Combat chat improvements

Combat chat improvements

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Posted by: SilverWF.4789

SilverWF.4789

Hi there!
We are still needs in better combat chat log.
The best example I’ve ever seen - Warhammer Online chat

So, what we need for:
* Add a seconds to the time-stamp
* Add a custom colors for the different message types (see a list below)
* Make a check-boxes to show/hide different types of numbers
* Add a "critical" indicator to the numbers, e.g. "You was critically hit..." etc.
* Separate current straight damage numbers (incoming to you, outgoing from you, incoming to the pet, outgoing from the pet) into 4 different types
* Add a conditions damage numbers (incoming to you, outgoing from you, incoming to the pet, outgoing from the pet - 4 different types)
* Add a healing numbers (incoming to you, outgoing from you, incoming to the pet, outgoing from the pet - 4 different types)
* Log numbers while downed also
* Log falling damage dealt to you or your pet
* Log any environment damage/healing dealt to you or your pet
* Add the "Finish" message: "You have finished ...", "You was finished by..."
* Make a possibility to move any of chat tabs into the separate window.

It will be really great improvement for all players.
Thank you.

P.S. If you like it - just press [+1] button.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

(edited by SilverWF.4789)

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Posted by: Iris.5918

Iris.5918

This would be perfect

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Yeah combat log needs some work, especially on some bosses whose 1 shots don’t even register or other “ganky” skills throughout the game never have any indication in the combat log. Also healing numbers would be a huuuuge addition and one sorely needed. If they’re worried about number counting builds, well people already do that but we have to do it on static golems or a friend in the party.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: mcarswell.3768

mcarswell.3768

was about to make my own thread suggesting this, but figured i’d use the search first. YES, please improve the combat log. I was almost raging in WvW tonight because the combat log is so worthless.

Control effects need to be logged also. Thanks!

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

This is so absolutely pointless, and would simply add thousands of lines of spam to my otherwise ok log.

Ranger, longbow 5 in WvW. I don’t need to know that I just hit 40 people 10 times, and how much damage it did, it’s bad enough every one of those numbers came up on my screen.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

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Posted by: SilverWF.4789

SilverWF.4789

This is so absolutely pointless, and would simply add thousands of lines of spam to my otherwise ok log.

Ranger, longbow 5 in WvW. I don’t need to know that I just hit 40 people 10 times, and how much damage it did, it’s bad enough every one of those numbers came up on my screen.

Try to read before post.
I’m suggesting to optionally on/off any of types too.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

This is so absolutely pointless, and would simply add thousands of lines of spam to my otherwise ok log.

Ranger, longbow 5 in WvW. I don’t need to know that I just hit 40 people 10 times, and how much damage it did, it’s bad enough every one of those numbers came up on my screen.

Try to read before post.
I’m suggesting to optionally on/off any of types too.

You can already turn off combat chat if you so choose, it would only stand to reason they would allow you to filter it via the actual combat tab (I would hope)

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: SilverWF.4789

SilverWF.4789

This is so absolutely pointless, and would simply add thousands of lines of spam to my otherwise ok log.

Ranger, longbow 5 in WvW. I don’t need to know that I just hit 40 people 10 times, and how much damage it did, it’s bad enough every one of those numbers came up on my screen.

Try to read before post.
I’m suggesting to optionally on/off any of types too.

You can already turn off combat chat if you so choose, it would only stand to reason they would allow you to filter it via the actual combat tab (I would hope)

God, man, what you talking about?

If YOU dont want to see something – YOU will be able to uncheck it and never see it.

But I AM want to see EVRETHING! And in the another chat tab!

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

This is so absolutely pointless, and would simply add thousands of lines of spam to my otherwise ok log.

Ranger, longbow 5 in WvW. I don’t need to know that I just hit 40 people 10 times, and how much damage it did, it’s bad enough every one of those numbers came up on my screen.

Try to read before post.
I’m suggesting to optionally on/off any of types too.

You can already turn off combat chat if you so choose, it would only stand to reason they would allow you to filter it via the actual combat tab (I would hope)

God, man, what you talking about?

If YOU dont want to see something – YOU will be able to uncheck it and never see it.

But I AM want to see EVRETHING! And in the another chat tab!

Your wording makes no sense to me, but what I was saying is hopefully if they included a more fleshed out combat tab, they would include filter boxes to uncheck the parts of combat you don’t want to see, therefore YOU can still have your spam-less chat.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Olba.5376

Olba.5376

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Olba.5376

Olba.5376

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.

I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.

The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.

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Posted by: SilverWF.4789

SilverWF.4789

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Don’t be afraid for MY log, OK?
I’ve played in the WAR and this never was a problem, but it was very-very helpful.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.

I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.

The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.

Oh, I see. I don’t really run condition based builds, but when I tested with some fire damage, it seems the combat log only shows the first burn… So how do you make use of the combat log in determining how much damage you deal?
Well, just logging the final total damage after the burn would be way better than logging the initial.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Olba.5376

Olba.5376

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.

I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.

The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.

Oh, I see. I don’t really run condition based builds, but when I tested with some fire damage, it seems the combat log only shows the first burn… So how do you make use of the combat log in determining how much damage you deal?
Well, just logging the final total damage after the burn would be way better than logging the initial.

Burn is a very simple condition, as it only stacks duration. Bleeds, on the other hand, stack intensity. For example, having 8 stacks of bleed means that the opponent receives 8 ticks of bleed damage every second. And what’s more, this damage can change any moment if you happen to have might stacks.

Take a 1v1 situation with two bleed builds, like a Thief and a Warrior. The Thief will probably maintain 5-7 stacks of bleed on the warrior, while the warrior can probably maintain about 8 on the Thief. Either way, if the combat log shows all the damage you take and all the damage you deal, this would mean that both sides are seeing 13 updates for bleed damage every second.

What’s worse, the sword on a Warrior has some frontal aoe, which means that they could easily be putting those 8 bleeds on 2-3 people at the same time. Now that’ll be 24 updates every second, just for the damage that he’s dealing.

And since conditions are damage over time, it’s really not helpful at all if you get to know your damage after it’s already stopped on your enemy.

I just don’t see how it’d be feasible to report damage for conditions that stack intensity without it clogging the combat log to a point where it’s unusable.

(edited by Olba.5376)

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Burn is a very simple condition, as it only stacks duration. Bleeds, on the other hand, stack intensity. For example, having 8 stacks of bleed means that the opponent receives 8 ticks of bleed damage every second. And what’s more, this damage can change any moment if you happen to have might stacks.

Take a 1v1 situation with two bleed builds, like a Thief and a Warrior. The Thief will probably maintain 5-7 stacks of bleed on the warrior, while the warrior can probably maintain about 8 on the Thief. Either way, if the combat log shows all the damage you take and all the damage you deal, this would mean that both sides are seeing 13 updates for bleed damage every second.

Which is why I suggested:

Well, just logging the final total damage after the burn would be way better than logging the initial.

And since conditions are damage over time, it’s really not helpful at all if you get to know your damage after it’s already stopped on your enemy.

Well, it is still whole lot better than the log showing you did 16 bleeding damage once. And even smarter system would be to report the total final damage with total duration (and average damage per secon on top of that) from the condition. Even if you only see that after your opponent went down, you’d still get a better idea of what your condition was doing, as opposed to showing just “You hit with bleed for 16 damage”. Once.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: SilverWF.4789

SilverWF.4789

The game calculating all of this damage/healing kinds anyway! What you talking about?
I just want to see all of this numbers in my log.
If you don’t - just turn it of!! Have you even read 1st post?

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: happyjedi.1372

happyjedi.1372

100% support for OP.

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Posted by: Dasorine.1964

Dasorine.1964

Do you even realize how freaking much data there would be in your log?

Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.

Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.

I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.

The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.

Oh, I see. I don’t really run condition based builds, but when I tested with some fire damage, it seems the combat log only shows the first burn… So how do you make use of the combat log in determining how much damage you deal?
Well, just logging the final total damage after the burn would be way better than logging the initial.

Burn is a very simple condition, as it only stacks duration. Bleeds, on the other hand, stack intensity. For example, having 8 stacks of bleed means that the opponent receives 8 ticks of bleed damage every second. And what’s more, this damage can change any moment if you happen to have might stacks.

Take a 1v1 situation with two bleed builds, like a Thief and a Warrior. The Thief will probably maintain 5-7 stacks of bleed on the warrior, while the warrior can probably maintain about 8 on the Thief. Either way, if the combat log shows all the damage you take and all the damage you deal, this would mean that both sides are seeing 13 updates for bleed damage every second.

What’s worse, the sword on a Warrior has some frontal aoe, which means that they could easily be putting those 8 bleeds on 2-3 people at the same time. Now that’ll be 24 updates every second, just for the damage that he’s dealing.

And since conditions are damage over time, it’s really not helpful at all if you get to know your damage after it’s already stopped on your enemy.

I just don’t see how it’d be feasible to report damage for conditions that stack intensity without it clogging the combat log to a point where it’s unusable.

Ideally they could solve that by doing something they should really have done anyway and condense the ticks, we really don’t need to see upto 25 little numbers every second, it would be much simpler if the number you saw pop up every second was the sum of all the stacks from that target, so if you’ve applied 25 stacks of bleed doing 100 damage instead of 25 “100” events you’d get the singular “2500” event, if your being bled by 3 people each doing 5 stacks of 100 damage instead of getting 15 “100” events each second you’d get 3 “500” events a second.

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Posted by: Mungrul.9358

Mungrul.9358

Good suggestions; I’d like to add one more: make chat tabs “Tear-off”, so you can have different chat windows floating in other areas of the UI. That way you could have the combat log displaying at the same time as another chat window.
I understand the developers want to preserve the look of their user interface, but at its basic level, the user interface should be what the user wants to see, not what the developer wants them to see.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Biohazard.7523

Biohazard.7523

I support OP message

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

I stopped reading the responses when they got too long (reading from work today), so I don’t know if anyone else made this point already, but here it goes; it won’t happen. AreaNet is trying to keep DPS and damage meters from being a viable thing, there’s already people parsing the combat logs and they need more information to make any kind of educated theory crafting. It is for this reason that the information given to us is so limited, no damage meters, no hard-core parsing, no major theory crafting and telling the other folks how to play.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

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Posted by: SilverWF.4789

SilverWF.4789

ANet please pay your attention here!

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)