First I’d like to apologise for the countless typos, spelling errors and grammar mistakes that you’ll see here. If you want to grammar-kitten this post send me a PM with a corrected version and I will edit it)
So…
I was inspired by a few friends who play only ONE class, do literally everything with it and simply love it, I think those people should be rewarded! Also rewarding dedicated players and all of those hardcores out there who would do all this with several classes
So heres the basic idea:
Adding achievements, titles and rewards specific to each class, several achievements would be the same for every single class, some would be different.
Heres a list of achievements, rewards and possible titles (all is discussable, so feel free to write down your suggestions, feedback and constructive critique)
Each class would have a separated tab in the achievement panel, so it’s not clusetered together.
After each achievement I will write a few words of comment and possible ammount of achievement points earned.
Achievements common for all classes
- Finished Story mode as a/an (class name)
As simple as it gets, finish your story with a class, finishing it with all 8 classes for achievement hunter will be rather boring, but hey! It’s not supposed to be easy and fun! (would reward 10 achievement points, since you get several other rewards while completing the story)
– Explore 100% of the world as a/an (class name)
Once again something that most people do only once. This would also make more people explore maps (for achievements) and would possibly make some places a tiny bit more lively. (would reward 20 achievement points, 1 at 10%, 4 at 25%, 5 at 50% and 10 at 100%)
– Finish all dungeon paths as a/an (class name)
I don’t think this needs any explanations? there is a total of 33 paths, including story modes. (this would reward 10 achievement points)
It will also add a bit more variety to all the awkward parties that want only 4x war 1x mesmer (for a little bit at least)
– Finish 100 dungeons as a/an (class name)
This will also add some variety to the dungeons, we should see more classes doing them and people beeing less picky about what they want to see in the dungeon runs.
(10 achievement points in total, 1 for 10, 4 for 50 and 5 for 100)
– Achieve Personal Fractal Level 30
Since its supposed to be challenging and a true master of a class also has to conquer fractals! Level 30 isn’t that hard to achieve, yet might be rather difficult for unexperienced players, also requires a little bit of devotion in getting ascendand gear.
(would reward 10 achievement points)
– Finish 200 fractals
Before getting to lvl 30 you will probably have this unlocked, if not, have some fun in there (would reward 10 achievement points)
– Achieve Rank 20 in World vs World
A true master has to experience every bit, and since wvw seems to be a part of pve
(would reward 10 achievement points)
[b] – Kill 500 enemy invaders in WvW
Would reward 10 achievement points
– Equip a full armor set
Something easy, equip a full armor set… 1 weapon, full armor set and all accesories. (would reward 1 achievement point)
– Unlock all weapon skills
Doesn’t need explanation (rewards 1 achievement point)
– Unlock all healing, utility and elite skills
As above (rewards 1 achievement point)
– Achieve level 80
Would reward 1 point.
– Play a/an (class name) for 500 hours
To make it NOT as common and easy to get, showing devotion to a class, hardcores cang ett his pretty fast, casuals will have to play quite a while to get it, but its still doable. (would reward 50 achievement points)