Adding Meaning to Crafting, and More!

Adding Meaning to Crafting, and More!

in Suggestions

Posted by: TwoBit.5903

TwoBit.5903

This will also be my attempt at addressing the issues of loot, and underused maps at the same time. I’m trying to ricochet one stone off of three birds, so bear with me.

So as we all know the three aforementioned problems have been bogging PVE down; crafting has become pointless for anything other than leveling convenience, loot is abysmal and is uninteresting due to lack of context behind them, and much of the overworld is unused.

My solution to these three problems is to add recipes for desirable items to the game but make key ingredients required to craft them Soulbound and spread throughout the entire map. These recipes should have context with the soulbound material used in crafting them and should come from challenging (not necessarily difficult) content that requires effort. Jump puzzles are a good example of content.

An example of this implementation would be an Artisan recipe for “Goemn’s Staff,” a very appealing staff. To craft it, the player would need the soulbound item “Goemn’s snapped cane” which the player has a small chance of obtaining from defeating Goemn in his jumping puzzle.

With this one recipe, a player with the appropriate Artisan rank would have incentive to finish the jump puzzle because the loot would have meaning, his craft discipline would have meaning and the Metrica province would have traffic from players wishing to craft this staff. Furthermore, because the crafting material is soulbound, the ones willing to finish the jump puzzle will have power over the market price of the staff rather than the ones controling the TP.

Adding Meaning to Crafting, and More!

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

have power over the market price of the staff rather than the ones controling the TP.

I don’t understand this. By making such a change, then the people who complete the JP will be the ones controlling the market. Whats the difference?

And I don’t agree with your ideas solely for the impact that this will have on the market.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Adding Meaning to Crafting, and More!

in Suggestions

Posted by: TwoBit.5903

TwoBit.5903

have power over the market price of the staff rather than the ones controling the TP.

I don’t understand this. By making such a change, then the people who complete the JP will be the ones controlling the market. Whats the difference?

And I don’t agree with your ideas solely for the impact that this will have on the market.

Currently, players are making profit by flipping common ingredient items on the trading post and those who are actually playing PvE content feel as though they have little money-making power. This is especially true because crafting has no meaning other than levels at the moment. With this system players will feel as though their efforts are being rewarded and will consequently have control over the price of that effort.

How will this negatively impact the market?