing move)
Mesmer TP/Clone: You can still easily see which is the right one, and which is the clone.
Necro Fear: Condition removal (Stability is best though, you can still use finishing move)
Thief Teleport: Just keep hitting him as normal (He will teleport eventually) , then just run over to him and keep mashing, continue to do this when he’ll go invis afterwards (Since he still take damage)
Engineer Grapple: Well if you’re in cqc, then just dodge, (Stability is best though, you can still use finishing move) if you’re at range, be happy, he just pulled you to him.
Ranger Daze: Dodge (Stability is best though, you can still use finishing move)
Elementalist mist form: kitten spell, specially since they got back to “full downed health” so unless you manage to kill them before they use it, all damage u made won’t matter.

So in conclusion. Use stability it’s “op”, kitten elementalist that spell is absurd.

2nd downed skill

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Posted by: runeblade.7514

runeblade.7514

Sure I can agree that it’s sometimes annoying when some1 use the 2:rd skill. However, just learn how to deal with each skill and you’ll be fine.
Guardian push back: Dodge it. (Stability is best though, you can still use finishing move)
Warriors Knock down; Dodge it. (Stability is best though, you can still use finishing move)
Mesmer TP/Clone: You can still easily see which is the right one, and which is the clone.
Necro Fear: Condition removal (Stability is best though, you can still use finishing move)
Thief Teleport: Just keep hitting him as normal (He will teleport eventually) , then just run over to him and keep mashing, continue to do this when he’ll go invis afterwards (Since he still take damage)
Engineer Grapple: Well if you’re in cqc, then just dodge, (Stability is best though, you can still use finishing move) if you’re at range, be happy, he just pulled you to him.
Ranger Daze: Dodge (Stability is best though, you can still use finishing move)
Elementalist mist form: kitten spell, specially since they got back to “full downed health” so unless you manage to kill them before they use it, all damage u made won’t matter.

So in conclusion. Use stability it’s “op”, kitten elementalist that spell is absurd.

  • I shouldn’t have to waste a 40 second cooldown or more stability just to stomp a foe that is inevitably going to die.
  • I shouldn’t have to waste stability on every single straggler that is going to get themselves killed.
  • I shouldn’t have to meet 30 guardians in 30 times but get knocked back every single time because they can annoy me.
  • I should be using stability to take down key targets in the heat of battle.

Nothing you said is going to make combat any fun or engaging.

  • Guardian knocking you back because they can is not fun or engaging.
  • Guardians knocking you back from a stomp and was able to get back up is fun and engaging.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

2nd downed skill

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Posted by: Komuflage.2307

Komuflage.2307

Sure I can agree that it’s sometimes annoying when some1 use the 2:rd skill. However, just learn how to deal with each skill and you’ll be fine.
Guardian push back: Dodge it. (Stability is best though, you can still use finishing move)
Warriors Knock down; Dodge it. (Stability is best though, you can still use finishing move)
Mesmer TP/Clone: You can still easily see which is the right one, and which is the clone.
Necro Fear: Condition removal (Stability is best though, you can still use finishing move)
Thief Teleport: Just keep hitting him as normal (He will teleport eventually) , then just run over to him and keep mashing, continue to do this when he’ll go invis afterwards (Since he still take damage)
Engineer Grapple: Well if you’re in cqc, then just dodge, (Stability is best though, you can still use finishing move) if you’re at range, be happy, he just pulled you to him.
Ranger Daze: Dodge (Stability is best though, you can still use finishing move)
Elementalist mist form: kitten spell, specially since they got back to “full downed health” so unless you manage to kill them before they use it, all damage u made won’t matter.

So in conclusion. Use stability it’s “op”, kitten elementalist that spell is absurd.

  • I shouldn’t have to waste a 40 second cooldown or more stability just to stomp a foe that is inevitably going to die.
  • I shouldn’t have to waste stability on every single straggler that is going to get themselves killed.
  • I shouldn’t have to meet 30 guardians in 30 times but get knocked back every single time because they can annoy me.
  • I should be using stability to take down key targets in the heat of battle.

Nothing you said is going to make combat any fun or engaging.

  • Guardian knocking you back because they can is not fun or engaging.
  • Guardians knocking you back from a stomp and was able to get back up is fun and engaging.

You do know that if you press V, your character will dodge right? and if you dodge, you won’t get knocked down, pushed back.

So Guardian knocking you back from a stomp and was able to get back up is fun?
But what about:
Guardian knocking you back from a capture point, thus increasing the time it’ll take for your team to get the point is boring?
Or Guardian knocking you back so you won’t have enough seconds to bach down a gate is not fun?

I understand it can be annoying from time to time, but why not try to learn how to counter it, instead of trying to get it nerfed?

It’s just like so many people in gw who runs suboptimal builds, using suboptimal tactics, and then complain on the forums because they can’t light 5 torches, or they can’t kill the mobs outside baelfire in Cof path 2, or complaining about Kholer because they can’t dodge his hook attack or use aigis against it, or side step, or reflect etc.

It’s like when you see guardians in dungeons, using a sword and torch / greatsword, Healing Breeze, Renewed focus/hounds of balthazar, and using the passive effect of Virtue of justice, and then complaining. “Well Anet told us we could play whatever build we want”

Well ofc you can, but if you use such a suboptimal build, you’ve to expect a harder time. (It’s not the dungeon being unbalanced, it’s your fault)

“You” being the General player.

(edited by Komuflage.2307)