A way to get people back into the open world

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Posted by: Dreadforce.6980

Dreadforce.6980

Hello forums I never post but here I go.

Do you think it would be a good idea if they made a system where dynamic events gave some sort of token?? My suggestion would be each dynamic event could be done and you would get a token fragment combine 4 for a token (1 per event per day) that could be used for gifts or new armor skins or dungeon armor (a version that could not be dyed). I think this would be great because I don’t do dungeons but love the open world but right now there is little reason for me to be in it, it also does not help it feels so empty in most places.
Let me know what you all think and leave some suggestions of your own.

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Posted by: Ironvos.9014

Ironvos.9014

Might be nice.
Although in the end people will just farm the most profitable events again but it’s better than nothing

I’ve been thinking about being able to reset world exploration.
Players could reset it, maybe all that would stay are waypoints.
And skillpoints don’t give any skills the second time, but you still get exp.
At the end of completing the world exploration again they might give one gift of exploration (instead of two, since second time is easier)
This would also allow people to make more than 2 legendaries without having to resort to alts or the TP.

Also, they could give less populated maps a bonus in drop chances and exp, making that people are more prone to go to those maps for some loot, and also rewarding new players that have to get trough these low pop areas.

Some more map wide events would also be nice.
Like what happens now with scarlet’s invasions, but different ones, and multiple at the same time across the world.

They just have to make it so that there’s always something to do that rewards players, but not in a way that can be farmed continuously.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: veasna.3675

veasna.3675

Isn’t karma kind of a token already?

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Posted by: Dreadforce.6980

Dreadforce.6980

Many people have to much karma already for that to work. If they gave more options for spending it then it might work. My suggestion is really only a band-aid and at the same time would give more options for some of the rewards in the game so nothing is locked away behind certain types of content.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

But dont you think, that if you introduce (improved) rewards for events, that players will almost instantly find the one dynamic event with the best effort-reward-relation and farm it endlessly.
It seems, this happens every time ANet introduced some new kinds of rewards or interesting stuff.

Improved Dungeon rewards —> Dungeon / CoF farm
Dragon chests —> Dragon farm
Achievment point rewards —> AP farm
Champ loot bags —> Champ farm

etc.

Content shouldn’t just be played because of the rewards, instead of the fact that it makes fun.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

I think a DE token system would be great. If you give each map its own token you’ll at worst get efficient farming on every map., which is pretty great compared to the current situation. The hard part is making the tokens valuable.

First step to that would be to make whatever you can get with ‘em account bound.
Secondly it would need to be something that people value. I’m thinking unique weapons and skins for every map, but understandably that would take too much effort. Perhaps a new ascended material needed for ascended armor? Where different kinds of armor stats would require different zonetokens. Or maybe – I’m making this stuff up as I’m writing – you trade your tokens for 4 colors of ‘keys’ (compare to the current LS Nightmare keys), which then can be thrown into the mystic forge for a massive array of sellable miniatures, most likely getting cheap ones but always having the possiblity of hitting the jackpot.

Takes some creativity to think of something actually valuable, but options are there. The end result is sweet though; people everywhere actually going out into the open world.

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Posted by: Deano.7913

Deano.7913

Isn’t gold this token? You can even get armor sets with this token it already gives. I don’t see how implementing another currency would do anything but make a mess.

I think if it has to be done by rewards than they should simply scale the rewards by how long it has been since the event has been completed last time. This may make people want to go hunting for events that are not as often done. But for all I know this might be another can of worms.

[WP] Wisenheimer Prime | Guild Leader
Polyhistor Serpente – lvl 80 Elementalist | Crystal Desert
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Posted by: Ironvos.9014

Ironvos.9014

Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Immensus.9732

Immensus.9732

smart idea!
-15 charrs

Mesmers Shall Rule Tyria!

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Posted by: sorudo.9054

sorudo.9054

it’s better to add more karma rewards then adding yet another token to farm, at first we have ppl buying like mad to burn trough karma but eventually ppl will run out of karma and do just want you want.
the rewards could cost around 100K+ or so, for what i see it’s quite easy to get karma since you don’t have to use it for anything else but your convenience and the things we can buy with karma are rarely rewarding to begin with.

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Posted by: Patu.9827

Patu.9827

Two words. Hard Mode.

Vaka Patu – Warrior – [TLA]

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Posted by: Dreadforce.6980

Dreadforce.6980

But dont you think, that if you introduce (improved) rewards for events, that players will almost instantly find the one dynamic event with the best effort-reward-relation and farm it endlessly.
It seems, this happens every time ANet introduced some new kinds of rewards or interesting stuff.

Improved Dungeon rewards —> Dungeon / CoF farm
Dragon chests --> Dragon farm
Achievment point rewards —> AP farm
Champ loot bags --> Champ farm

etc.

Content shouldn’t just be played because of the rewards, instead of the fact that it makes fun.

I agree with what you are saying but none of that has really helped. Maybe the problem is so many dynamic events are the same (defend this/kill that etc).

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Posted by: Dreadforce.6980

Dreadforce.6980

Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.

They could also make minipets what you use in the activities to make them more desirable.

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Posted by: samanosuke.4508

samanosuke.4508

This is something I also thought of recently so, needless to say, I am all for open world tokens.

Here is my reasoning:
Successfully completed events reward karma, exp and ‘gold’, but none of these are unique to dynamic events. Experience is pretty much worthless at endgame; gold can be earned more efficiently elsewhere; karma can be farmed but you can do world bosses for loot + karma which is arguably better.

Suggestion:
DE should reward tokens to buy new skins or items. I know we have a plethora of tokens already, but I really think this idea will require a new token type as not to undermine dungeon tokens. These DE tokens should be continent dependent, so if you want Ascalonian-esque skin, you’ll need to do DEs in Ascalon.

Rewarding explorers:
DEs should have reward upscaling, similar to how enemies that have not been killed for a long time give bonus exp when killed. What this means is that heavily farmed or easy events will give the bare minimum reward whilst untouched events will slowly scale up [reward]. Reward-scaled events should have an icon, so if someone stumbles across one, they could try solo or entice people on the map with something like “Scale 3 event at X waypoint”. The scaling speed will have to be slow/balanced though to prevent people from intentionally waiting for events to scale before doing them and dismissing basic scaled events.

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Posted by: Shades.4572

Shades.4572

As far as the new currency goes I feel like it would be more trouble then it’s worth. They would have to create the new system, figure out what you need to buy with it, make it fair reward wise, track bugs and exploits, possible new npc, ect. Lastly on top of that people could get confused by a whole new currency about how to use it. Not to mention lorewise what is the purpose of it? Gold is money, Karma is your status/name with the people, dungeon tokens are favors for helping with the problems there.

Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.

I love this mini idea though, it would sooo make some maps more popular. Of coarse people will find the easiest spot to farm, but that goes without say. Also yes to the account bound that way you have to be the one to farm for it, instead of just buying it off the market.
Realistically, that’s 25 maps if they do all maps, so asking for another 25 minis each year on top of all the minis we get every release might be a little crazy/over the top. After all anet will run out of “original” ideas for the minis eventually and series 5 minis will be all reskin minis but with a hat or something, which would be kind of lame imo if too many were like that. So I would suggest just 5-8 map minis put out yearly/biyearly plus that wouldn’t be too crazy for the player to only have to farm 5-8 maps instead of all of them every year.

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Posted by: illo.5106

illo.5106

Although in the end people will just farm the most profitable events again but it’s better than nothing.

Don’t think that those will agree, that like to explore the map or do events there when they play the game the first time.

They already get a bad impression now, if they start in Queensdale. One reason, why I avoided this area with my first char, because I was annoyed by all those idiots spamming their “champ comments” in the map chat and got a very bad impression from the GW2 community right from the start.

Heard something similar from others in my guild when it comes to their “my first week exerience” (regarding QD champtrain or other annoying farmtrains).

And you won’t “revive” the maps with this, you only create another “jump-from-event-to-event” worldzerg.

Content shouldn’t just be played because of the rewards, instead of the fact that it makes fun.

Totally agree with this. If you want to make it more grindy -> asian MMOs.

(edited by illo.5106)

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Posted by: samanosuke.4508

samanosuke.4508

Some interesting counterarguments to tokens and I agree with some points.
In an ideal world, everything in this game should be fun, but fun is subjective and it’s too easy to just say “make it fun”.
Map minis is a good idea, but that alone will only appeal to a minority.

Let’s step back a little, and think about the problem: Maps are empty (unless there are boss events or champ trains) and DEs are ignored (unless linked to bosses). Right now, would you honestly say you will stop what you’re doing to help someone else ‘escort the cow’? Few might, whilst many will ignore. We should try encourage people to say “yes, please!”

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Posted by: Ironvos.9014

Ironvos.9014

As far as the new currency goes I feel like it would be more trouble then it’s worth. They would have to create the new system, figure out what you need to buy with it, make it fair reward wise, track bugs and exploits, possible new npc, ect. Lastly on top of that people could get confused by a whole new currency about how to use it. Not to mention lorewise what is the purpose of it? Gold is money, Karma is your status/name with the people, dungeon tokens are favors for helping with the problems there.

Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.

I love this mini idea though, it would sooo make some maps more popular. Of coarse people will find the easiest spot to farm, but that goes without say. Also yes to the account bound that way you have to be the one to farm for it, instead of just buying it off the market.
Realistically, that’s 25 maps if they do all maps, so asking for another 25 minis each year on top of all the minis we get every release might be a little crazy/over the top. After all anet will run out of “original” ideas for the minis eventually and series 5 minis will be all reskin minis but with a hat or something, which would be kind of lame imo if too many were like that. So I would suggest just 5-8 map minis put out yearly/biyearly plus that wouldn’t be too crazy for the player to only have to farm 5-8 maps instead of all of them every year.

Yes it may be a bit much if it’s one mini per map.
But per region would be 5 : kryta, orr, maguuma, shiverpeaks and ascalon.
They could even add a 6th unique to wvw, other than the one we get at the end of the season.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: redhand.7168

redhand.7168

Two words. Hard Mode.

You can’t do hard mode in an open world game. That will de-populate the zones.

Furthermore, I agree that some kind of token system would be cool, but there are already so many currencies…

What if, upon zone completion, you are then given access to gain points in that zone (yeah, I know, point/token same thing). You can save those points/token for a weapon vendor similar to a dungeon vendor. That vendor will have unique skins to that area. That way, people can choose the zone with weapons that they like the most, work in that area, and get the weapon skins. This differs from Gold/Karma because it’s exclusive to that area.

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Posted by: sorudo.9054

sorudo.9054

Two words. Hard Mode.

You can’t do hard mode in an open world game. That will de-populate the zones.

Furthermore, I agree that some kind of token system would be cool, but there are already so many currencies…

What if, upon zone completion, you are then given access to gain points in that zone (yeah, I know, point/token same thing). You can save those points/token for a weapon vendor similar to a dungeon vendor. That vendor will have unique skins to that area. That way, people can choose the zone with weapons that they like the most, work in that area, and get the weapon skins. This differs from Gold/Karma because it’s exclusive to that area.

one flaw tho, if you need more then one point/token then ppl with only one character can never get all the skins.
then again, you will never get all the skins for all your characters ether, if it’s one point/token per weapon skin then yes but otherwise, no.

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Posted by: Dreadforce.6980

Dreadforce.6980

Its hard to think of a solution everyone would like or that would even work without adding to or removing whats already there. Maybe just super rare drops that that are tied to specific zones could work. One problem is people will always try to exploit or farm anything for profit.

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Posted by: runeblade.7514

runeblade.7514

I was thinking of a weekly Dynamic event bonus.

Every time you finish a fresh new Dynamic event, you get bonus rewards. +3 silver, +500 karma, +5000 exp. After that, you have to wait for the weekly reset to get the bonus reward for the same dynamic event.

It will reset weekly, so it caters to both efficient farmers and people that just want to go out. You cannot just farm the same isolated spot for maximum money. You travel the world for it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Shades.4572

Shades.4572

Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.

-clip-
Realistically, that’s 25 maps if they do all maps, so asking for another 25 minis each year on top of all the minis we get every release might be a little crazy/over the top. After all anet will run out of “original” ideas for the minis eventually and series 5 minis will be all reskin minis but with a hat or something, which would be kind of lame imo if too many were like that. So I would suggest just 5-8 map minis put out yearly/biyearly plus that wouldn’t be too crazy for the player to only have to farm 5-8 maps instead of all of them every year.

Yes it may be a bit much if it’s one mini per map.
But per region would be 5 : kryta, orr, maguuma, shiverpeaks and ascalon.
They could even add a 6th unique to wvw, other than the one we get at the end of the season.

Ahh I misread the part where you said region. I do think per region wouldn’t exactly help flood the less popular maps though. People would just stick to key spots in certain maps, or just farm in the starter maps and make Queensdale more annoying with farmers running around. So I would support 5 a year if those 5 when to certain maps instead so that it “make” people go to those certain empty maps.
No on the WvW mini though. We don’t need to have a bunch of people coming to WvW to just farm for a mini and not contribute anything. Which the mini Dolyak the mini collectors had to at least help to get it by doing the achievements where as a drop we would have useless people doing nothing and possibly taking a spot for someone that does want to WvW.

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Posted by: dtzy.5901

dtzy.5901

Dynamic events as a way to get people to spread out in more maps have been discussed in one of woodenpotatoes (youtube him) vids. Some people in the gw2 community have been asking to make dynamic events more dynamic by having them scale up the longer they are idle (no one doing). Of course having harder content should mean better rewards like the thread starter is suggesting.

I totally agree with the idea since these so called dynamic events becomes stagnant events regardless and changes nothing in pve play.

BG~

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Posted by: illo.5106

illo.5106

Maybe just super rare drops that that are tied to specific zones could work.

You already got those, like e. g. Spirit Links from the Behemoth chest.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Rare drops per area could work. It’s what was used for incentive to play dungeons in GW1, and frankly I thought the system was fine.
People complained though that it would be better if there was a sense of progress, instead of constantly hoping you’d hit the jackpot. The solution: tokens!
So sticking to GW2 philosophy, we shy away from rare drops, and instead use tokens. Same principle can be applied to open world content. The fact that we have yet another token to gather isn’t so bad since we now have a huge wallet, I’d say.

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Posted by: clouddew.4590

clouddew.4590

I find the MMO map areas to be empty of team mates & peppered with respawning monsters. This imho is what breaks the immersion for me. I expect monsters to stay dead and not respawn 2 mins later.

I don’t think Areanet realised what a great UNIQUE system that it had with GW1.

As for all the tokens the idea smacks of real life WAY too much (work=tokens=spend on consumable=work, & REPEAT). By being so complex its lost its entertainment for me.

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Posted by: Dreadforce.6980

Dreadforce.6980

I’m glad this has been a good discussion! I have read your posts and thank you all for the feedback. I personally will have to think about it more but keep the ideas coming.

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Posted by: Ironvos.9014

Ironvos.9014

The upscaling of DE would be very nice indeed.
I think if they want to make the world feel more dynamic they have to make it so there are consequences for winning or failing an event.
Like first thing they should do is remove the WvW stat bonuses from PvE and give PvE it’s own bonus system.
Each map could have a stability rating, depending on how the forces of good are doing against the bad guys. If noone goes on the map, it gets basically overrun by enemies and the stability rating will be low, granting no worldwide bonus to players.
Unstable maps however could grant a local bonus (like +mf, ) to everyone that is on the map, to encourage people to go there in the first place.

This way it might make people care a bit more about the world and reward people for doing more diverse content instead of farming.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Osi.3504

Osi.3504

Many people have to much karma already for that to work. If they gave more options for spending it then it might work. My suggestion is really only a band-aid and at the same time would give more options for some of the rewards in the game so nothing is locked away behind certain types of content.

Yes, if we had more in-game content and less gem shop content, we would see gold/karma/other sinks which would encourage people to play out of LA more.

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Posted by: illo.5106

illo.5106

If noone goes on the map, it gets basically overrun by enemies and the stability rating will be low, granting no worldwide bonus to players.
Unstable maps however could grant a local bonus (like +mf, ) to everyone that is on the map, to encourage people to go there in the first place.

This way it might make people care a bit more about the world and reward people for doing more diverse content instead of farming.

You expect people to do something for somebody else – and then this could work. But those who profit from those boni are usually farmer, that are the most selfish players there are. They won’t do anything for those boni, but always complain if they don’t have them.

You can see this actually with the pre system: hardly anyone does them, but with the boss spawn lots of players out of the ground.

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Posted by: Vick.6805

Vick.6805

Isn’t karma kind of a token already?

^ This. Karma is intended to be the unique event reward.

IMO, the problem is that since the Orrian Jewelry Boxes were added, there really haven’t been many useful updates to the available karma reward items.

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Posted by: sorudo.9054

sorudo.9054

If noone goes on the map, it gets basically overrun by enemies and the stability rating will be low, granting no worldwide bonus to players.
Unstable maps however could grant a local bonus (like +mf, ) to everyone that is on the map, to encourage people to go there in the first place.

This way it might make people care a bit more about the world and reward people for doing more diverse content instead of farming.

You expect people to do something for somebody else – and then this could work. But those who profit from those boni are usually farmer, that are the most selfish players there are. They won’t do anything for those boni, but always complain if they don’t have them.

You can see this actually with the pre system: hardly anyone does them, but with the boss spawn lots of players out of the ground.

i know exactly what you mean XD
first i am minding my own business while it’s rare to see another player around and then BOOM, boss appears and all of a sudden around 20 players come from nowhere.