3rd Heavy Armor Class: The Dervish

3rd Heavy Armor Class: The Dervish

in Suggestions

Posted by: Jeff.4680

Jeff.4680

The Dervish channels the power of gods, spirits, racial heroes, and ancestors. It represents a belief in balance between support and damage. It has pre-combat support abilities, with skills that are more powerful when used out of combat.

Notable Boons:
Vigor, Swiftness, Stability, Retaliation

Notable Conditions:
Blind, Vulnerability

Weapons:

Staff (melee) – Primarily a supportive weapon. Good mobility.
Shortbow (ranged) – applies vulnerability.
Dagger (melee) – applies blind
Sword (ranged) – uses aspects of nature to damage from a distance
Focus (offhand) – supportive spells
Scythe (melee) – new weapon. uses earth and wind magic.

Skill types:

Profession mechanic – Mysticism: maybe periodically applies boons, when used maybe transfers boons to allies and conditions to foes.

Signets
Prayers – calls to spirits for supportive and damage abilities
Rituals – Summons a Djinn based on earth or wind, or a spirit based on the race/religion. The summon may apply a passive effect or deal damage, and has relatively low health. Lives until slain.
Vows – grants an effect that lasts until struck by a foe. Some have a post effect.
Interventions – grants a passive effect that triggers when a prerequisite is met

By no means is this complete. This is just some ideas and proposals. Other thoughts and opinions are welcome.

From the smallest blade of grass to the largest mountain, where life goes—so, too, should you.

3rd Heavy Armor Class: The Dervish

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Posted by: Stand The Wall.6987

Stand The Wall.6987

we need another warrior, honestly. one with even more zerk hb condi cleansing earthshaker stunlock cc roflstomps.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

3rd Heavy Armor Class: The Dervish

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Posted by: Orpheal.8263

Orpheal.8263

Just no to this.

Finally forget this, GW2 will and should never have them back, at least in that silly GW1 style.
Its a bad class concept, that fits also not to all playable races and thats one of the main reasons, why they aren’t in GW2.

You would have to make a complete redesign around them together with an other name to implement some key mechanics that made the GW1 version of the class different, to make a class concept like that fit to the game.

You did nothing special here, your just one of those people, who really believes, they can just put everythign that the GW1 dervish had to GW2 , add some new weapons to them and mix it with specific Ritalist Skills to bring them back to GW2 too and et voila, there is it, the 0815 GW2 Dervish idea, that 1000s of other people have already posted too…

For the sake of ending the permanent 3rd heavy class discussion, id even rather see my Mystic Concept in the game as a 3rd heavy class, before the game receives such a boring GW1 copy n paste version that absolutely doesn’t fit into the game, only because of some GW1 fanbois/girls wanting to have badly their stupid wannabe cool muahah look at me, im the grim reaper-scythes back only …
In that case i’ve some news for you – go play a necromancer and get a Final Rest !!

The games lore of GW2 in regard of the priory of durmand tells us even, that there is such a profession called the Mystic, so why not make something completely new out of that lore scrap, that fits to the game, instead of putting some old coffee from GW1 into the game, that won’t taste good and won’t be good for the game at all.

PS: for those that are interested and I’m too lazy to bump that old thread up ^^
https://forum-en.gw2archive.eu/forum/game/suggestions/A-unique-Derv-Redesign-possible-The-Mystic/first#post2646977

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

3rd Heavy Armor Class: The Dervish

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Posted by: Zalman.8719

Zalman.8719

Just no to this.

Finally forget this, GW2 will and should never have them back, at least in that silly GW1 style.
Its a bad class concept, that fits also not to all playable races and thats one of the main reasons, why they aren’t in GW2.

You would have to make a complete redesign around them together with an other name to implement some key mechanics that made the GW1 version of the class different, to make a class concept like that fit to the game.

You did nothing special here, your just one of those people, who really believes, they can just put everythign that the GW1 dervish had to GW2 , add some new weapons to them and mix it with specific Ritalist Skills to bring them back to GW2 too and et voila, there is it, the 0815 GW2 Dervish idea, that 1000s of other people have already posted too…

For the sake of ending the permanent 3rd heavy class discussion, id even rather see my Mystic Concept in the game as a 3rd heavy class, before the game receives such a boring GW1 copy n paste version that absolutely doesn’t fit into the game, only because of some GW1 fanbois/girls wanting to have badly their stupid wannabe cool muahah look at me, im the grim reaper-scythes back only …
In that case i’ve some news for you – go play a necromancer and get a Final Rest !!

The games lore of GW2 in regard of the priory of durmand tells us even, that there is such a profession called the Mystic, so why not make something completely new out of that lore scrap, that fits to the game, instead of putting some old coffee from GW1 into the game, that won’t taste good and won’t be good for the game at all.

PS: for those that are interested and I’m too lazy to bump that old thread up ^^
https://forum-en.gw2archive.eu/forum/game/suggestions/A-unique-Derv-Redesign-possible-The-Mystic/first#post2646977

Don’t want to be rude, but in your thread you just described the dervish and a mechanic or elite or whatever the scrolls are. Basically it’s the almost the same, only difference he’s using scrolls or seals instead of avatars.

3rd Heavy Armor Class: The Dervish

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Posted by: Bright.9160

Bright.9160

Notable Boons:
Vigor, Swiftness, Stability, Retaliation

Notable Conditions:
Blind, Vulnerability

So… A Guardian with a Scythe?

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

3rd Heavy Armor Class: The Dervish

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Posted by: Pache.9406

Pache.9406

Wouldn’t be easier if they just added Scythes to Necromancers? That would be 100x more fitting.

3rd Heavy Armor Class: The Dervish

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Posted by: Xzaander.4123

Xzaander.4123

Well, a third Heavy Armor class would be nice. But this just sounds like a guardian.

3rd Heavy Armor Class: The Dervish

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Posted by: Einlanzer.1627

Einlanzer.1627

While for the sake of symmetry there should be a 3rd heavy armor class, I’m not sold on the Dervish concept – it has too much thematic overlap with the Guardian.

Instead, what we should get is the only obvious missing archetype – an arcane warrior. They should be the jack-of-all-trades fighter-mage class, with trees in each major arcane magic type (elementalism, necromancy, illusion) along with an offensive magical weapon specialist and a tank tree.

3rd Heavy Armor Class: The Dervish

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Posted by: Frotee.2634

Frotee.2634

I don’t really care about new professions (much) – but I really do want a scythe. A 600 range would be fitting, I think.
And yes, I wand it on my necromancer, even though I am well aware that we already get a scythe-animation for the staff – which messes with many staff’s designs, unfortunately…

An arcane warrior as a jack-of-all-trades? Seriously, who wants a jack-of-all-trades? If done well, it would make most other professions redundant…

Polka will never die

3rd Heavy Armor Class: The Dervish

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Posted by: Orpheal.8263

Orpheal.8263

@ Zalman

Don’t worry .. you maybe be right with it, but here are the detailed differences I made, between my concept and that of the OP:

  • First, he wants badly a 3rd Soldier Class.
    GW1 worked also with uneven Class Catergories of 2/3/5
    I designed my Concept around what the Dervish was in GW1, an Adventurer Class.
  • Second, unlike the OP, I didn’t copy & paste 1:1 mechanics from ritualists and dervishes together.
    I tried to make a concept, that really feels new and doesn’t need to copy GW1 mechanics due to having its very own gameplay mechanics.
    I’ve completely renewed the basics of the Dervish and put it into a new unique frame, that would fit to GW2.
  • Third, the OP just copy pasted the Weapons from GW1 into the concept and added some of the existing weapons. Mostly weapons that absolutely don’t fit the base concept of the class.
    Short Bows, Daggers ?? Seriosly ??
    I instead added conceptually new weapons to the class, without putting the Scythe (you know, the mentioned bad “I’m the Grim Reaper Complexes” type of people…)

Chakrams and Chain Sickles are funtamental different working weapon types, that GW2 absolutely needs.
Throwing Weapons like Chakrams are totally lacking currently (Go look Gameplay of Games like Kingdoms of Amalur to see some epic gameplay scenes around magical enhanced Chakram Skills that could work similar for the Mystic, but more based on the Nature’s Aspects…think on Chakrams that are enhanced with the Aspect of the Sun like some burning rotating frizbees that fly like boomerangs through the air and cut through all enemies in their ways)

Chain Sickles are just an evolutionized version with more range than the Scythe basically with that you can perform some crazy attacks that are wilder and faster, than with any stiff heavy and uncomfortable scythe that should stay more of a farming tool, than it is a weapon. It has a reason, why something like “War Scythes” have been inventured and which count basically as “polearm weapon”
So anyone who wants Scythes, should support in my opinion better the implementation for general polearm weapons like Pikes, Halberds, Glaives, Naginatas ect. because among such weapons its much better to implement then also something like the War Scythe Skin as a polearm weapon with fitting new melee skills that could be then added to various classes, like Warriors, Guardians, Necromancers, Rangers, Elementalists and Mesmers

  • Fourth, the Op wants just a shapeshifting Avatar User back ..
    Theres no need for that, we have already Norns ..
    My Concept has also Avatars among a Stigmata Utility Skill that just only empowers Aspects and has nothign to do with any human gods, whats the biggest point why a normal Dervish Concept resembling that will never find its way into GW2.
    its lore based on the humans and thus makes the Dervish in its GW1 form unlikely to be implemented as a playable class for all races, where no other race, than the humans have anythign to do with the gods as they have alltheir own culture and believe on somethign different, or believe in no gods in general, so I had to ensure, if I ad anythign to my concept that is about avatars, it has to be something NEUTRAL.

My Mystic Concept is based in the Gameplay Concept of “Terraforming”, one who shapes not itself into other forms, no, a class, who shapes and forms the environment at his will with the powers from the aspects of nature, who calls mystical avatars of the nature that help the Mystic to perform stronger terraformings that the Mystic alone would be unable to do and therefore he uses all of its collected ancient wisdom, that has been ensealed in their esoteric scrolls, which they collected over all the years of strifing and adventuring through the lands of tyria under the mission of the order of whispers, the priory of durmand also and also while on crusades for the vigil, whenever there was to fight back somewhere hordes of dragonspawn minions to claim back lost wisdom and artefacts that the Mystics could use to receive step by step back all of the ancient powers of terraforming that are so secret and powerful, that the 3 orders have ordered that these powers should be sealed away and be protected by the Mystics of the 3 orders and be used only agains threatening dangers for Tyria, as a last resort.

So far for a bit of thought out lore
As you can see, my concept has just more thoughts sticking behind of it all.
I don’t want just to see a copy pasted Dervish in GW2 and that I wanted to make clear.
I know fully well too ,that my initial postign could have been more polite too and I’m sorry also, if it sounded rude (Im sure it did, I know my broken German slang full English xD)

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

3rd Heavy Armor Class: The Dervish

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Posted by: roachsrealm.9284

roachsrealm.9284

smells like a guardian.

a new profession has to bring something totally new to the table. every class can do something no one else can do. for example:

warriors: movable physical party support
guardian: condition/boon duration support
necromancer: hidden health pool
mesmer: multiple target distraction
thief: powerful one-hit set ups
ranger: ally synergy (2 characters in 1)
engineer: any-situation utilities and traits
elementalist: diversity and combat reaction / setups

this is just from my experience, but anything listed there I have a hell of a time doing on any other class.

come up with that “one thing” that no other class can do well or at all and build from there. for Dervish, I’d imagine something along the lines of “ally aoe triggers” or skills that grow and strengthen in effectiveness the more allies you have near you, and their skills actually center on allies, not on enemy targets. It would play like an old school monk build, only offensively, and fits the class theme well.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

3rd Heavy Armor Class: The Dervish

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Posted by: Adine.2184

Adine.2184

Just no to this.

Finally forget this, GW2 will and should never have them back, at least in that silly GW1 style.
Its a bad class concept, that fits also not to all playable races and thats one of the main reasons, why they aren’t in GW2.

You would have to make a complete redesign around them together with an other name to implement some key mechanics that made the GW1 version of the class different, to make a class concept like that fit to the game.

You did nothing special here, your just one of those people, who really believes, they can just put everythign that the GW1 dervish had to GW2 , add some new weapons to them and mix it with specific Ritalist Skills to bring them back to GW2 too and et voila, there is it, the 0815 GW2 Dervish idea, that 1000s of other people have already posted too…

For the sake of ending the permanent 3rd heavy class discussion, id even rather see my Mystic Concept in the game as a 3rd heavy class, before the game receives such a boring GW1 copy n paste version that absolutely doesn’t fit into the game, only because of some GW1 fanbois/girls wanting to have badly their stupid wannabe cool muahah look at me, im the grim reaper-scythes back only …
In that case i’ve some news for you – go play a necromancer and get a Final Rest !!

The games lore of GW2 in regard of the priory of durmand tells us even, that there is such a profession called the Mystic, so why not make something completely new out of that lore scrap, that fits to the game, instead of putting some old coffee from GW1 into the game, that won’t taste good and won’t be good for the game at all.

PS: for those that are interested and I’m too lazy to bump that old thread up ^^
https://forum-en.gw2archive.eu/forum/game/suggestions/A-unique-Derv-Redesign-possible-The-Mystic/first#post2646977

You have to give them credit for at least fleshing out the idea instead of just saying “I want a Dervish” I dont agree with the idea but at least they fleshed it out

3rd Heavy Armor Class: The Dervish

in Suggestions

Posted by: Jeff.4680

Jeff.4680

Dang guys….a dev I talked to said that if they were to add a new profession, it would probably be a heavy. So I was just throwing up some ideas. I appreciate the suggestions but not all the criticism. Don’t be so harsh :O

From the smallest blade of grass to the largest mountain, where life goes—so, too, should you.