Autoloot that actually auto loots
Botting is always an issue in MMO’s, and this would only make that easier. The semi autoloot, in my opinion, forces you to play at least semi attentively.
I can think of at least one reason why there shouldn’t be autoloot.
Because it doesn’t work if your inventory is full.
And let’s face it, the amount of bags that you would leave unpicked because of a full inventory would be far more annoying and far more numerous than the ones you leave because you didn’t do your rounds to pick up stuff manually.
And the next step? Demanding the option to automatically sell/drop/not pick up items of certain qualities.
Do not bring up the bot excuse, honestly… Do you think for a botter it is hard to find some "Smash “F” for infinity and detect loot with randomized human-like patterns" script? You people try to use it to justify all the unfilled holes in game mechanics with bot witch hunt. If there were more of you showing your necks during development stages we would all be suffering from sore fingers because of having to press “craft” over and over. If they are smart enough to fool the game for any period of time to think they are legitimate, what makes you think pressing a simple “F” key will change that? You can probably google and find some auto-loot macro for bots in under 5 minutes. And if you really have that big of a problem with excess loot turn it off! There is a reason it is called options.
As for the possible future. Why not have those options? I mean your bags are already pretty huge at end game and you can just deposit any materials straight into bank and sell any valuables on trading post without going to a generic “Auction NPC”. I personally would not need those features, cause for optimal profit i cycle and sell even the whites (fyi that is most likely what bots do in under a minute or while waiting on mobs to respawn). I get it you are stuck in the old RPG days but it is time to move on. People play the game for action and adding those features would not affect your beloved inventory management. For whites, greens, blues you still have to check prices for optimal profit. Also i do not see the time sink put into selecting your loot instead of filtering it automatically affecting the economy in any way, if for example you are only looking for pricey stuff you still have to filter through it manually for maximum profit. I might agree with perhaps anti loot filtering but i do not see it being able to do any harm, the economy wont suffer from it, just someone looking for oranges will only pick up those without having to manually check each loot bag and possibly skipping one with said loot. I doubt a person who has been farming a dungeon over and over will find this enjoyable whilst a bot will tackle it as a breeze. This feels more like a case of “But im enjoying filtering my loot and having a small windows pop-up! What do you mean you are entirely skipping mindless work?”.
As far as botting is concerned. I will severely doubt your level of competence on the topic if you think making a system of items scaling from gray to purple or pressing “F” key will in any way impair bots. They do it with cold, fast, mathematical logic also able to nowadays mimic human randomness. None of these features were added as a bot control in the first place so drop it. They were added to enhance your experience and immersion. For me personally it is more immersion breaking if i have a “Press F key to loot” smudge pop up every time i am near a loot bag. Believe it or not i also do not consider having to press the same sell junk button over and over whilst thinking “Why did they add this button instead of adding an option of making it automatic?”. If it is already semi-automatic, it should be automatic on choice.
Also on topic, most MMOs have already implemented it in some fashion. Recently played Allods Online (do not ever consider playing this game, it is just horrible on how they try to monetize everything) where you could buy a Magpie that automatically loots(it ofc cost real money keeping up with the games business model), needless to say there are countless MMOs that do this in-built. It is not like we are asking for “Auto-move to nearest event and auto-attack for gold medal”.
And the next step? Demanding the option to automatically sell/drop/not pick up items of certain qualities.
Sacred 2 did just that, and it was a good option. Although you still had to push a button to AoE loot.
I agree with the autoloot option, I think its a good idea. Specialy if your in wvw manning siege and your visuals lag so hard, using an AC on a crowd of 50+ enemys and you have 30 loot bags at your feet you gota unman the siege just to pick bags up. By the time you pick the bags up your enemy has already revived themselves and are now bashing your gate even more. Lag sometimes hurts the ability to Pick bags up as well. Ive had 40 loot bags once laying at my feet on siege I couldnt pick up cuz of skill lag or latency and a empty inventory. Seriously this game needs a autolooting option. It pains me to think of all the loot in wvw ive left behind cuz I couldnt pick it up. Every bag is a potential precurser. Who knows, maybe I left 1 or 2 behind out of the 1000s of kills I had.