Commander Tag should be Account Bound
I agree with that. But I also have one so I am bias on that but yes should be account wide.
Leader of Immortal Legacy on Blackgate(US)
https://www.facebook.com/groups/immortallegacy/
Absolutely not there are too many idiots running around not knowing what they are doing now.
You should have to take a commander test to get one! And get 100 players to sign your petition!
I said that to guildies a few weeks ago that needs have a test taken but problem is sites like dulfy and the wiki would have the answers up where people would just copy it. But yea not everyone should lead it. But like I said I have one and anyone whose been in either the gauntlet or these invasion events with me would say I’m sure I do a pretty kitten good job. But yeah alot of them are idiots who dont earn it.
Leader of Immortal Legacy on Blackgate(US)
https://www.facebook.com/groups/immortallegacy/
I absolutely agree. It needs to be account wide.
Other things that need to be account wide:
FOTM difficulty level.
Absolutely not there are too many idiots running around not knowing what they are doing now.
You should have to take a commander test to get one! And get 100 players to sign your petition!
Perhaps combine both your suggestions?
Have 100 players sign your petition and then once you get it, its account bound.
j/k I think account bound is great but there are folks who already own multiples.
>The book is account bound, but the tag is not. Does not make sense.
Depends. This way newbies will not be scamed. And players have to think about this. Otherwise they could buy the book and sell it if they don’t want it.
And: stop crying or Anet could come to the conclusion that you want the book to be soul bound.
Absolutely not there are too many idiots running around not knowing what they are doing now.
You should have to take a commander test to get one! And get 100 players to sign your petition!
Absolutely right. Some are camping in LA just to show that they had 100g to get the tag. But some players are using their tags for guild missions (“bounty @ com” is much easier than pinging a poi/waypoint and then writing stuff like “then south to … then west”! And for puzzles it is quite nice to see the leader when the #1 rule is “everyone stays with the ‘leader’/commander”)
Not a good idea. Result would be “you sign mine, I sign yours” and 101 players would confirm that they all are great commanders (or the 101 dalmatians – when they are bored enough).
I like the idea “pay once, use with any char”. But 100g would be a little cheap?!?
possible solutions:
-You have x commanders -> you get the account commander for free (x=3-5 would be good IMHO, equals 300-500 gold and most players need some time to get this ammount)
-Pay x gold to get the account commander (only available to chars with normal commander [so players with one bought commander pay as much as players with no commander, problem would “be 2 or more bought commanders”], x=200-400 for the AcCom would be good, with normal commander it would cost 300-500 gold but players with more than 1 commander would have payed more… and there are ways to mess this up (as a programmer))
-Class based unlock -> e.g. your thief has the tag = all the other thiefs in your account have the tag (so 800g would be the max, even when you have more than 8 chars. The only benefit: you can switch to another char (of the same class) when you want to play a new one (in WvW when you want to spend the points in another way, in PvE when you want to use another character))
-First commander 100 gold, after that e.g. 50 gold each (could be realized by a second book that you can only buy when this char/account has already a commander) – But this would be unfair for players with 2 or more commanders in their account.
-Keep it the old way. So people will have to think about stuff like “Do I really like this character? Do I need a commander on it? Enough money?….” and Anet has more time to fix bugs
2nd: the other six classes 80
standby: G 80/ M 50 / T 45/ W 35 / …
(edited by Cidhappens.4086)
Why not just link the commander tag to xp earned via wvw?
X amount unlocks the tag for another level 80 character slot on your account.
The more xp you earn…the more you can unlock.
Possibly even a graphical representation, say stars or a colour change, on the tag itself to show other players that the commander has the experience, ingame, to hold the tag and not just the funds to buy the name only.
Why not just link the commander tag to xp earned via wvw?
X amount unlocks the tag for another level 80 character slot on your account.
The more xp you earn…the more you can unlock.
Possibly even a graphical representation, say stars or a colour change, on the tag itself to show other players that the commander has the experience, ingame, to hold the tag and not just the funds to buy the name only.
Then all players will use their commanders to get the xp/‘cp’. So they get a second/third/… commander for free.
Ok, let’s say there is a rule like “only ‘cp’ for member of the raid”.
On what base should they be given? Per killed enemy? Doesn’t need a good commander – just luck that the other group is smaller. Successfull attacks?
The “only member rule” could result in a variety of bad decissions – like groups not on base what is needed.
Like e.g. 5 smaller groups conquering camps on one map. While the zerg needs more players to get a tower.
What if two commanders attack the same camp/tower/…? Will they get both the cp? Or only one of them? Which one? The one with the bigger zerg? Then the bigger zergs will steal attacks from smaller zergs. The first to arrive? Then “no” commander will help because there are other targets where cps are waiting.
cp for building stuff? Then there will be camp groups conquering all the camps and using the mats to build siege weapons close to the camp…
Limit the commanders to x per map? In the end the zerg commanders can’t activate theirs!?
Maybe “cp only for zergs with more than x players” is a solution? But I’m not sure about that.
And last but not least:
if cp for each kill -> negative cp for each lost player of the own zerg?
what is a good amount for the needed cp? so a commander needs 6 month-1 year to get the com-tag for free? less/more time?
if a commander is good with class x: why should (s)he change to another class?
same for “a better tag”… you can ‘read’ those as “was here a lot of his/her time” or “the enemies were less/not so good” or “the players in his/her usual zergs were quite good – since they earned the points”… but it is hard to say if the commander is as good as the tag he is using…
2nd: the other six classes 80
standby: G 80/ M 50 / T 45/ W 35 / …
I don’t have a tag and don’t want one but I agree it should be account bound.