A New Legendary - NO WAIT HEAR ME OUT

A New Legendary - NO WAIT HEAR ME OUT

in Suggestions

Posted by: Bioectomy.9217

Bioectomy.9217

I’ll be frank, the Incinerator isn’t a legendary. The only thing that makes it even come close is the foot prints it gives the wielder and the grind required, it is not interesting enough on its own to be a legendary, I would barely put it on par with Volcanus or Infinite Light, but that might hurt Light’s feelings. Where Sunrise and Dusk leave great sweeping trails to make their wielders feel like they’re holding something truly unique, Necros, Thieves, and Elementalists are left with what looks like an Engineer’s leftovers. Weapon trails look flashy for melee classes, that’s a key thing, but daggers don’t get this luxury with their small, fast animations. So, something else needs to replace that to get that Legendary feel.
I am not suggesting that Incinerator be removed or be made non-legendary.
So, as I am sure many others have suggested before, I would like to suggest a new Legendary to the class. Mirage, shaped like a very stereotypical Arabian Nightsy weapon, lots of curves and gold, and enough sand effects to fill the Sahara a few thousand times over. For footprints, so common among legendaries, it could leave tiny heaps of sand, or simply a sandy texture. When idle, a tiny trickle of sand off the tip of the knife, just enough to be there, not enough to look like a sandy waterfall. That, however, is not the point.

  • Thieves, when wielding Mirage, leave behind a fleeting image of themselves when they stealth, made of sand that blows away quickly once it appears.
  • Necromancers, when holding Mirage, have their various transforms altered. Their Death Shroud becomes sand, their Plague becomes a localized sandstorm, Lich Form is changed to appear like a genie.
  • Elementalists could have something simmilar to Necromancer’s Plague change when in Tornado form, but more interestingly, I would suggest that their Weapons also get a sandy overcoat, including the ones they drop for other people to pick up.

I did not choose these particular abilities to modify with Mirage for no reason. Having it alter stealth would make it feel intrinsically thiefy, and make up for the flashy effect in a class that many would tie to more subtle effects. The modification of Elementalist bundles could make them stand out a bit more in contrast to their surroundings, and also incentivize taking such abilities for situations other than one particular hammer build, as well as add a bit of flash to an Elite skill that otherwise feels underwhelming other than when you first pop it. I admit freely that the changes to Necromancer elites are purely because I love Plague and Lich form.


Please, by all means and with all speed, lambast the idea, tell me why it is stupid and why Anet should ignore it, so that I can edit whatever offending bit out, because I like this idea, I like it a whole lot, and if I can iterate on it to make it worth someone’s time to at least mention jokingly at a water cooler, then it was worth my time to type up.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: GoZero.9708

GoZero.9708

Don’t even start. The Incinerator is one of the better Legendary weapons. It leaves footprints, fires up your arm, and has a draw animation. Try using the Meteorologist or the Minstrel. Neither of them have special effects aside from interesting models. If you really need a Legendary to be so look at me that every single one needs to be as big and important as the Eternity set, then all Legendaries will become uninteresting in the repetition.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: Bioectomy.9217

Bioectomy.9217

Don’t even start. The Incinerator is one of the better Legendary weapons. It leaves footprints, fires up your arm, and has a draw animation. Try using the Meteorologist or the Minstrel. Neither of them have special effects aside from interesting models. If you really need a Legendary to be so look at me that every single one needs to be as big and important as the Eternity set, then all Legendaries will become uninteresting in the repetition.

I did not imply that other legendaries did not need work as well, I merely posited an idea for one of them. The current Legendary dagger, while having many effects, has no thematic resonance with any of the current dagger users, except maybe an Elementalist in Fire stance. The fact that the GS legendaries are as impressive as they are means the art team is capable of it, to settle for mediocre on other legendaries just because a few are worse off is ridiculous.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: GoZero.9708

GoZero.9708

I did not imply that other legendaries did not need work as well, I merely posited an idea for one of them. The current Legendary dagger, while having many effects, has no thematic resonance with any of the current dagger users, except maybe an Elementalist in Fire stance. The fact that the GS legendaries are as impressive as they are means the art team is capable of it, to settle for mediocre on other legendaries just because a few are worse off is ridiculous.

But instead of asking them to make another dagger, shouldn’t you be more concerned about the nonavailability of Precursors, that a number of the Legendaries made do nothing outstanding (Minstrel and Meteorologist do nothing at all, the Moot is shiny, Flameseeker Prophecies just lights up, and nobody goes after the underwater weapons), and that at the moment the grinding for a Legendary weapon is completely unfun compared to the rest of the game.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: Bioectomy.9217

Bioectomy.9217

I did not imply that other legendaries did not need work as well, I merely posited an idea for one of them. The current Legendary dagger, while having many effects, has no thematic resonance with any of the current dagger users, except maybe an Elementalist in Fire stance. The fact that the GS legendaries are as impressive as they are means the art team is capable of it, to settle for mediocre on other legendaries just because a few are worse off is ridiculous.

But instead of asking them to make another dagger, shouldn’t you be more concerned about the nonavailability of Precursors, that a number of the Legendaries made do nothing outstanding (Minstrel and Meteorologist do nothing at all, the Moot is shiny, Flameseeker Prophecies just lights up, and nobody goes after the underwater weapons), and that at the moment the grinding for a Legendary weapon is completely unfun compared to the rest of the game.

Dude, I didn’t have an idea for a shield or focus, I had an idea for a dagger, it’s up there at the top. If I had an idea for a legendary that was worse off, I would share it, too. I don’t have such an idea, just the idea for this dagger, and a concern that Incinerator is not that thrilling to most people who get to use daggers in this game.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: Zeefa.3915

Zeefa.3915

I am unsure of the choice of animation and theme and all that. But…. I simply don’t get why greatsword got 3 skins (where you put 2 first together for the 3rd), while every other weapon only got 1 skin. Seems rather unfair to me.
So by all means add at least 1 more legendary skin for the other weapons too. Daggers and all.

Life doesn’t stop being funny just because the dead can’t laugh.

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: NinjaEd.3946

NinjaEd.3946

Don’t even start. The Incinerator is one of the better Legendary weapons. It leaves footprints, fires up your arm, and has a draw animation.

I have to say, the Incenerator doesn’t seem like it was made for thieves at all (unless you run full cof armor). It really doesn’t fit the whole stealthy, out of the shadows type weapon, as it does a flaming D/D elementalists. I like the idea of sand crescent dagger, leaving behind heaps of sand would fulfill the whole trailing effect, maybe little poofs of sand when it hits something. They really didn’t spend too much time on Legendaries, maybe hoping we wouldn’t have soo many already. This is shown by the fact that Greatswords have 3 amazing looks, while everything else gets 1… most of which aren’t as impressive as they could/should be.

Sorry, but with about 400 or so hours on thief, I havn’t spent a second of it working towards the incenerator… Maybe when they release a more suitable Legendary dagger then will devote some time towards it. (A dark purple/blue glowing moon dagger using a model similar to moonshank would be awesome. Could leave behind ghostly smoke of that dark purple/blue where you walk. THAT would make me work towards a legendary dagger asap!)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: randomfightfan.4091

randomfightfan.4091

Your mirage idea sounds legit. I’d deff want to work towards that

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

A New Legendary - NO WAIT HEAR ME OUT

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Posted by: VazolRondeln.5283

VazolRondeln.5283

That thief stealth sounds flat out awesome, the necromancer effect would be pretty cool too. That elementalist effect could use some work, but id still love to have that dagger in game.