I’ll be frank, the Incinerator isn’t a legendary. The only thing that makes it even come close is the foot prints it gives the wielder and the grind required, it is not interesting enough on its own to be a legendary, I would barely put it on par with Volcanus or Infinite Light, but that might hurt Light’s feelings. Where Sunrise and Dusk leave great sweeping trails to make their wielders feel like they’re holding something truly unique, Necros, Thieves, and Elementalists are left with what looks like an Engineer’s leftovers. Weapon trails look flashy for melee classes, that’s a key thing, but daggers don’t get this luxury with their small, fast animations. So, something else needs to replace that to get that Legendary feel.
I am not suggesting that Incinerator be removed or be made non-legendary.
So, as I am sure many others have suggested before, I would like to suggest a new Legendary to the class. Mirage, shaped like a very stereotypical Arabian Nightsy weapon, lots of curves and gold, and enough sand effects to fill the Sahara a few thousand times over. For footprints, so common among legendaries, it could leave tiny heaps of sand, or simply a sandy texture. When idle, a tiny trickle of sand off the tip of the knife, just enough to be there, not enough to look like a sandy waterfall. That, however, is not the point.
- Thieves, when wielding Mirage, leave behind a fleeting image of themselves when they stealth, made of sand that blows away quickly once it appears.
- Necromancers, when holding Mirage, have their various transforms altered. Their Death Shroud becomes sand, their Plague becomes a localized sandstorm, Lich Form is changed to appear like a genie.
- Elementalists could have something simmilar to Necromancer’s Plague change when in Tornado form, but more interestingly, I would suggest that their Weapons also get a sandy overcoat, including the ones they drop for other people to pick up.
I did not choose these particular abilities to modify with Mirage for no reason. Having it alter stealth would make it feel intrinsically thiefy, and make up for the flashy effect in a class that many would tie to more subtle effects. The modification of Elementalist bundles could make them stand out a bit more in contrast to their surroundings, and also incentivize taking such abilities for situations other than one particular hammer build, as well as add a bit of flash to an Elite skill that otherwise feels underwhelming other than when you first pop it. I admit freely that the changes to Necromancer elites are purely because I love Plague and Lich form.
Please, by all means and with all speed, lambast the idea, tell me why it is stupid and why Anet should ignore it, so that I can edit whatever offending bit out, because I like this idea, I like it a whole lot, and if I can iterate on it to make it worth someone’s time to at least mention jokingly at a water cooler, then it was worth my time to type up.