The search bar in the forum doesn’t seem to want to work for me so I apologize if this idea has been presented already but I haven’t seen it in the handful of Google searches I did so here goes:
I’ve heard that ArenaNet purposely designed the Elementalist to not be the best at any particular role instead opting to make them the most versatile class in the game. While that’s all fine and good and the whole four attunement thing certainly lends to that idea, the inability to switch from long to close range and vice versa quickly and easily seems contradictory to it. Don’t get me wrong, I love the conjured weapons (my build focuses on them at the moment in fact) but most people probably don’t have room on their utility bar for that luxury.
Of course, giving Elementalists the ability to swap weapons outright would be madness! They already have twice the amount of weapon skills as any other class (not including Engineer bundles) so giving them two times more would be ridiculous. Awesome, but ridiculous. Instead, I propose a system in which the four attunements can be split up between two sets of weapons.
What do I mean by this, you ask? I’m getting to it, just calm the kitten down! Let’s say I’m running your typical D/D fire and earth combo field extravaganza but would love to back it up with the longer range staff abilities, just in case. (By the way, there is no 1,200 range conjured weapon, so no help there.) Rather than being stuck in near melee range, I think Elementalists should be allowed to assign the four elements to each of their weapon sets while only allowing a maximum of four total attunements. So, on my D/D set, I would only be allowed to use fire and earth spells, and if I switch to my staff, I can only use water and air. This way, we would still only have 20 weapon skills as normal, but we would now have the ability to switch from close to long range or combine the abilities of multiple weapons like every other class.
Of course, if you like the current setup of having all four attunements on one weapon set (I know how much you guys like your lightning whip) you would obviously be able to assign all four elements to a single weapon set as normal. (Incidentally, I’d prefer if we were allowed to keep our other weapon set equipped to save bag space simply losing the ability to swap weapons in this case, but I won’t be heartbroken if we couldn’t. Or maybe this could be where that out of combat weapon swapping everyone has been asking for could come into play?) The point is to give us the OPTION to swap out our skills if we choose. More options typically leads to more build diversity.
It should be obvious, but in case it isn’t, I’ll also add that a one/three or three/one element split should be allowed as well because… why not? After all, the Elementalist is supposedly the most versatile class, so why not make them as versatile as possible? Imagine how many combinations of weapons/elements there would be (or just do the math I guess…) and how much our build diversity could potentially skyrocket if we were able to combine our skills in so many ways!
I’ll even take it one step further, although I don’t expect this to happen: Allow Elementalists to double up their elements. Do you like the fire skills of the staff AND scepter? Assign fire to both! Of course, there would still be a hard limit of four attunements, so by doubling up on fire, you’d have to sacrifice water, air or earth. The problems I foresee with being able to “specialize” in certain elements that way is that it may make us TOO good at certain things. Having two sets of fire and air abilities for example may be giving us access to too much damage to be balanced. I honestly haven’t really worked out the logistics of this scenario so I don’t know how game-breaking it could potentially be. I’m just spitballing…