A few GUI suggestions

A few GUI suggestions

in Suggestions

Posted by: Lucem Ferre.9205

Lucem Ferre.9205

Hey,

Please see if you like following suggestions. and discuss thanks.

[All GUI, nothing of balance.]

Mesmer:

1) Portal should function the same but entry and exit portals should be of different colors.. if you think it affects balance, let enemy see them both as pink.

2) Mantra charges indicator numbers on the small icons which indicate remaining charges should be of better color combination to appear more clear.. right now they are mostly white on white.

Thief:

1) The range indicator red dash under steal icon gets mixed with red color that generally outlines the lower action panel when player enters combat .. and can be confusing as its red on red .. plz give some other better range indicator color or just paint the whole border red when out of range or something such…

2) New cooldown of 120 secs on shadow trap should be seen somewhere.. preferably as a countdown on util itself after one puts down the trap..

Lucem
  • QQ: I know this aint a suggestion, but heh ! you favor all pve content ! what of www ! =P no 2 weekly patches for www !! QQQ !!

A few GUI suggestions

in Suggestions

Posted by: Nretep.2564

Nretep.2564

M1) no need, you can use portals both ways. It’s not actually entrance/ exit. Instead it needs a timer and a range indicator after you laid the entrance.

M2) That’s why subtitles always have a fill color and a border color. ANet prefers to keep it easy … We’re just mesmers … we deserve it.

A few GUI suggestions

in Suggestions

Posted by: Lucem Ferre.9205

Lucem Ferre.9205

M1) no need, you can use portals both ways. It’s not actually entrance/ exit. Instead it needs a timer and a range indicator after you laid the entrance.

M2) That’s why subtitles always have a fill color and a border color. ANet prefers to keep it easy … We’re just mesmers … we deserve it.

I think you missed all points totally. Please re read .. No change in ‘functionality’ is suggested. Its just all ‘visual indication’ which is currently ‘not present’ for certain skills listed above or is ‘hard to read’ on certain graphical icons such as mantras.